[Plugin] Round Edge - v1.0 (by Bezier)
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@daniel s said:
P.S. Iยดm thinking: If only one person can make all this incredible plugins so quick with limited time... what the SU team working full time on SketchUp will bring to us on SU7??
Don't start .
...but I recently imagined them (G-team) scratching their heads saying: 'are these GE tools gonna be enough?' , while the other one replies 'Not a problem,mate,we make things for the masses, not for a CG niche market'....' Pffw,Oh good, well I am off then, it seems the wind is gaining strength, time to hit the waves, cheerio'...etc...
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kudos on the wicked looking plugin! Looking forward to playing with it!
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Wow, very nice indeed. This has been asked for many many times over the last few years. And very nicely executed.
I do have a quibble which may or may not be shared by all:
The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.
In any case, another very appreciated remarkable piece of work.
All the best and thank you.
Karl Mead
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Thank You!
I like this ruby and it works good!
All the best and thank you again! -
How to make a 10 sided dice...
just combo some SU scripts! total time 5 minutes
great work Fredo!
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Fredo this is just fantastic, Thankyou!
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Fredo,
Thank You very much. -
Nice! Thanks!
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Thanks! Very useful!
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Hi Fredo
I thought this would never show up.
Simply amazing and thank you so very much.dtr
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Thank you!
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A cousin of TopMod?
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...standart shape (components)+Round Edge - v1.0 ...delete some faces
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Thank you! Very cool.
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(= all try not wait! thanks great!
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Fredo,
Thank you very much.
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Thank You very much.
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@kmead said:
I do have a quibble which may or may not be shared by all:
The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.
I think it would be manageable to make a 'polished, round' join for 3 edges, whatever is their orientation. It's probably a geometrical headache, but the method would be mathematically exact, and imply no surface intersection.
This is simply based on the remark that if the 3 edges are mutually orthogonal, as in a cube, you can draw a spherical join. Then, because you can always transform geometrically 3 edges with any orientations into orthogonal axes (via 3 plane shear transformations), you could deform the join as well with these transformations. This would give a junction with no groined intersection. This would work for 2 edges too.
For 4 edges or more, I am not sure there is a geometrical shear transformation, preserving parallels, that could allow to transform them into a regular topology. But maybe I am wrong!
Anyway, this is just for future work, but it's an interesting idea to explore.
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I tried the ruby and I am impressed just in the time savings involved. My question is why is it still making hard corners? The far cube is from the script the closest one is using the longer method of rounding the profile the extruding and then rounding the top and bottom flats. Am I missing something, as I thought this is what the result I would have got fromt he script.
Scott
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