sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Trouble intersecting

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    14 Posts 5 Posters 830 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      remus
      last edited by

      Not sure why you couldnt see the model gai, works fine for me.

      And to the OP, the problem is with the shapes you are intersecting. Somehow you got some weird geometry in there thats messing up the intersection. If you go view->hidden geometry, then move the piece to be intersected away you should be able to see what i mean. You should be able to fix it by deleting the weird geometry ad intersecting again.

      p.s. easy on the polycount! Obviously i dont know what the purpose of this model is, but unless it needs to be highly accurate your bloating your model much more than is necessary. You only need half as many segments in your tube really...

      http://remusrendering.wordpress.com/

      1 Reply Last reply Reply Quote 0
      • G Offline
        GailyD
        last edited by

        Thanks Gaieus, I think the file is now uploaded...

        I will have a look at that, I was not sure on what the difference was between intersecting with model and intersecting with context. Does it makes a difference if the element are grouped seperately? I do that to be able to control them whilst positingbut could explode if it would solve the problem.

        GD

        1 Reply Last reply Reply Quote 0
        • G Offline
          GailyD
          last edited by

          Thanks Remus, I can see the millions of tiny lines on the instersecting shape but I don't know how to delete them without losing the surfaces... newbie 😳 ...

          And I take on your point re poly count, I am modelling a new product and maybe should let go of the fact it will not be smooth as the real thing, although we do need a certain amount of accuracy to work out the size of the parts - I will keep it in mind as I evolve.

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Hi GailyD,

            Remus is right about high poly (my machine just stopped responding when I tried to intersect - with a 3.8 Gz processor 😲 surely it was working but still...)

            Anyway, as the (little bit outdated) SU Guide says about it: "Edges created by the Intersect With Model Tool are drawn in the current context."

            This means that you cannot intersect two groups or components at the same time being outside of their editing context.More exactly the lines appear but not within the group/component.

            Intersect with context would make an intersection within that group/component editing context (while editing it) if you want to change something in it (regardless of external geometry) so that you won't end up with a lot of junk because your group was also affected with something outside of it.

            Intersect selected will disregard any geometry that is not selected for the same reason.

            But always remember - the lines always appear in the context you are in. when outside the group/component, then outside so they won't be affected at all.

            Gai...

            1 Reply Last reply Reply Quote 0
            • G Offline
              GailyD
              last edited by

              Ok this is all good, I am assuming those rockin looking models come from the final rendering not from making really round smooth models which take hours to think about... that is a big help.

              What I understand you are saying relates to the grouping question and in short to get both items to intersect at once they should be in the same group or all exploded?

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                Looking at it again, i think it would be faster to remodel the whole thing, as sorting out the tiny discrepancies in the model could be pretty time consuming.

                I had a quick go at it, although youll probably want to check the pieces to be intersected for accuracy.


                Intersect_eg.skp

                http://remusrendering.wordpress.com/

                1 Reply Last reply Reply Quote 0
                • G Offline
                  GailyD
                  last edited by

                  That looks great, I would love to know how you did the quarter sphere as that is a shape I am using quite a bit...

                  Gail

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    I bet he did a follow me operation.

                    Select the edge I have painted blue then click on the red surface with the follow me tool. (Or just click on the face with the tool and drag it around the bend).

                    FollowMe.jpg


                    FollowMe.skp

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      GailyD
                      last edited by

                      Yes! I have been having a lot of trouble with follow me but i didn't have two rails to follow so that is probably the issue. Thanks, I can apply this in a few places too.

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        Spot on Gai, thats exactly what i did. Its not entirely accurate though, as the inner section of the 'sphere' is slightly rounded. If you want to get it accurate, you could quite easily draw a sphere and then cut it in to quarters using the intersect method (or just turning on hidden geometry and deleting the stuff you dont need.

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          txusic
                          last edited by

                          I´m having a similar problem with much simpler forms..
                          24 sided tubes that ive perform intersection in diferent archives and suddenly have difficulty to to make good closed lines...
                          one archive came perfectly.. and another jagged and unclose... when both tubes were exactly the same, placed in the exact same place just different archives...

                          https://lh5.googleusercontent.com/-o_ZHHOVGYtg/Uy4MKVIAJ8I/AAAAAAAAAXU/ZUMExX86W5E/w741-h730-no/Imagen+352.png

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @Txusic

                            View the forms with Hidden Geometry ON.
                            You will probably find that the 'good' intersection results from the segmented edges of the two cylinders aligning correctly.
                            If the segmented edges don't align you'll get jagged edges when they intersect - as you might logically expect 😒

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement