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What's your beginners tip?

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  • R Offline
    remus
    last edited by 16 Sept 2008, 09:17

    Start using groups early, makes stuff a lot easier.

    http://remusrendering.wordpress.com/

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    • T Offline
      Tobobo
      last edited by 16 Sept 2008, 10:28

      @remus said:

      Start using groups early, makes stuff a lot easier.

      and components

      My tip would be keep a tidy model. Keep up on your purging.

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • G Offline
        Gaieus
        last edited by 16 Sept 2008, 10:55

        @unknownuser said:

        Display edges and profiles off...

        I'd only keep profiles turned off - edge are neded for modeling (to see where you are connecting vertices and such).
        Although never tried that way - maybe you can get used to it.


        The fastest way of modeling then would be with edges turne off in wireframe modeling 🤣

        Gai...

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        • M Offline
          MALAISE
          last edited by 16 Sept 2008, 13:42

          Begin with elementary forms (box, cylinder )and play with all tool just in order to learn
          how they work.

          MALAISE 😄

          La Connaissance n'a de valeur que partagée

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          • E Offline
            ehaflett
            last edited by 16 Sept 2008, 14:09

            Spend at least 10 minutes a day reading posts here. There's a LOT to be learned here and no shortage of inspiration!

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            • S Offline
              solo
              last edited by 16 Sept 2008, 15:20

              Have fun with SU, play everyday, get into a workflow that you are comfortable with. Do not get too technical in the beginning as the details will come when the need arises.

              As long as you are having fun you are learning, as soon as you get frustrated walk away and try again later.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • P Offline
                pmiller
                last edited by 16 Sept 2008, 15:24

                @gaieus said:

                @unknownuser said:

                Display edges and profiles off...

                I'd only keep profiles turned off - edge are neded for modeling (to see where you are connecting vertices and such).
                Although never tried that way - maybe you can get used to it.


                The fastest way of modeling then would be with edges turne off in wireframe modeling 🤣

                On the contrary, I would strongly urge beginners to keep profiles on so they can properly tell when they have formed surfaces and avoid co-planar problems. Once they have got it, then they can keep them off.

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                • G Offline
                  Gaieus
                  last edited by 17 Sept 2008, 04:40

                  @pmiller said:

                  ...On the contrary, I would strongly urge beginners to keep profiles on so they can properly tell when they have formed surfaces and avoid co-planar problems. Once they have got it, then they can keep them off.

                  Yes, there is some truth in this - I also turn them on when finding out that some faces don't form properly so that I can easily see the offending edges. 👍

                  Gai...

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                  • R Offline
                    Ross Macintosh
                    last edited by 17 Sept 2008, 08:05

                    Tip: Orbit, Pan & Zoom using the middle mouse button / scroll wheel.

                    middle mouse button to orbit
                    middle mouse button + shift to pan
                    and the scroll wheel to zoom

                    The tool buttons for orbiting, panning and zooming almost never need to be used.

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                    • G Offline
                      Gaieus
                      last edited by 17 Sept 2008, 08:07

                      Yeah, deinitely. I even change the Orbit shortcut key (O) to Offset (while the original offset (F) is now Follow me. I think it is more logican and the orbit tool (a a button) is totally redundant.

                      Gai...

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                      • P Offline
                        pilou
                        last edited by 17 Sept 2008, 09:53

                        Enable "Hidden geometry" can help for curved forms and explain why some surfaces can't be selected 😉
                        Works also fine with the Joint Push Pull (the plug to add first!

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • E Offline
                          Edson
                          last edited by 17 Sept 2008, 10:03

                          the three pillars of modelling well (IMHO, of course):

                          1. work ALWAYS on layer 0;
                          2. GROUP whatever geometry you are creating (in case there should be more than one copy of it, make it a COMPONENT);
                          3. place it on another LAYER whose name makes sense (essential for controlling the model's visualization).

                          edson mahfuz, architect| porto alegre • brasil
                          http://www.mahfuz.arq.br

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                          • H Offline
                            HFM
                            last edited by 17 Sept 2008, 17:45

                            @edson said:

                            the three pillars of modelling well (IMHO, of course):

                            1. work ALWAYS on layer 0;
                            2. GROUP whatever geometry you are creating (in case there should be more than one copy of it, make it a COMPONENT);
                            3. place it on another LAYER whose name makes sense (essential for controlling the model's visualization).

