Subd and smooth stuff
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Im sure it can do very cool stuff with respect to sculptures, and perhaps even something useful every now and then
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Way to go Remus I think this patch will become very interesting Great
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Just a bit of variation on a theme, i just wanted to post this because ive managed to get material lights to work for the first time. im happy.
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It does a reasonable job with tyres as well:
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Nice work Remus.
Scott
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A slightly improved version of sometihng i posted in the 'random renders' thread, i reckon it belongs in here more than in there.
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I have done this head from an edit of "3D man_walking"'s head with 2 iterations.
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Nice one XZY, good to see more people using subd and smooth.
I like the subject, it certainly looks liek a lot of fun to play around with.
If i may, could i suggest a higher depth of field? the closeest bit of the model seems quite out of focus.
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@remus said:
Nice one XZY, good to see more people using subd and smooth.
I like the subject, it certainly looks liek a lot of fun to play around with.thanks.
@remus said:
If i may, could i suggest a higher depth of field? the closest bit of the model seems quite out of focus.
Will i like large aperture scenes, it was just a render test, still doing some things in that face.
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With this incredible plugin Sketchup has filled up the gap with other organic modelling softwares.
Thanks so much, Whaat...It's shame that knife tool causes crashes whenever you work in parallel projection!
Here is my 5 minutes playing around. Not so good, but I want to post it just to show how simple become creating organic shapes in a couple of minutes.
Thanks again!
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1st attempt at a face. Went a bit wrong so I decided it looked better growing from the ground
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