Prices
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Good point csaba, i didnt think of that at all.
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Would you rather work for 10 Euro p/h and be busy or 30 Euro and irratic? (using the above mentioned currency as example)
Remus you mentioned that the price excludes the time the render is cooking, and I agree with you to a certain extent, however it is still occupying ones workspace, maybe even a productive machine that cannot be utilized due to resources needed to render, so what then?
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Obviously if letting the render cook is stopping you from working, and thus making money form other projects, then charge the time. But for the most part id say its a fairly simple process to leave a render cooking overnight (or several nights, if needed) and so avoid the client having to pay for unecesary time.
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Hello remus, watkins, toxicvoxel, Gaieus and solo.
Thanks for your answers and thanks for imply yourselves so much. I'm studying last years of architecture and so i have to pay school (a lot of money) and the rent (about 400€/month). I have been an sketchup teacher in an acadamy for some time, but i don't have any degree.Last year my school teacher ask me to work with him at his study, and i'm afraid he's going to pay me very little for very much hours of work. I know it has to be that way for now, but if i was wondering if i want to work for other studies in the future when i finish the career how much do i have to ask for my work (sorry for my english).
So i see that you know a lot about that, and now i am less lost thanks to you. I make a lot of renders for school, and it's good to know that maybe sometime i would earn some money for this kind of work that i love so much.
This is an example of work for school. It's part of a bigger project rendered with maxwell's multilight (15 hours cook). Thanks to you now i know that it's more expensive than 100€. Though it does not seem it's very important for me to know that, thanks again.
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If its any reassurance, id say your renders are as good as any, dont think you should give anyone a discount because your a student.
As for being underpaid by your lecturer, if its at all possible get another job. being underpaid is bad, even if it is by someone you know. That is asusming he does under pay you, of course.
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@remus said:
...excluding the time that the render spends cooking.
you have to think of that too:
besides blocking your machine for other usage leaving a machine running whole night at full power eats up a lot of electricity which you will find on your bill at the end of the year.in addition to that you have to invest money in powerful computers. to keep your equipment up to date to be capable of rendering you have to buy a new computer every 2-3 years.
you could of course give your model to a renderfarm and let them do the processing. in the end the client has to pay for the machine-labour as well.it's like renting a car - one has to pay for the time you are using it; and for the fuel of course...
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Bob,
@unknownuser said:
A few years ago I got a quote from a local (Oxford) practice that put the hourly rate at 55 UKP ...
I think you will find there is a big difference between what practices charge out staff hours to their clients, and what they pay staff or external contractors.
55 UKP will include costs and profit. Staff/contractors will earn less than half that, especially if they are new out of school.@unknownuser said:
... , and most UK garages charge upwards of 45 UKP per hour for labour when repairing/servicing cars. Should a skilled modeller/illustrator be paid less?
No, - but in practice they often are.
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One can also give the render cost as a separate item, if you are formally billing clients. I charge for large plots. It pays for the paper, ink, and machine in my mind and while still being income is not a part of my hourly fee.
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@unknownuser said:
... , and most UK garages charge upwards of 45 UKP per hour for labour when repairing/servicing cars. Should a skilled modeller/illustrator be paid less?
No, - but in practice they often are.[/quote]
Here is the crux of the issue. Are we seeing a bump in renderer types? I think Architecture and design in general is very "vertical" as careers go. You really start at the bottom. If you are special, a strong individualist who makes a splash, that is one thing. But for the most part it is underpaid at first for the amount of education most have. When you become a principal it begins to pay off.
Renderers seem to have been a more rarefied breed and they freelance or work in smaller consulting companies traditionally... the times when it was all done in watercolors. Many would make a decent living, and little more. Now perhaps we have a greater number of people ( many who would do well in another technical field) coming into that field by way of the computer, driven by accessible techniques, programs like Sketchup, the internet community, gaming, and a common trend of spending endless hours on computers. This is juxtaposed with the old days of the slower route of developing hand skills and a studio--not to denigrate the quality work being done.
Just considering the possibility there might be plenty of renderers moving into a field that is already used to cheap labor...and you can just send it to China, after all (not that I ever found that feasible).