                            A big Amen to that, I always work this way 👍

                            My tip:

                            While selecting different kind of materials for your model to try out looks, don't forget to delete them afterward since SketchUp will remember every single material you've selected, clogging op your model's file size in the process.

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                            • J Offline
                              Jean Lemire
                              last edited by 18 Sept 2008, 14:46

                              Hi Folks.

                              My first tip: READ THE HELP.

                              Just ideas.

                              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                              • B Offline
                                boofredlay
                                last edited by 18 Sept 2008, 15:34

                                But that is just one idea Jean 😄

                                Use construction lines (with the tape measure tool) as much as is necessary.
                                And I also agree with Alan, watch all the training videos... many times over.

                                http://www.coroflot.com/boofredlay

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                                • A Offline
                                  Anssi
                                  last edited by 18 Sept 2008, 16:15

                                  Don't curse the SU inferencing, learn its quirks so it start working for you. One of the keys is to use Shift (locking) creatively with the inferences.

                                  Anssi

                                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                  • H Offline
                                    Hazza
                                    last edited by 19 Sept 2008, 04:19

                                    @anssi said:

                                    Don't curse the SU inferencing, learn its quirks so it start working for you. One of the keys is to use Shift (locking) creatively with the inferences.

                                    I never fought it, I just needed practice to get it to do what I wanted. I knew the Shift key locked tools like the protractor but didn't know it locked inferencing too, thanks.

                                    @unknownuser said:

                                    And I also agree with Alan, watch all the training videos... many times over.

                                    That's one of the things I didn't do, I was too keen to just jump right in, I downloaded all of the SU5 videos, watched one or 2 and got bored. I enjoyed the doing and learning by mistakes more than just sitting passively watching someone else do it.

                                    See all of my SketchUp models here.

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                                    • A Offline
                                      Alan Fraser
                                      last edited by 19 Sept 2008, 06:05

                                      No, no. You don't sit and watch...getting bored. You watch part way through, then say to yourself "Let's see if I understood that bit right." pause the video and try for yourself. Watch a bit more....pause it again....especially with the much longer V6 videos. Otherwise, by the time you reach the end, you've forgotten the stuff at the beginning.
                                      You know what they say about showing somebody something is better than telling them about it...but doing it for yourself is best of all.

                                      I'll bet a lot of people here learnt much of their expertise by reading questions from people that they didn't know the answer to right away. So they jumped right in...maybe refreshed their own memory by watching a video or reading the Help...and figured out the answer themselves.

                                      3D Figures
                                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                                      You could be entitled to compensation. Call the Pro Claimers now!

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                                      • R Offline
                                        Ross Macintosh
                                        last edited by 19 Sept 2008, 09:21

                                        Have Fun! Play!
                                        It is human nature to jump right in, be ambitious, and attempt a "real project" when you are just getting your feet wet. That's what most of us did and its great so long as you can avoid frustrating yourself. Frustrations can zap your spirit. SketchUp should be a joy - and it can be.

                                        Mix it up with some playing. Just fooling around and exploring tools and ideas is a fast-track to becoming more comfortable in SketchUp. It can be a remarkably intuitive program but you need to understand the flexibility it offers. You find that understanding through play and just trying different things.

                                        Regards, Ross

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                                        • G Offline
                                          Gidon Yuval
                                          last edited by 25 Sept 2008, 05:51

                                          Don't try out tools and techniques that are new to you on a model that you are working on. Rather, open a new file and try out the tool or technique there. Once you feel comortable with it then, and only then, should you begin using the tool/technique on your models.
                                          Nothing is more frustrating or agonising than messing up a model you need with unfammiliar tools to the extent that you have to start the whole thing over again.

                                          before using "follow me" on something like this:
                                          Brass Medallion.jpg
                                          try it on some thing like this:
                                          simple follow me.jpg
                                          Before wraping textures on something like this:
                                          Brown set.jpg
                                          try different textures on something like this:
                                          simple texture wrap.jpg
                                          And like everybody said already: Have fun with it.

                                          If you don't know where you're going, you're never going to get there.

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