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    Recent Best Controversial
    • RE: A few of my models, used in the LAZARUS comic book

      @dave r said:

      great example of how SketchUp doesn't really need a huge super computer like some people would insist. ๐Ÿ‘ ๐Ÿ‘

      Oh, absolutely! A few months ago I had to download the trial version of 3ds max because a client had a few .max files that needed converting into skp. On my computer I could barely rotate the camera around the models in 3ds max, while in Sketchup it was no problem (with Profiles turned off, of course;)). I just wish there was more work available for us Sketchupers.

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @pilou said:

      One more time shows the versality of sketchUp! Bravo! ๐Ÿ˜Ž

      @jo-ke said:

      just Wow! Very good work!

      @boofredlay said:

      Fantastic work!

      @glenn at home said:

      Really cool stuff. To me I am getting a 'Half Life 2' vibe from them. Again, great work!

      Thank you very much guys!

      @dave r said:

      Impressive work. What version of SketchUp do you use and what are your computer specs?

      Thank you, Dave! I'm using Sketchup 2018. My computer specs are embarrassingly low. I'm currently working on a seven-year-old Dell laptop (Core i7, 8gb ram, Nvidia Gt555m).

      Here's another update. A military helicopter and an underground bunker base:

      https://i.imgur.com/H8OSYnf.jpg

      https://i.imgur.com/H0podER.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      https://i.imgur.com/95NMGVc.jpg

      https://i.imgur.com/affchca.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      Another update. This one is the interior of a military dropship.

      https://i.imgur.com/EVW8U8J.jpg

      The scenes in it take place just before one of my favorite visuals in the book:

      https://i.imgur.com/JK5wcjV.png

      The above scene contains two more models I made, the dropship itself and the jetwings the soldiers are wearing:

      https://i.imgur.com/eq6v8Os.jpg

      https://i.imgur.com/wrcCpI4.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: Contemporary Building

      @hornoxx said:

      Hi - for a "contemporary building" your design has too much classic modern architecture touch for me - and that's almost 100 years ago after all and so not contemporary at all ๐Ÿ˜„ ๐Ÿ˜„ Is there more to see besides this big room for 2 seated?
      Otherwise: excellent SkUp-craftsmanship in modelling and rendering ๐Ÿ‘ ๐Ÿ‘

      You're right of course. I didn't really set out to make a contemporary building in particular, I just started "doodling." When it came time to post it, I needed to come up with a title and "Contemporary Building" was the first thing that came to mind.

      posted in Gallery
      xayzerX
      xayzer
    • Contemporary Building

      A quick personal project. Rendered in Enscape.

      https://i.imgur.com/D31d9cP.jpg

      Here's also images of the Sketchup model and the raw render image before Photoshop post.

      https://i.imgur.com/LN695ss.jpg

      https://i.imgur.com/Kx1QNLC.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @faust07 said:

      Absolutely outstanding work! Thank you for the presentation here in the forum. Which techniques and which software do you use for the visualizations? How are the characters and their gestures created - 3D models or are they drawn into the pictures?

      Thank you, faust07!

      For the models I use Sketchup, for the renders - Enscape and Photoshop.

      The illustrations you see below or to the right of my renderings/models are made by the artist of the LAZARUS comic book. The characters are drawn by him, though sometimes he does use 3d models as reference for them as well, especially if they are wearing some sort of specialized gear, as is the case in the two examples below:

      https://i.imgur.com/TM765HS.jpg

      https://i.imgur.com/924iFGo.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @tuna1957 said:

      Absolutely fantastic work ! ๐Ÿ‘ ๐Ÿ‘

      Thank you!

      Yet another update:

      This one wasn't used as much in the book as was initially intended, and it got changed a bit after the final renders, but nevertheless:

      https://i.imgur.com/qLgYoxh.jpg

      https://i.imgur.com/hGEcwA0.png

      https://i.imgur.com/22LBGHg.png

      https://i.imgur.com/wWZrnRh.png

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @pbacot said:

      Lab renders are totally real. All wonderful artwork! I hope you find the work you deserve.

      Thank you, pbacot!

      @kaas said:

      absolutely stunning. I totally agree with pbacot.
      I'm curious - whats the polycount / edge count of some of those models - for instance the lab. We are talking several millions or..?

      Thank you!
      I just checked, and the lab model has 4,300,000 edges and 1,900,000 faces

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @bryan k said:

      Impressive work. ๐Ÿ‘

      Thank you!

      Here's another update. An interior model of a Lab, as well as three test renders. This one is from the latest issue of the book, Risen #2.

      https://i.imgur.com/shzekyI.jpg

      https://i.imgur.com/6We6zhz.png

      https://i.imgur.com/TESu3uj.png

      https://i.imgur.com/D6p5Ff0.png

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @alvis said:

      wuaa!! Just spectacular ๐Ÿ‘

      Thank you!

      @pilou said:

      Very cool result! ๐Ÿ˜Ž

      No project to make the same in Virtual Reality for give more "true 3D" at this 2D story?
      As you have yet the 3D models ! ๐Ÿ˜‰

      I wish I had a VR headset, it would be awesome to be able to explore the interior models I've made in Virtual Reality.

