Anyone up for a speed modellign challenge?
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There is a 3dsmax forum I frequent that does speed modeling competitions just like this. There is a set time, something like 8:00pm in England. The contest closes 1 week from that time, at which time a new contest is presented. During the week, all users get online and share sketches and ideas of what they are going to model. The idea being that everyone will think through their design as much as they want, but are only allowed 30 minutes (or 1 hour in their case) to actually model. On that forum, adding textures (materials) and rendering times are not included in the 30 mintes.
I would propose a similar idea, but 30 minutes should be enough. And I tihnk rendering should not count. It should all be about the modeling and textures. Sure you render it if you'd like, but the render should not be considered the final product.
That is my take on it. Here's the link to the speed challenege forum on 3dtotal.com:
I like the idea, I sure hope I find time to particiapte.
Chris
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@jim said:
@johnsenior1973 said:
Well that would kill the contest before it even starts.
Why?
Just little things. Like lives, jobs, families, time zones etc.
I'd imagine that a contest like this, on this site, would get around 20 or more entries normally. If it's done in the way you suggest we'd be lucky to get more than a few entries.
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@johnsenior1973 said:
Just little things. Like lives, jobs, families, time zones etc.
I'd imagine that a contest like this, on this site, would get around 20 or more entries normally. If it's done in the way you suggest we'd be lucky to get more than a few entries.
It would be a logistical challenge, but we could recruit some of our global readers to run the contest at local times.
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Chris
Thanks for the link, made for interesting reading, have you ever seen a SU modeler participate, can they?
I would like to get into that action, the quality level is pretty good. I would love to go head to head with the Max and Maya modelers with lil' ol Sketchup (thanks to all our new ruby's I actually believe I would have great chance)
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You could try it Solo, but my guess is that you will get graded down because a well modeled, efficient, clean model in SU does not necessarily look the same as one done in 3dsmax, cinema4d, maya, etc. And their challenge is truly about the quality of the model, the polygons, splines, vertices. SU doesn't work on that level (fortunately). But go for it, it would be cool to see if they would let SU compete on the same level. The renders (espcially yours) are at the same quality AT LEAST as most of them on that forum. Go for it, and post back here or PM me when you submit somthing.
Chris
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I would suggest only 15 minutes of concentrated modelling - thus it really is a short exercise with emphasis on speed!
half an hour of super-fast modeling at lunch break would cause extreme exhaustion and inability to keep on working for that day in my caseanother question is: how much preparation is allowed. I would suggest, once you read the task-description, you are allowed to prepare mentally or by doing hand sketches.
it is not allowed however to practise modelling of parts of the model. because if I practise doing the same form over and over again, eliminating any obstacles, the whole idea of speed modelling (with the process of overcoming difficulties in short time) is spoiled.
what do you think?
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i'm in.
pav
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Plot, i was thinking of similar sorts of things in relation to prep stuff, do as much sketching etc. as you want but extra modelling is off limits.
Apart form that can we jsut try and keep it simple? i.e. 30 min limit with faster modelling being better.
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how about just setting an end date, with a time limit on modelling (like the 30mins suggested) with sketches and anything wip related (not sketchup modelling) to be posted before the submit date.
that way this would haev more time to filter through to more people, and you can see the progression from sketch to model too.just an idea.
pav
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good idea, allthough I will not post my feeble atempts of hand sketching
some years ago we had sketching lessons early in the first and second semester. then I found SketchUp (unfortunately) and never since I truely atempted to do something just by hand
I know, very, very bad! perhaps this speed modelling challenge is a reason to start hand sketching again...
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if people were to record their modelling as a video then cheating would be a lot harder..
using fraps (http://www.fraps.com/) is extremely easy
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Howz about a lowest poly [file size] being the benchmark instead.
Then, select the lowest 3 file sizes [within 1 week or other] and put them to a vote for best over-all quality.[by poll]Seems to me this would be the best for practice/competition.
My 2 cents
C
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Remus - You've got your 15 Yes votes. Hurry up and get the contest going before all the paranoid people on here strangle the life out of the contest with their fears of someone cheating.
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The forum that I posted a link to earlier has all sorts of "speed" modeling and specialty competitions. They have one that is specifically for low poly and one that is speed (1 hour limit of modeling work). I think it is best to keep the 2 separate, but that is just my thoughts.
And yeah, like John says, lets get on with it already. Just start it in this forum and if it catches on, maybe we can ask them later for a subforum of competitions or something.
Chris
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Depending on what we model, Chances are I'm in. This will be great practise for me.
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Well the competitions started (should have mentioned it earlier), entries can be submitted here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=12403
Good luck!
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