What's your beginners tip?
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@alan fraser said:
What!...someone's written a Ruby that says "No, you stupid B####rd, move along the OTHER axis."
I said ACTION, not mistake
In a related beginners hint:
If you are having diffuculty getting SU to draw in the axis you want, change the camera angle. (eg, it's impossible to get SU to draw in the blue axis if you are looking from above.)Related to the above:
It is easier to click, release, move the mouse and click again, than to click, drag and release. This is because you can middle click with ease using the first method but you will struggle holding down both using the second when you want to change the camera angle. -
Click every now and then the Zoom Extents buttom.
you may get a surprise of something existing on the drawing board that you are not aware of. -
Another beginners tip:
The behaviour of most tools can be altered by using different keys. SU will tell you what those keys are in the status bar along the bottom of the window, read them.
For example, when you select the "Tape measure" tool you can toggle guide points on and off using the "Ctrl" key.
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I create a small box so I can quickly reorient the screen cursor onto either of the three default planes - put the cursor on one of the faces of the box, hold down shift to lock the orientation - this works but I'm sure there's a shortcut but I've never discovered what it is.
Happy Sketching,
Brad
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@greentoaster said:
I create a small box so I can quickly reorient the screen cursor onto either of the three default planes - put the cursor on one of the faces of the box, hold down shift to lock the orientation - this works but I'm sure there's a shortcut but I've never discovered what it is.
this is a very good tip. i have seen people on videos do that on the axes but i can hardly reproduce that. doing what you suggest works 100% of the time.
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If you struggle with placing things or moving lines etc, use the direction keys on your keyboard to lock to either: blue (up or down), red (right), green (left) and to use end points or lines in your model to move to. Take a look at: Window> Preferences> Shortcuts to get a better idea of these things.
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It's possible to select a single point with the move tool and move it.
I wish I had learned that when I was a beginner.
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@schreiberbike said:
It's possible to select a single point with the move tool and move it.
In addition to this: make sure nothing is (pre)selected when you do this - just click somewhere empty place to deselect anything that may have been selected before. -
Dear All,
When trying to start a rectangle, line etc with the first click coincident with one of the axes, I often find that inferencing won't work (the cursor cannot find the axis). I get over this by double clicking on the axis with the tape measure tool, creating a construction line co-linear with the axis. Inferencing then works.
A second tip concerns the scale tool. A little used option is entering dimensions rather than a scale factor. Draw a box 1000 mm on a side. Select all and then select the scale tool. Then enter 800mm,400mm,600mm in the VCB and the box will rescale exactly. This option is useful for turning circles/cylinders into ellipses/elliptical shapes with exact major and minor axes.
Kind regards,
Bob -
If you are going to export your model as a 2D jpg image, try going into the options tab on your exporting window and set the image size to a width of 3000.
That way when you Resample to a higher resolution in photoshop or whatever your image looks cleaner.
ps: go to the help menu and watch every video tutorial you can!!!
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@skaught said:
If you are going to export your model as a 2D jpg image, try going into the options tab on your exporting window and set the image size to a width of 3000.
That way when you Resample to a higher resolution in photoshop or whatever your image looks cleaner.I would put this quite the other way round:
The best looking 2D image exports (jpg, png, tif)are exported this way:- in the export options (button in the right bottom area of the Export File dialog box) turn OFF antialiasing
- calculate how big an image you need for printing, and export a larger (1.5...3x in pixel width)image than you need. The maximum is 9999 x 9999 pixels
- resize the image in Photoshop (or your favourite image editor) using a good downsampling algorithm, like Bicubic in Photoshop.
This gives much better antialiasing than SU is capable of, and kills off some of the ugly moiré that often appears with tile, brick and other repeating textures exported from SU
With Antialiasing on, image export from SU usually crashes or freezes for most people at around 3000 pixels or bigger. This is a known bug/memory issue.
Anssi
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I don't know if this has been raised before, but my tip would most certainly have to be...
Intersect with model is under the edit menu.
If I had known this when I started sketchup, I would have been making cooler models faster
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My tip would be:
"If you are going to use more than one copy of an item in the model make it a component,Fine-Nowthat I made a component I'd like it to be available to me in my component list whenever I open a new sketchup. Is this possible?
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Yes, right click and save as .... in a folder within your component library.
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Just in case this has not been brought up more than three or four times;
take the time out and watch basecamp vids.... -
To deselect you can use ctrl-T as well as clicking in white space. I use this a lot to avoid zooming out to get white space to click in.
Kenny
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One thing is while learning is to have a definate project to draw. Don't just sit in front of the computer and figure out what you can draw. Say your gonna build a basic house, and start drawing. Learn keyboard shortcuts as much as possible and also learn what holding ctrl,shift,etc will do when you are performing a function like copying. (like may functions, this is ONE way) To copy, select the object,click on a part of the object(prefferrably a corner of major part of the object),then,before you move the mouse, click the ctrl button, then move your new copy. Hope that makes sense...
Have fun like Solo says....very true.
Cheers, Jeff -
- Do not try and learn too many things at once
- Learn about ruby's
- Switch off autosave and get into a routine of saving after major steps (autosave slows down system)
- Only texture at end as textures bog down model
- Do not model new components in scene, open new instance to create new objects and then make them components and import into scene
- Use layers, I repeat use layers as it makes the scene manageable
- Purge entire model regularly
- Walk away, after 30 minutes or so leave your work station and return ater five minutes, as this helps with concentration and a great way to find mistakes as the renewed eye will find faults
- Import amazing models and destroy them in order to learn how they were made, I have learned a lot by other peoples techniques
- If you cannot figure it out, come here and ask
- keep your modeling machine lean, limit the amout of background apps to a bare minimum as it helps with speed and stability.
- Be organized, keep texture and component folders organized as ease of finding stuff means productive workflow.
- Most importantly as I've said before, have fun, enjoy the Sketchup experiance and keep playing as the skills you learn today will be forgotten next month unless you keep at it.
Hope this helps as this is the way I do it.
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@solo said:
- Do not try......
- Do not model new components in scene, open new instance to create new objects and then make them components and import into scene
....Hope this helps as this is the way I do it.
Hi there SOLO,
I ask may a "why"??
i also have the same workflow as you, but i do not know the why, for this point...
- Do not try......
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Rachid,
The reason for this is that opening a new instance of SU enables you to work without interferance, clean and focused on the object you are building, it also helps for smooth workflow as the new instance is free of cumbersome geometry.
If you are using any unstable plugins and you should experiance a crash then only that object crashes and not the scene.
Ever try orbiting an object within a huge scene? well with a new instance where the object is built at 0,0 orbiting is easy and control over the building process is much better.Hope this helps you undestand my workflow.
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