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    Apples ( play whit UV ruby

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    • A Offline
      archkiranjith
      last edited by

      great renders majid!!!

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      • B Offline
        bahjon12
        last edited by

        great looking renders......
        could you post the link for uv ruby ??.....
        would really appreciate it......

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        • R Offline
          remus
          last edited by

          301 Moved Permanently

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          (www.sketchucation.com)

          Good apples btw, i dont suppose you could post these in the components forum? I think theyd liven many a fruit bowl.

          http://remusrendering.wordpress.com/

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          • J Offline
            Jackson
            last edited by

            Fantastic UV work Majid, did you create the textures yourself? Is each apple all one texture? I'm intrigued how you textured the concave part of the apple around the stalk as I didn't think the UV ruby would help with that?

            Jackson

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            • GaieusG Offline
              Gaieus
              last edited by

              @majid said:

              hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers...

              What do you want to improve on these fantastic apples, my friend?

              You, as a Muslim, should precisely know that only the Almighty is perfect and these apples are already pushing those boundaries dangerously! ๐Ÿ‘

              Gai...

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              • majidM Offline
                majid
                last edited by

                hi all friend ,and so aorry for late answer ,
                i did some more renders , and think one of them is better ....

                http://i44.tinypic.com/153qryg.jpg

                http://i43.tinypic.com/25gx7k1.jpg

                and also here is the skp ( including small tut on texture editing and preparing in PS )(a have zipped it).
                cheers majid


                miz2.zip

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • J Offline
                  Jackson
                  last edited by

                  Thanks Majid, excellent renders and very generous of you to share the textured model and tutorial. ๐Ÿ˜„

                  Jackson

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                  • majidM Offline
                    majid
                    last edited by

                    thank u all for your kind words , ... also i used other maps for shinness and bump map in kt , and sorry for not to sharing them .... but I hope the tutorial can help u to make your own textures...
                    majid

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • T Offline
                      Teezer
                      last edited by

                      @unknownuser said:

                      i did some more renders , and think one of them is better ....

                      I love the first one. The out-of-focus foreground gives it a seriously close-up feel, and the lighting on the dented apple in the back is perfect. ๐Ÿ‘

                      This image belongs on one of those "you won't believe it's not a photograph" postings that pop up on DIGG every now and then... ๐Ÿ’š

                      Real life is just another website, albeit a rather boring one.

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect ๐Ÿ‘ ๐Ÿ‘

                        MALAISE

                        La Connaissance n'a de valeur que partagรฉe

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                        • majidM Offline
                          majid
                          last edited by

                          @malaise said:

                          Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect ๐Ÿ‘ ๐Ÿ‘

                          MALAISE

                          sorry for so late answer ... First i take a foto using my cellphone and about 2 days later i started the modeling and texturing .. it tooke me about half day , and 2 or 3 hours for rendering ( to finde a true material setting + lights - also i made a HDRI file as background_).
                          cheerss majid

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • romboutR Offline
                            rombout
                            last edited by

                            @majid said:

                            hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers

                            http://i34.tinypic.com/2rnhmz7.jpg

                            http://i37.tinypic.com/9zqbk3.jpg

                            http://i33.tinypic.com/xel6vc.jpg

                            http://i34.tinypic.com/2rnhmz7.jpg
                            http://i37.tinypic.com/9zqbk3.jpg
                            http://i33.tinypic.com/xel6vc.jpg
                            cheers majid

                            wow this is great. i also understand the mapping in photoshop.... but how did you map it correct in SU, im missing that part

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                            • Z Offline
                              zumo
                              last edited by

                              well done these are the most realistic thing I have seen on sketch up to date!

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @rombout said:

                                .... but how did you map it correct in SU, im missing that part

                                You should take a closer look at the [Plugin] UVTools v0.1 thread... ๐Ÿ˜‰

                                Cheers
                                Kim Frederik

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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  oke... but how do you apply it to a mesh. cause the top and the side of the apple is at a different place. how do you place it on your mesh

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

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                                    • majidM Offline
                                      majid
                                      last edited by

                                      @rombout said:

                                      i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                      It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • romboutR Offline
                                        rombout
                                        last edited by

                                        @majid said:

                                        @rombout said:

                                        i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                        It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                        oke oke oke...
                                        you dont get it.... atleast i dont get it... i understand everytihing about making a map and so... but if you have your mesh and you apply your map. How do you get the top of the apple at the correct place and the side at the side. You need to apply a map to the mesh unwrap this with a different application and than put your mapping to that unwrapped image. but this is not written in the tut

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                                        • majidM Offline
                                          majid
                                          last edited by

                                          UVTool v1.0 is very simlpe . it doesnt unwrap , but simply it adds 2 new commands to your right-click menu that lets you to have "spherical" or "cilinderical" mapping to your mesh, it desn't undersyand which mesh you have selected, but remaps it as a sphere or a cilinder. it desnt separate mesh parts

                                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                          • romboutR Offline
                                            rombout
                                            last edited by

                                            oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
                                            cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

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