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Sackboy

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  • C Offline
    cheffey
    last edited by cheffey 15 Oct 2008, 20:12

    Hello from Sackboy.

    sockboy-wire-sml.jpg

    Still need to get the textures worked out.

    sockboy-sml.jpg

    sockboy2-sml.jpg

    BROSRŌMAN BRÄUN

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    • D Offline
      Daniel
      last edited by 15 Oct 2008, 20:28

      HAHA...that s great, Cheffey.

      My avatar is an anachronism.

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      • B Offline
        boofredlay
        last edited by 15 Oct 2008, 20:38

        😄

        http://www.coroflot.com/boofredlay

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        • M Offline
          marked001
          last edited by 15 Oct 2008, 20:42

          nice...the zipper was a great idea..

          http://www.revision21vis.com

          instagram: revi21on

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          • C Offline
            cheffey
            last edited by 15 Oct 2008, 20:44

            Jason, i think the zipper is cool too but it's not my idea. This is the from the upcoming PS3 sandbox style game, called Little Big Planet.

            BROSRŌMAN BRÄUN

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            • M Offline
              marked001
              last edited by 15 Oct 2008, 20:52

              ok..nice modelling on the zipper, then..haha.

              http://www.revision21vis.com

              instagram: revi21on

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              • C Offline
                cheffey
                last edited by 15 Oct 2008, 20:53

                Progress captures:

                Blocking out body.
                sackboy001.jpg

                blocking out little hand...
                sackboy002b2.jpg

                blocking out little leg.
                sackboy004.jpg

                BROSRŌMAN BRÄUN

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                • C Offline
                  cheffey
                  last edited by 15 Oct 2008, 20:55

                  now we have Boxboy and friend.
                  sackboy004b.jpg

                  Subdivide and smooth it.
                  sackboy006b.jpg

                  he's wanting some eyes....
                  sackboy006c.jpg

                  BROSRŌMAN BRÄUN

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                  • C Offline
                    cheffey
                    last edited by 15 Oct 2008, 20:58

                    tore out his eyes and added the zipper.
                    sackboy007c1.jpg

                    unnecessary zoom!
                    sackboy007c2.jpg

                    ....
                    sackboy007c.jpg

                    BROSRŌMAN BRÄUN

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                    • C Offline
                      cheffey
                      last edited by 15 Oct 2008, 21:01

                      readying the zipper teeth.
                      sackboy009.jpg

                      rotated zipper tooth to body...(could you use drop.rb for this?)
                      sackboy011.jpg

                      ready for color.
                      sackboy012.jpg

                      BROSRŌMAN BRÄUN

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                      • C Offline
                        cheffey
                        last edited by 15 Oct 2008, 21:06

                        5 minute Indigo render and.....
                        im1224103762.jpg

                        the skippy of the little man himself.


                        zipped skippy

                        BROSRŌMAN BRÄUN

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                        • J Offline
                          JuanV.Soler
                          last edited by 15 Oct 2008, 21:16

                          thanks cheffey
                          😄

                          ,))),

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                          • T Offline
                            The Graduate
                            last edited by 15 Oct 2008, 21:20

                            Where can I download the 'sub divide and smooth' tool?

                            It looks great and I think I have to have it!

                            http://www.stephen-simpson.co.uk

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                            • J Offline
                              JuanV.Soler
                              last edited by 15 Oct 2008, 21:26

                              from here
                              http://www.smustard.com/script/SubdivideAndSmooth

                              ,))),

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                              • P Offline
                                pav_3j
                                last edited by 16 Oct 2008, 00:37

                                how did you get the zip to wrap around the "gooch" area? i can't work it out (admittedly i've been up for 38 hours so my brain is like mush)

                                oh and please excuse the term gooch, didn't know what else to call it ?!

                                pav

                                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                • C Offline
                                  cheffey
                                  last edited by 16 Oct 2008, 00:55

                                  Haha, in regards to the "Gooch" area, I moved them into position and rotated them individually. I wondered if there was a better way to do it, but that's the only way I know.

                                  BROSRŌMAN BRÄUN

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                                  • P Offline
                                    pav_3j
                                    last edited by 16 Oct 2008, 01:16

                                    well that is how i would have done it.

                                    glad to know i'm not going insane!

                                    maybe some sleep for me now....

                                    pav

                                    Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                    • D Offline
                                      dylan
                                      last edited by 16 Oct 2008, 01:19

                                      I think maybe you could use the 'Drop at Intersection'

                                      http://dmdarchitecture.co.uk/

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                                      • J Offline
                                        Jackson
                                        last edited by 16 Oct 2008, 08:16

                                        Nice work Cheffey!

                                        Jackson

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                                        • B Offline
                                          bubbalove
                                          last edited by 16 Oct 2008, 13:32

                                          Haha... great model cheffey... I can't wait to play this game! I've heard a lot of good things about it so we'll see...

                                          "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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