@bryan k said:
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@rich o brien said:
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Thank you
@pmolson said:
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You're not being a wet blanket at all, pmolson! You're comment and suggestions are appreciated.
@bryan k said:
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@rich o brien said:
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Thank you
@pmolson said:
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You're not being a wet blanket at all, pmolson! You're comment and suggestions are appreciated.
@mike amos said:
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Thanks, Mike Here's a version in which the lighting is more subdued and the exterior isn't as washed out.
@filibis said:
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SaΔol, abe
BeΔendiΔine Γ§ok sevindim.
I have a bit of experience with rendering in general, but this is indeed my first attempt at interiors. Keyshot is the bomb. Though not the best choice for interiors and though it isn't as robust as something like Vray, it's very fast and very intuitive.
Here's a version of the render with a bit more color and with more subdued cartoon effects.
This is my first real attempt at rendering an interior. However, since I have an old and slow computer, high-res, realistic interior renderings are out of my reach, so I have to go with a more stylized approach. Here I've overlaid the result from the rendering software (Keyshot) with a snapshot of the model from Sketchup, then played around with it in Photoshop. Any feedback is appreciated
This is a model I was commissioned to make for a supplement to a tabletop RPG.
Modeled in Sketchup, rendered in Keyshot, retouched in Photoshop.
This is what I was told about the project:
@unknownuser said:
"The Iron Hussars" are weird-tech robotic soldiers (powered by a Hyperborean artifact) controlled by the mysterious BARON KORGA!
"PULP VILLAINS: BARON KORGA" is a forthcoming .PDF ebook/supplement for Adamant Entertainment's pulp adventure roleplaying game line, Thrilling Tales 2nd Edition, for use with Savage Worlds. It will be available via RPGNow.com and DriveThruRPG.com.
Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more -- along with a collection of adventure hooks for their use.
@jql said:
Awesome modelling and presentations. I use black on white background a lot, but never did it look cooler than that kind of black clay render you did. Congratulations and I hope if you don't mind if I borrow (more like steal) that style someday...
Thanks, JQL.
Feel free to use the style whenever you like
At first I intended to use a more traditional clay material (Keyshot doesn't really have one, but there are approximations), such as this:
But my slow computer was taking too much time making the renderings.
Thanks guys, really glad you like them
@majid said:
Do you mind sharing wireframe images or more workflow steps please?
Unfortunately, I don't have an workflow steps. Since the models were custom made, and were required by the comicbook artist in quite the hurry, I didn't have time to create any workflow material (images, videos, etc.).
As for wireframe images, here's one from the military helmet model. I'm currently busy with making more models for the next issue, but if I have time later, I'll make some wireframe images for the rest of the models.
Hi guys,
Here are a few models I made which were used as reference in the making of the Lazarus comickook by Greg Rucka and Michael Lark. The book was recently picked up for a TV series.
Models were made in Sketchup (naturally) and rendered in Keyshot. Collages made with photoshop.
Hey everyone,
Here are some quick renders made in Keyshot 4 of a Sketchup model I created recently.
Previous projects:
Rolex Sky Dweller Watch
.
@ely862me said:
Keyshot 3
I used an indoor hdri environment .
Shouldn't there be a glass too ?
Yeah, I've come to the conclusion that a glass doesn't add anything to the render of a wristwatch in most cases and only gets in the way, so I didn't model it.
@ely862me said:
Classic !
That came out awesome, thanks for sharing ely862me! What rendering software did you use?
BTW, I noticed there was a small flaw with the texturing in the file I originally provided (Near the small E and X letters around the inner bevel). I've updated my post with the fixed model.
@tadema said:
Hello xayzer, personally I prefer the dark background. I was meaning a studio set-up using an HDRi for light and shadows. It would make a great render this model!
Could you "lend" me the watch so I can model her
John
Sure thing, John, the model is attached. Would love to see what someone else would do with it. Be gentle
@tadema said:
Great modeling , would love to see it in a studio setting with reflections.
John
Thanks!
Is this close to what you had in mind:
@pbacot said:
You're kidding. Modeled in SU! Wow! Glorious renders.
Thanks!
And yes, it's Sketchup all the way. Here's the raw model in Sketchup:
@unknownuser said:
Very cool!
And with a change letter you can try this!
Thanks Pilou! That's actually a neat idea for a model.
Some quick Keyshot 4 renders of a Sketchup model I made for fun recently.
Thank you all for the positive feedback
@solo said:
Pretty cool looking model, can you post an image of the raw SU model?
I assume you rendered it in Vue...right?
As Frederik mentioned, they are made with Bryce 6 and Kerkythea (although all the posted here were Bryce rendered)
And here's the raw model from Sketchup - one shaded and one monochrome shot:
Hi guys, first time poster here. I found out about this wonderful site from a comment posted on this very model in the Warehouse, so I decided to join and share some of my work. Here's my latest model, the Terminator T800 Model 101 Endoskeleton:
http://sketchup.google.com/3dwarehouse/details?mid=253ec7d34319dc303415094ce7dfde40&prevstart=0
As all my models this as well is 100% Sketchup-made.
You can also check out a feature about it on the TerminatorFiles site where you'll find renders, a movie and some info on how I made it:
http://www.terminatorfiles.com/news/2008/2008-02-14-a.htm
http://www.terminatorfiles.com/media/fanprojects/3d_001.htm
Here are some renders of the model. I'm not very good at rendering and I don't use the best software, but they're okay:
Hope you like it