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Plot, id argue that those are all general costs that should be incorporated in to your hourly rate, rather than charging it at a seperate rendering time rate. The majority of your electricity bill is going to be taken up through the day, and software and computer upgrading are also neccsities for everyday computer use, not just rendering.
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I guess the only thing I could add to this, and I am by no means an expert but--I have done a lot of Free-lancing as an illustrator --old-school hand drawn stuff. . .
guage where you are versus where the Competition is as far as your
a. experience
b. style
c. overhead
d. availability
e. dependability
I had to start out cheap knowing full well I was limited in my graphic style and my studio layout. . .copiers, workspace all that kind of crap.Build a clientele. I would imagine the work you will do as a newbie is for folks who will hire you becaue they don't want to spend a lot of money. Otherwise they always will go to the more experienced illustrators. Give them a good product. Be frank about your capabilities, which to me seem tremeendous, so build up a good portfolio of real experience work. You may be eating a lot of your firstcosts, but as you move up in clientele you can dump the cheap clients. If they keep after you, you simply tell them the rates have gone up. Relationships are just as important as rates, but rates feed the bulldog.
The thing about Computer rendering is a lot of folks are doing it. Everybody thinks they can do it. .. even I am doing it and that says something about how deluded Some folks can be. .so as you progress in experience develop a style that makes you unique and marketable and you will always have clients. The reason I stay so busy is cuz I still do hand drawing. A lot of folks still like the loosy goosy feel of the sketch. They don't pay the astro bucks but I do make a nice side living.
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Ibon
May I bring my experience to your question
- it depends if you have to model the building, or just copy and render. Modeling is a real creative job which have to be valued. Copying and rendering is far more simpler.
- as a student your job is an extra, and usually, you do not have to support costs of professionnal fees, taxes, car, building,computer costs, so you should be under normal costs.
For your information, a simple full creation for a small house, with administrative papers , plan, facade and enhace in the terrain, one rendering, is sold 1500 to 2000 euros taxes incl. here in France; your job would seem to me around 150€ per view; if I was to buy it I would ask for more environnement for that price.
Good luck
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Hi anglaret. Ok, so it would cost 150€ per view but i would have to add more environment and entourage. Many thanks!
And do you know how much images do clients usually buy?
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Ibon,
You are getting great advice here and I would really listen to it as these are mostly people doing this type of work for a living (as am I). this is the advice I would give although it is much the same as others:
Do not look too hard at what the industry is paying, look more to what you think your time is really worth and what you need to not only survive but also profit a bit. Not everyone wants to only survive but also move ahead.
Trust in yourself and your work (your renders are quite nice). If you believe in your work and what you are doing it shows and people looking to employ you will not feel as though they have the upper hand and feel they can give you very little for a lot of work.
People you know from school, whether a teacher or professor know you are new and feel you do not deserve too much money so they will not pay it. Go to where people to not automatically know you are either in school or just out and let your work speak for itself. Then you will see what you are worth.
Never tell anyone you are new or just out of school. They do not need to know this and the minute they do they feel as though they have the upper hand.
Even if a computer is tied up rendering there are still costs involved to you and you need to charge for that time as well. I have explained it as "I can not work on that computer if it is rendering so that ties up some of my gear, in turn I have to charge for it".
BUT in the end what companies will pay for rendering/modeling work will depend on where you are located. Larger cities usually will pay more than a small own but this is not a rule just something that I have found to be true.Good luck,
Scott
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Modelhead is spot-on.
The past couple of years have seen an explosion in the number of people offering visualisation services - and the majority are crap.
Those who can actually deliver quality work shouldn't be afraid to charge a top rate for doing so.
And also, tailor your rate to the industry you are working for. For example, I charge a lot more to an aerospace company than to a small interior designer - because I know the market can stand it.
HTH
Andy
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Thanks Scott for so good advices. I see that you have a lot of experience in the world of visualizations, and it encourages me to do this question to you. It may seem a silly question, but how did you started?
