SU7 Schizophrenic Material Picker
-
Anyone else noticed that the material picker in SU tend to forget the UV mapping when you pick a Positioned or Projected texture? It will maybe paint one face with the correct UV mapping, but on the following faces it's forgotten. Some times it even seems it forgets the material I picked.
-
Yes, it happens to me too.
-
same here
-
So then it's not just me? And it's not part of some "feature" I don't udnerstand or have missed?
Maybe this should be moved to bug reports? It feels like bug to me. Not the behaviour I expect from the tool. -
I noticed this morning I couldn't select all instances of a material to change...the right-click option was greyed out. :~(
-
Is this reliably reproduceable? or at least do you have a model and example where it broken? This sounds like a good bug....
Chris
-
It doesn't happen in any particular model. For me it happen in any model when I use the material picker. All though, I've not noticed a reliably pattern for when it occurs. Only that it occurs often.
-
I might be not understanding the issue, but isn't "projecting/positioned" a property that is geometry-stored and not material picker stored? In my experience if I want a projected texture I need to either sample a projected texture from a face (projecting the right direction of course) and then apply it on the desired geometries.
-
@matthew.robert said:
I might be not understanding the issue, but isn't "projecting/positioned" a property that is geometry-stored and not material picker stored? In my experience if I want a projected texture I need to either sample a projected texture from a face (projecting the right direction of course) and then apply it on the desired geometries.
That is what I do. I sample a projected or positioned texture, then start to paint my other geometry which I want to apply it to. But some times it simply forgets the UV mapping, like if I'd just picked the colour from the material window. Which I haven't.
-
@thomthom said:
That is what I do. I sample a projected or positioned texture, then start to paint my other geometry which I want to apply it to. But some times it simply forgets the UV mapping, like if I'd just picked the colour from the material window. Which I haven't.
That is weird. Are you sampling from a geometry and applying to a geometry, or from geometry to component or any of the other two possibilities?
To sample a projected texture from a face and "successfully" apply it and have it project on a component the geometries in that component need to have previously had a projected texture applied directly to them (and then that texture removed from the browser). Its weird. There is a self-paced-tutorial on the 3dwh called "projecting textures in DCs". That might not have anything to do with the issue, but since we are chatting about textures and projecting I thought I would toss it out since I don't really have any other ideas.
-
From geometry to geometry. SU6 did not suffer from this. It's a behaviour that's new to SU7.
-
Im having the same problem.... for some reason su 7 just really sucks compared to 6, glitches and splats everywhere. I have to toggle between projected and regular model space just to work on the stupid thing half the time. Mabee has something to do with the free version? I had to reformat my harddrive and I lost all my pro student versions....
Advertisement