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @db11 said:

      Wow! Amazing stuff!

      I love both your super-cool models, and the incredible graphics that were created with them.

      Hard to imagine that with all your talent, you're still lacking for work. Hope it picks up for you ๐Ÿ˜„

      Thank you, db11, much appreciated!

      Here are another two exterior models, one of a marine station that has suffered a few missile strikes, and one of a docked ship in a Havana port:

      https://i.imgur.com/mtWs99k.jpg

      https://i.imgur.com/nHZ3adO.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @solo said:

      Great stuff, looks like a ton of fun.
      Where are you located?

      Thank you, solo!

      I'm located in Bulgaria, but over the years most of my clients have been from the States.

      @measuredmove said:

      Good luck with future jobs.

      Thank you!

      @measuredmove said:

      Not that I know very much about story-boarding but perhaps your skills would work for commercials or TV production or animated versions for cartoons, perhaps of the work you do already.

      I haven't actually been involved with the storyboarding, I just make the models and renders. But nowadays, I'll take any work that I can find.

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @measuredmove said:

      A very unique and enviable job to have. So creative it must be very exciting when a new concept is started.

      It's definitely exciting. Unfortunately, not all my work is like that. For my other main client I have to make hundreds upon hundreds of wooden crates with minor differences between each, then use complex equations to enter them into his proprietary crating software. It's quite mind-numbing.

      Lately I haven't had much work, so now I'm desperately looking for more.

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @nlipovac said:

      So I really do not know words to compliment you on this. ๐Ÿ‘ ๐Ÿ˜ฎ

      Thank you! You've succeeded in complementing me nevertheless ๐Ÿ˜„

      @kaas said:

      very nice!
      If I may; how does the collaboration go? You get a list of the models he needs?
      Who decides on the style / tech finishes of all the vehicles?
      Is it a ping-pong of ideas and revisions?

      That is a great question! After the artist (Michael Lark) receives the script for the new issue from the writer (Greg Rucka), he creates a list of vehicles, objects and interior/exterior settings he's going to need models for and sends it to me.

      As to who decides on the style/tech finishes, the answer is that it depends on the model. With some of them, I get very specific instructions and visual reference material that I should follow. On others I get a basic orientation as to what is required, and am given a carte blanche to do what I think would look good. I've been working for so long with the illustrator, that I have a good idea of what he needs, and major revisions are very rare.

      To give you an example, this is the quick sketch provided by the illustrator on which the Insectoid Spy Drone model is based:

      https://i.imgur.com/NU8fJgK.jpg

      posted in Gallery
      xayzerX
      xayzer
    • A few of my models, used in the LAZARUS comic book

      I work as a freelance modeler, and one of my clients is a comic book illustrator who uses 3d models as reference. Here are a few of the models I've made and examples of how they were used in the LAZARUS comic book. All models made in Sketchup and rendered in Enscape.

      Vehicles/Objects:

      https://i.imgur.com/BgRlnA0.jpg

      https://i.imgur.com/FfijcSm.jpg

      https://i.imgur.com/P3MK9me.jpg

      Interiors:

      https://i.imgur.com/jtIqCmB.jpg

      https://i.imgur.com/crCCQIW.jpg

      https://i.imgur.com/MiRdoBX.jpg

      Exteriors:

      https://i.imgur.com/Xpt21Ro.jpg

      https://i.imgur.com/PpJBGiz.jpg

      https://i.imgur.com/s3EesUa.jpg

      I've got quite a few more, so if there's interest I'll post them as well.

      posted in Gallery
      xayzerX
      xayzer
    • RE: Cyberpunk 2077 Car

      @hornoxx said:

      ... great model such as the render ๐Ÿ‘ ๐Ÿ‘

      Thank you!

      @hornoxx said:

      I don't quite understand ๐Ÿ˜ณ which render do you show here - Keyshot or Enscape?

      Haha, good question ๐Ÿ˜„ You're actually seeing both, combined into one image with photoshop.

      posted in Gallery
      xayzerX
      xayzer
    • RE: Cyberpunk 2077 Car

      @bryan k said:

      Excellent work!

      Thank you!

      posted in Gallery
      xayzerX
      xayzer
    • Cyberpunk 2077 Car

      https://i.imgur.com/HTfAvFN.jpg

      Modeled in Sketchup, rendered in Keyshot and Enscape.

      posted in Gallery
      xayzerX
      xayzer
    • Rolex Custom - Carbon Edge

      http://i.imgur.com/zH40QjY.jpg

      http://i.imgur.com/p08gyVD.jpg

      http://i.imgur.com/RLymwB2.jpg

      I wanted to experiment with using multiple render passes and layers within Keyshot, so I decided to revisit an old Sketchup model of mine for the task. It's a custom redesign of the Rolex Sky-Dweller watch. Hope you guys like it.

      posted in Gallery
      xayzerX
      xayzer
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