Quiting with sketchup
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I think it is the time for quit with sketchup, two days I am experimenting with converting sketchup to Lightwave or 3d max file but after frustrating hours it was unsuccessfully, model without texture, it is the second job I have lost because that converting was unsuccessfully and that is the reason that I will quit with sketchup and try with another 3d.Every serious architect is using 3d max or other 3d program and he wants 3ds,obj or other format but from sketchup I can not do that successfully.
If anybody thinks that I am wrong i should be happy!
Sorry and farewell! -
That's a shame. I really love your work.
I wish I could help you technically. But for me I only export/import within Maya and I've had varying results with that. Plus, I don't texture at all, so I'm lacking in that knowledge to say the least.
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Tomislavm.
Buy Deep Exploration (by Righ Hemisphere). That should do the trick.
It's rather (read:very) expensive though, but it does a good job on converting all kinds of models, even SU ones.On the other hand, for the price of Right Hemisphere you can buy one of the dinosaur packages...
Lately I am hearing lots of good about Cinema4D...Good pricing, lots of power and good support on all major render engines.
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Do you have a certain model that need converting?
I have a few apps that may work, though I have never used Lightwave I do have software that converts to it like DE as Chris mentioned. It is worth the effort as losing your skills would be a shame. -
Tomislav, I have never tried lightwave but I worked with 3dmax before and had no problems.
Have a look here:
http://groups.google.com/group/sketchup-how-to/browse_frm/thread/2e6bb069df2453ed# -
why buy(but i have own cinema4d+finalrender)?
Searching at http://sourceforge.net/search/?type_of_search=soft&type_of_search=soft&words=convert+to+lwoi use many tools to to get nice result(meshlab, many console converters...)....
I am advised ACCU3d coz it help to translate model into modo(via lwo)
don't leave skipy...it's very useful -
Hi,
I used lightwave to render sketchup models, but that was a loong time ago (ver 6, i believe). It used to work ok, but involved a little work. I exported as 3ds, as it gave better result than obj. When importing into modeler, i would merge all vertexes, since 3ds export from skp is a bunch of individual triangles, to preserve uv info, if i recall correctly.
After that, i would search for polygons with 2 vertexes, and delete them, they would give trouble when rendering, and were a result of the merge (all polygons exported from sketchup are 3 sided). Some minor tweaking, layout, and fprime. It was a good combo back then, but i don´t do much rendering now.
Can you tell us where exactly you are having trouble, so we can help you.
s
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Well!
I will post one sketchup model with textures for you and if any of you can convert it in 3ds or lightwave but with all textures maybe I will change my opinion of quiting.
One question for all, why every ask me can I convert sketchup to 3ds or obj, is sketchup an frivolous program? -
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Here it is, Tomislav. All 3 textures went through. I chose "preserve texture coordinates" under export because there are no vertices to be welded anyway.
BTW - as I told you before, don't use spaces neither hyphens in the skp file names and the image file names. Fortunately SU renames them on the fly.
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Did You try open that model in 3d max or lightwave,I have and result is model without texture.
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Thats very odd, if I convert to .max for you will it work?
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Thank You but maybe I am stupid or I do not know to open 3ds max but when I open your file I can only see model without texture.
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Solo thank you so much but now I am so tired of opening,converting,closing,downloading programs and I am going to sleep, tomorrow I will download Deep exp, Modo and who knows what else to convert skp to .... lightwave file.
Thank You again and good night! -
I can't help with Max since I don't have it but I did all the modeling what is presented in this topic in SU and the guy who rendered it couléd see my textures (though they were just "poor" quality SU textures that I only applied as reference and which he replaced with other ones later).
Have you not modeled this building with photomatch by any chance?
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Sorry if this seems dumb, but in lightwave, have you checked if the textures are loading correctly? When exporting 3ds, remember to tick the export textures option, and in lighwave or 3dmax, check the materials to see if they are picking the correct image.
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Well, I opened the skp file, exported it to 3ds...with textures and retaining mapping coordinates. It looked just fine in DE and this is the result of a render in Max.
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