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  • No decscription available

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    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Ruby help !

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    M
    I think there is a problem with Bryce. At first I was thinking about a problem with faces oriented components, but it's not true. Just Bryce !! Kiiiiill Bryyyyce So I erased bryce form the selection, and the code works.
  • Some possibility-questions on ruby and sketchup

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    P
    can i get the center with point = boundingbox.center ?
  • A general THANK YOU

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    D
    Just to add my respect to all ruby coders sharing their work with others. A big THANK YOU from me too!
  • [Help] Customizing Jsmovetool.rb

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    B
    All right, I did so.
  • Sideview modeling

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    MALAISEM
    Hi Jim Very interesting topic. Your explanations give us the key for understanding Drawing process. We have now a little idea of 3D coding using Ruby in SU. You're welcome MALAISE
  • Ruby script help

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    MALAISEM
    Thanks a lot Jim I really appreciate It's exactly what a number of us was waiting for. The tutorial leads you step by step in making-of. Now, I can go a step forward, having some ideas I wanted to test for a long while. Would you agree, I translate your tutorial in French ? MALAISE
  • SketchUp Arrays & Enumerable

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    J
    Ah, I used Array.instance_methods but I see that it requires an agument of "true" to get the inherited and mix-in methods also. ( 98 methods ) (Array.instance_methods(true) - Object.methods).sort ["&", "*", "+", "-", "<<", "[]", "[]=", "all?", "any?", "assoc", "at", "clear", "collect", "collect!", "compact", "compact!", "concat", "cross", "delete", "delete_at", "delete_if", "detect", "distance", "distance_to_line", "distance_to_plane", "dot", "each", "each_index", "each_with_index", "empty?", "entries", "fetch", "fill", "find", "find_all", "first", "flatten", "flatten!", "grep", "index", "indexes", "indices", "inject", "insert", "join", "last", "length", "map", "map!", "max", "member?", "min", "nitems", "normalize", "normalize!", "offset", "offset!", "on_line?", "on_plane?", "pack", "partition", "pop", "project_to_line", "project_to_plane", "push", "rassoc", "reject", "reject!", "replace", "reverse", "reverse!", "reverse_each", "rindex", "select", "shift", "size", "slice", "slice!", "sort", "sort!", "sort_by", "to_ary", "transform", "transform!", "transpose", "uniq", "uniq!", "unshift", "values_at", "vector_to", "x", "x=", "y", "y=", "z", "z=", "zip", "|"]
  • [Help] Add invisible layer to all scenes plugin?

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    B
    Merci Matthieu! That was it.
  • A few questions

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    J
    Cant seem to find a "Contact us" on there website anywhere. Do you know of any direct links to contact them
  • Scale tool

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    K
    I think the move idea explained above is neat for certain things, but not for others. I draw a lot of custom cabinets, and I draw them as separate board pieces making up the cabinet. Each board is a component by itself. This means I can easily edit the parent component and grad a child component and move it, but the other child components are no longer "glued" to the component being moved, and hence they do not strecth while moving the one child. It also means I have to individually grab the child pieces and "stretch" them (push pull) to "touch" the side moved. This would include doors, with maybe raised panels. Now I need to scale the cabinet in width and maybe depth, but I do not want my door stiles to change depth or width, nor do I want any of the boards to change thickness, same goes for the bevels on the raised panel. I've attached a Cabinet with glass shelves and the right side already moved to illustrate the issue. [image: GlassShelveCab.jpg]
  • 'Project Matchbox': 3D Car Modeler

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    A
    @marian said: Could this script be made to make other shapes, like asteroids, craters, generic airplanes stuff like that? I also dreamed about that, Marian. But not for now.
  • Right View

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    M
    Wow Thank you Didier ! I will read that !!! Excellent work... I Didon't know this script !
  • Render Line Script?

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    FrederikF
    @kgon said: Excelent plants and shrubs solo......where did u get them ????? Solo have even made these available for you in the Tropical flora thread...
  • Regular array

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    M
    Yes, I ment the graph equation tool. But the projected distance equation will be very difficult I think. So a script like you suggested would be great! Thankyou so far.
  • Curve that follows multiple points?

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    T
    perfect. exactly what I was looking for. Cheers
  • "match properties" function in Sketchup

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    J
    fantastic,thankyou very much both
  • How can I create gears / cogs ?

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    J
    @cxx said: Hi everybody ! Here's my question : is there a plugin to create gears / cogs ? (I would like to play with SketchyPhysics...) (I'm french, so don't be too "english" !!! ) Thanks a lot ! There is one plugin that I know of, and it's here: http://www.ohyeahcad.com/download/
  • Proper_animation.rb ,some questions

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    J
    @unknownuser said: @julius said: how did you do this? I have modified the SU2KT script. I am distracted by many things at the moment and it is hard for me to focus on programming, but the 'technology' is there. Getting it into your hands is just a matter of time. take your time. thx.
  • Exporting UVs for Groups via PolygonMesh

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    T
    @eczkchtl said: We end up with some extra (unnecessary?) special cases. I am glad you have found the solution. What about projected \ photomatched textures? Have you tried exporting them? We end up with a lot of extra very special cases There is no built-in method, I am aware of, that would give you an answer if a face is being painted with projected texture or not!
  • How to subclass things?

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    S
    Hm. Strange that you can extend a Sketchup object, but not subclass it! One of the things which put me onto this path was a post (http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10299&p=69423) on best practice in coding for Sketchup, which recommends: "Don't arbitrarily extend SketchUp or Ruby base classes. Subclass them with your own class, and extend your class." Perhaps I am misunderstanding what this means? Anyhow, what I'm trying to do is generate a bunch of objects automatically, based on user interaction with another object. The objects I'm generating would have a hierarchical structure -- just like a group hierarchy -- and would benefit from actually being groups which the user can modify at a later date. So, generally speaking, it would be ideal if they were groups. The reason I was wanting to subclass them is because they'll need a lot of associated metadata with various associated methods, and a subclass of a group would seem like an ideal way to accomplish that. Is there a better way that I should be pursuing? Thanks for your help, by the way!

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