• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

SketchUp Nurbs

Scheduled Pinned Locked Moved SketchUp Feature Requests
sketchup
41 Posts 19 Posters 30.4k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    plot-paris
    last edited by 26 Sept 2008, 16:33

    oh, I am afraid I didn't make myself clear enough there:

    all the geometry consists of nurbs - but SketchUp nurbs lets you manipulate it exactly the same way you handle polygons in the normal version.
    so even an edge is in fact a simple nurbs-curve.

    and unlike all nurbs-modellers I know, SUN will automatically create a face, when several nurbs-curves that lie in one plane, are closed...

    1 Reply Last reply Reply Quote 0
    • S Offline
      solo
      last edited by 26 Sept 2008, 17:03

      ๐Ÿ‘ I like this thinking.

      I remember when .... http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=1782&st=0&sk=t&sd=a&hilit=nurbs&start=30

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Hazza
        last edited by 29 Sept 2008, 04:02

        Of all the whining and b*tching I have read about SU (poly count, multi core this, 64 bit that... pffft) this suggestion is the only one that has made me look at the current version of SU as limited. This would put SU head and shoulders above where it is now.

        I can imagine all sorts of possibilitys if Google implemented this. To the begineer SU would behave exactly as it does now. As they learned and grew they could add Nurbs control points and learn how to manipulate them.

        See all of my SketchUp models here.

        1 Reply Last reply Reply Quote 0
        • P Offline
          plot-paris
          last edited by 29 Sept 2008, 07:05

          of course now we could do with some detailed information about nurbs models. does anyone know how a nurbs model behaves in terms of filesize? or does it need more graphic card power, more/less ram, better processor?

          my guess is that it behaves pretty much the same for rectangular objects but brings a huge improvement when entering the realms of curved (organic) shapes.
          I may be completely wrong though

          1 Reply Last reply Reply Quote 0
          • P Offline
            pilou
            last edited by 29 Sept 2008, 10:01

            The native 3dm format of nurbs is very consuming!
            But you can compress it with a 30% factor

            Here a 3DM file (compressed 900 kb ) original 3 Megas : Test by Steph 3D
            And the direct SKP file 20 000 polys (but you can ask more of few polys at the convertor as you want)
            (compressed 1.5 mega original 3.7 megas)

            Render Podium with Biebels' settings with any regulates except a reflection ๐Ÿ˜„

            @unknownuser said:

            or does it need more graphic card power, more/less ram, better processor?

            Depending of what nurbs progs you use ๐Ÿ˜‰
            Moi can run on an very old comput and video card!!! more 5 years old! (SU works fine too ๐Ÿ˜Ž !
            So for this one Memory is the more imortant ๐Ÿ˜‰


            Test by Steph3D.net.zip


            testskp1.zip


            testpod.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • R Offline
              RayOchoa
              last edited by 30 Sept 2008, 01:18

              @ Paris, you make this seam so easy. I love the way you do all these presentations which make one believe that that is actually possible. ๐Ÿ˜„ ๐Ÿ‘

              CaR DeSiGnS bY mE
              http://ray-ochoa.com

              1 Reply Last reply Reply Quote 0
              • P Offline
                plot-paris
                last edited by 30 Sept 2008, 06:28

                thanks, Ray
                unfortunately my vivid imagination doen't go beyond Photoshop. I have no idea of programming. and this SketchUp Nurbs (in short SUN โ˜€ ) is something not even our ruby masters can achieve for it is a completely different technology.

                and I have to admit, I fear there is some huge drawback of nurbs. otherwise, why do polygons exist in the first place? they have to have their own advantages. I should do some reading about nurbs and then report here, what I understood - so the dream of SUN lives on ๐Ÿ˜„

                1 Reply Last reply Reply Quote 0
                • B Offline
                  Bruell
                  last edited by 17 Oct 2008, 22:25

                  Hi, I think this is a great idea, and should be doable. ๐Ÿ˜„
                  My input to this tool is, to keep the models clean, you can start with NURBS then turn it to poly's, since the benefit of NURBS lyes in the creation. And I would like to see 2 rail sweeps and all the good stuff that comes with the NURBS tool set.

                  And with this could come real circles, that stay round when you zoom closer.

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    plot-paris
                    last edited by 18 Oct 2008, 12:20

                    @bruell said:

                    And with this could come real circles, that stay round when you zoom closer.

                    and the great thing is the versatility. at the moment if you draw a circle in SketchUp and delete a segment of it, the information of the original curve is gone forever.
                    with SUN (SketchUp Nurbs) you not only the information of a circle is kept (because the formula for the curve is still that of a circle, except with manipulated start- and end-point), but you can even change a straight line you created with the LineTool turn into a circle by entering the NurbsEditMode:

                    http://img171.imageshack.us/img171/5325/linetocirclepg9.jpg

                    so if you select any elliptic shape and click the "simplify" button often enough, it will eventually turn into a perfect circle. if you use the simplify too to "paint" on certain parts of a curve, only these parts will smooth out...

                    of course it is dangerous to loose yourself in the mere number of functions that could be useful - if you are not careful you end up having something like almighty Maya, that can do anything you want and takes years to master.
                    important is to keep the main interface simple, to reduce the number of tools as much as possible and keep them intuitive, like SketchUp did with the copy function - instead of introducing a seperate tool they integrated it into the move tool. this approach has to be kept in mind when shaping SketchUp Nurbs.

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      plot-paris
                      last edited by 18 Oct 2008, 19:12

                      well, NURBS means "Non-uniform rational B-spline" and fredo's bezier curves are splines. I guess, that soapskin bubble works in a similar way.
                      as far as I know they both use mathematical algorythms like nurbs and later transform it into polygons.

                      so just imagine what our ruby-geeks can come up with if you give them a SketchUp that is solely based on nurbs!