I mean, how did you made your first clients? you made your 4dvisual web (in which its an outstanding work certainly) and you announced it somewhere somehow?Many thanks
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ibon,
After graduating with a BArch degree from uni I chose to work as an architectural illustrator / visual artist / perspectivist or what you may call it, and did it for 7 years. I did my illustrations by hand. I don't do it anymore, I work as an architect now which I find more gratifying and rewarding.
Visualisation is an extremely competitive field and a tough business to run. There are two ways you can approach working in the field. You can either treat it as means to make extra money on top of your regular income or you can do it full-time. Better start part-time.
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Build an outstanding portfolio. At the moment your work is perhaps adequate, but hardly mind boggling. As most potential clients will grant you no more than a minute to convince them you are good enough, your work has to be of 'you blew me away!' standard. Make an easy to navigate website of your folio.
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You have to let the industry know of your existence. A huge job! Hard sell is the most effective, but can be emotionally painful. Be prepared to hear 'not interested' A LOT! If you want to do architectural visualisation, find the names of the arch. firms in your area. Phone the firms, introduce yourself to the receptionist and find out who you can speak to / email to in the firm regarding the services you are offering. Obviously a lot depends on your communication skills. Aim to send emails with a link to your folio to 50 to 100 firms (or more!). One or two may reply if you are lucky .
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Word of mouth is the best way of getting new clients. People will only recommend you to others if you a) are a great visualiser, b) charge reasonable rates, c) are professional when it comes to the business side of things (i.e. not meeting deadlines is an easy way to get a terrible reputation). After initially introducing yourself to different architectural firms in your area, you must keep on 're-introducing' yourself regularly with little updates to your website.
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If you choose to do this full-time, and you are planning to work on average, say, 40 hours a week, allow for only 20 of those to be billable. The other 20 will be spent on things you won't be able to charge any money for: self-promotion, 'research', self-education, changing your office layout etc etc. If from the outset you are planning to work 60-80 hours week in week out, you will burn yourself out in the first year.
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After you've set yourself up, be prepared for the dreadful 'no work' periods and the no less dreadful 'too much work, stop the world I want to get off!!' periods. Letting work go because you have too much on might give you insomnia and indigestion . Try to team up with like-minded and talented people who you could pass surplus work onto, and who would do the same for you. Consistent flow of commissions is a key to making a living in this business.
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Money - aim high. If you run a full-time visualisation business plan to be making within 5 to 7 years from starting as much as an architect with 5 to 7 years of experience makes in an architectural firm in your country. In Australia you are looking at 70 to 100 thousand AUS$ a year salary for a Senior Architect (or more). If you don't think you can make it to the Spain's equivalent of this level of income in 5 years, my suggestion would be don't do it. Again here in Australia you'd have to be making consistently $1500 to $2000 a week to be at that level assuming you work 48 weeks a year. And don't forget the superannuation (or whatever you have in Spain in the way of pension contributions) that you have to pay yourself. 1500 a week, means $75/hour rate (based on the 20 billable hours a week supposition). If you are professional at all the aspects of running your own business, and not just the rendering side of things, you should be paid good money on par with other professionals in the construction industry. Obviously when you start out you should aim at the salary level of a Graduate Architect rather than that of a Senior professional. Commercial artists who see themselves as somehow inferior to the architects and as a result charge less 'cuz they don't think themselves worthy, don't survive in the illustration game.
10 euros/hr seems rather little to me to do anything, a dishwasher in Australia gets $10/hr, but then again I don't live in Europe, and don't really know what the rates are.
The visualisation market has changed dramatically in the last 5 years. SU and other programs are now making it easier than ever to do architectural illustration. As a result a lot more people are doing it. Some of the above probably doesn't apply to the current congested environment. Still I thought I'd share.
My looong 2 cents , sorry for the length. Good luck!
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What can I say putnik... Many many thanks for such a detailed response. Now thanks to you and everyone that has written in this topic i'm closer to real world .
I know that the world of archviz is very hard and i don't want to do that work full time. In the future i want to be an architect, but for now, as i've been offered an small work as illustrator i look for advice in you, and you have been really helpfull. So, thanks again!
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