Lighting Plugin for Sketchup
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@adamb said:
@mike lucey said:
I will be posting some video tutorials. Any suggestions as to areas that would benefit most, would be much appreciated.
AdamB
adam,
no problems whatsoever downloading and installing LightUp in my mac.
i have started playing with it but, being a novice at rendering in general, it would be great to have a couple of tutorials or videos demonstrating a typical workflow. this will certainly allow us to make the best of LightUp.
a question: the time limit of 30 minutes means that everytime i open SU i have 30 min to use LU? what if a render takes more than that? if i am misunderstanding this please enlighten me.
it is difficult to navigate within the studio skippy you posted as there are no scenes set up. if one makes any false move the only way to get back to the scene is close and reopen the file.
congratulations on your effort.
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feedback:
- model that is in the manual should be added to get on track easily
- output bug: see attached (happened several times, cannot duplicate)
- better icons (too much antialias when Larg Icons is set)
- a way to disable the debug text from Ruby console
- in direct lighting do not apply sun if it is not selected
ideas:
- overlay on top of SU output with custom opacity - to have the lines visible
nice work Adam
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Juju: supersampling is not available in this version
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Makes sense then, thx TBD.
Also, the room scale (studio2.skp file) seems to off quite a bit. I use the position camera and point to a place on the floor, eye height set to 5'6" and I'm virtually as tall as the room.
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I get this error message when I press the LightUp prefences button.
If you press "yes" you can continue onto the settings window, but supersampling cannot be enabled. -
@edson said:
@adamb said:
@mike lucey said:
I will be posting some video tutorials. Any suggestions as to areas that would benefit most, would be much appreciated.
AdamB
adam,
no problems whatsoever downloading and installing LightUp in my mac.
i have started playing with it but, being a novice at rendering in general, it would be great to have a couple of tutorials or videos demonstrating a typical workflow. this will certainly allow us to make the best of LightUp.
a question: the time limit of 30 minutes means that everytime i open SU i have 30 min to use LU? what if a render takes more than that? if i am misunderstanding this please enlighten me.
it is difficult to navigate within the studio skippy you posted as there are no scenes set up. if one makes any false move the only way to get back to the scene is close and reopen the file.
congratulations on your effort.
Generally LightUp rendering is pretty quick (obviously it depends on the model complexity) so 30 minutes seemed reasonable to give people a go with the technology to see if its useful to them. I've certainly added onto the TODO list something to allow you to quit from rendering if its taking too long - or there's a bug causing LightUp to spin endlessly.
As to getting lost in studio2.skp Yes, it was modelled with no scale in mind hence the crazy dimensions. However, you can control the speed of the camera motion in LightUp from the Preferences dialog. In "Viewing" look for "Speed". Also, if you ever get lost anywhere in Sketchup, Apple/Ctrl-1 to reset the camera position is always helpful.
Adam
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@unknownuser said:
Juju: supersampling is not available in this version
Correct! And I have a question mark as to its usefulness too. Currently its a rotating multi-tap kernel but I'm thinking you might as well just turn up the Resolution of the lighting to achieve much the same effect.
Adam
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@unknownuser said:
feedback:
- model that is in the manual should be added to get on track easily
Yes, for the actual release there will be examples, videos etc.
@unknownuser said:
- output bug: see attached (happened several times, cannot duplicate)
- better icons (too much antialias when Larg Icons is set)
I have had some OpenGL drivers create odd snapshots. Try adjusting the size of the window (which will in turn change the size of the output size.)
@unknownuser said:
- a way to disable the debug text from Ruby console
Yep, I plan to. Left it in for now since it doesn't do much harm. But yes I agree.
@unknownuser said:
- in direct lighting do not apply sun if it is not selected
Can you explain. "Use sun" is selected by default. If you turn it off, LightUp shouldn't use the Sun.
@unknownuser said:
ideas:
- overlay on top of SU output with custom opacity - to have the lines visible
Hmm. I have the greatest respect for the SU developers, but there OpenGL backend is the slowest thing I have ever seen. I don't know what goes on behind the scenes, but anything I can do to get as far away from it is going to help performance. If there is real call for lines - I'll draw 'em!
@unknownuser said:
nice work Adam
Thank you. Fair amount of work to do yet!
Adam
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@unknownuser said:
I get this error message when I press the LightUp prefences button.
[attachment=0:2jd7eubv]<!-- ia0 -->lightup preferences error dialog.JPG<!-- ia0 -->[/attachment:2jd7eubv]
If you press "yes" you can continue onto the settings window, but supersampling cannot be enabled.Its something to do with Explorer that I've yet to entirely track down.
If you get this a lot, you can reset the Preferences for a model from Ruby Console. Type:
LMap.resetprefs
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@unknownuser said:
Can you explain. "Use sun" is selected by default. If you turn it off, LightUp shouldn't use the Sun.
aha, I thought that it takes in account "display shadows" from SU. didn't saw the "Use sun" from preferences window.
why not use the "display shadows" ? more intuitive imho
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@unknownuser said:
@unknownuser said:
Can you explain. "Use sun" is selected by default. If you turn it off, LightUp shouldn't use the Sun.
aha, I thought that it takes in account "display shadows" from SU. didn't saw the "Use sun" from preferences window.
why not use the "display shadows" ? more intuitive imho
Well possibly. Its an interesting one because I think the dynamic for Podium is slightly different. I've found myself often not having shadows in SU but wanting sunlight shading in LU as a flick between the two. For Podium you want to compose the view "just so" and press the big green button and demand you get the same settings as in SU.
In any case, its a 1 line change to check LUprefs or the SU rendering_options.
Adam
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Hi Adam, I made a mistake with the licence key 0 and O. Where can I get the second chance? I can't find the new registration field.
Edit Solved. -
@burkhard said:
Hi Adam, I made a mistake with the licence key 0 and O. Where can I get the second chance? I can't find the new registration field.
Edit Solved.Just for future reference. In menu Tools->LightUp->Reset Registration Key then Quit Sketchup.
Adam
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A couple of video tutorials to get people started using LightUp.
The first shows how to set up a Point Light source and is available
http://uk.youtube.com/watch?v=Qtyj40CS6tgThe second shows how to set up Area Light sources and is here http://uk.youtube.com/watch?v=EhpRDCqbGA4
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Adam: thanks for the video tuts.
you can even do psychedelic renderslater edit: get some crashes (when freeing memory after writing .luca files)
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thanks, adam. very informative indeed. it cleared up some doubts i had after reading the users guide, being the rendering dummy that i am.
please keep the videos coming!
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Yes, the videos clarify a lot.
Thank you. -
Thanks for the tuts Adam, as a matter of note, the RSS feed I have bookmarked for your site fails to load, has been for a couple of days.
Adam, any chance your LightUp application/plugin will be compatible with Podium (application/plugin by TBD)?
I think it will be quite useful if I can set up the scenes in SU, check them out and have pre-vis and later, once modeling is all done, render it in Podium without having to redo the lighting.
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Neophyte question.
I seems that Area lights and Spot lights are similar. What is the difference between the two?
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neophyte reply: i think when you use an area light you see the source of the light but when using a spotlight you do not. of course, i may be wrong.
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