                      I have something in mind, where I don't know, if it already exists and I saw it somewhere or if it is my own idea:

                      Imagine you create a curved surface in SUN, calculated with nurbs technique. it is supposed to be a rocky, uneven ground. you could apply a material with displacement map, that creates the rough surface during the render process. but you want to see the result while modelling, perhaps even interact with the uneven surface. instead of modelling it yourself, you apply a displacement filter preset to the surface, that recalculates the whole surface, because it is a nurbs element, you don't have to translate it to polygons every time you make a change.
                      thus you can easily change the overall shape by manipulating the original curves of the surface, while the displacement filter will adopt to the changes.

                      http://img159.imageshack.us/img159/2617/displacementfilterjd9.jpg

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        chango70
                        last edited by 19 Oct 2008, 10:11

                        ๐Ÿ˜ฒ Sounds great! I'd imagine whoever can do this and indeed does it should get paid.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          chango70
                          last edited by 19 Oct 2008, 10:15

                          Isn't Bezier Curve and Bubble Skin script able to approximate Nurb Modelling?

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            minguinhirigue
                            last edited by 19 Oct 2008, 12:44

                            This is quite a big idea, but implicit geometry (NURBS, Blobs, and other forms that could be redraw from control points, lines and faces) is really far from what sketchup is doing today. However, there are a lot of soft which are actually doing what you are talking about :

                            • Rhino 3D
                            • Moi 3D
                            • Bonzai 3D soon

                            But, I recognize that Sketchup interface is easer than Rhino one... And Rhino or Moi do not have any free version. So this could be a great improvement for SU7 : providing a free version which keep a clear interface and user-friendly workflow, while allowing edition on complex NURBS and spline.

                            Note that if anybody want to model a NURBS the way it is suggested in the first message, then it could be usefull to implement T-spline instead.
                            T-spline are more powerfull than spline if you want to edit the object in the way you do with a polymodeler : extruding, pulling, stretching, adding details all the time. Just have a look here.

                            For those who are searching, there was a quick job on Bezier surface plugins for sketchup : http://groups.google.com/group/Ruby-API/browse_thread/thread/0e044d3b1f7124e5

                            PS : Chango70, plot-paris, I guess Soap-skin-Bubble don't use Nurbs or spline maths, there is probably just a relaxation calculus of a fixed grid of points, so it's hard maths and physics, but not the same that defines NURBS and Spline.

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              pilou
                              last edited by 19 Oct 2008, 13:11

                              @unknownuser said:

                              But, I recognize that Sketchup interface is easer than Rhino one

                              Sure but Moi (the little kid of Rhino ๐Ÿ˜„ has the same easer use than Sketchup ๐Ÿ˜Ž

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                plot-paris
                                last edited by 19 Oct 2008, 18:58

                                thanks for pointing us to t-splines, minguinhirigue.
                                that sounds really good. so that is the way forward - and the way the organic SketchUp version has to go ๐Ÿ˜‰

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  chango70
                                  last edited by 20 Oct 2008, 21:36

                                  I'd be happy to pay a limb if a Nurb or T-Spline modeler can be as intuitive as SU.

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    remus
                                    last edited by 20 Oct 2008, 21:40

                                    Chango, sounds like MoI is the thing for you.

                                    And you dont even have to give away body parts.

                                    Link Preview Image
                                    MoI, 3D modeling for designers and artists

                                    MoI is a new 3D Modeling/CAD application for designers and artists. Offering a blend of precision and freeform NURBS drawing tools, it sports a unique user interface that operates seamlessly with a pen tablet.

                                    favicon

                                    (moi3d.com)

                                    http://remusrendering.wordpress.com/

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pilou
                                      last edited by 20 Oct 2008, 21:56

                                      @unknownuser said:

                                      moi not have any free version

                                      Moi has an "infinite" Demo version but you can't save anything! ๐Ÿค“
                                      So cool for infinite training โ˜€
                                      (use key "Print screen" can make some crazzy image anyway) ๐Ÿ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • I Offline
                                        icetroll
                                        last edited by 6 Jun 2009, 08:56

                                        i use various cad products and have dabbled in some of the modelling programs including 3ds Max and rhino. i totally agree that having a sketchup interface to allow nurbs modelling would make creation of complex 3d geometry much more intuitive. it is far nicer to manipulate geometry using realtime tools such as push / pull or follow me than delving into complex dialog boxes and altering parameters that are barely understandable at best. graphics products that operate more like manual drafting techniques are far more intuitive and are a more direct emphasis of the creative impulse. numbers get in the way of true creativity unless you are gifted in that faculty. it seems like sketchup could truly start a revolution in graphics if it supported nurbs modelling...just a thought

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pilou
                                          last edited by 6 Jun 2009, 10:14

                                          There is just a little problem! ๐Ÿ˜‰
                                          Nurbs are not real time! Sometime you must wait the result of some calculates
                                          You have not that with polygons modeler
                                          Despite of that that is a terrific tools when precision is needed ๐Ÿ˜Ž

                                          @unknownuser said:

                                          i totally agree that having a sketchup interface to allow nurbs modelling would make creation of complex 3d geometry much more intuitive.

                                          Moi have that and more as you can use it only with a pen graphic! ๐Ÿ˜ฎ
                                          Absolute pleasure for artists! Try it! โ˜€
                                          Historically the creator want to make the more ergonomic Nurbs modeler so... ๐Ÿ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement