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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: [Plugin] MrHide (The Lost Toolbar) - v1.8a - 02 Apr 24

      @jclements said:

      I have a similar problem with my left shoulder; an artificial shoulder that has seen its last days. Quite painful and disabilitating at times.

      Ah, man, I'm so sorry to hear that, JC. Hope there's a solution for that problem.
      Mine is far less serious than yours. My left elbow is a bit wonky from years of resting it on an uncomfortable surface while working at the computer, and if I have to lift it up too much to reach for any shortcuts that aren't in the general left ctrl area, the pain starts to build up so I use only the very basic shortcuts.

      Once again, thank you for your work on this plugin!

      posted in Plugins
      xayzerX
      xayzer
    • RE: [Plugin] MrHide (The Lost Toolbar) - v1.8a - 02 Apr 24

      @jclements said:

      Folks, I am working on Edge and Profile icons for Fredo this moment.

      @fredo6 said:

      NEW RELEASE: MrHide v1.4a - 03 May 20

      Requirement: LibFredo6 10.3b

      MrHide 1.4a adds a few features for toggling visibility of

      • Edge visibility
      • Edge profiles

      Holy crap, you guys actually did it! Thank you so, so much. This is a godsend as I'm constantly turning edges/profiles on/off in my workflow for certain projects, and I have a problem with my left arm where it's uncomfortable to move it around too much while working so I don't use many keyboard shortcuts and must rely on icons.

      posted in Plugins
      xayzerX
      xayzer
    • RE: [Plugin] MrHide (The Lost Toolbar) - v1.8a - 02 Apr 24

      Fredo, this plugin is so incredibly useful to me! Thank you ever so much for your incredible work!

      It would also be totally rad if we had icons for Edges and Profiles.

      posted in Plugins
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @shawb said:

      For me the outstanding image has to be ...

      Thank you, shawb! I'm a bit fond of that one as well. Unfortunately, it ended up being used very little in the comic book.

      posted in Gallery
      xayzerX
      xayzer
    • RE: Trevithick's 'Penydarren' locomotive

      @shawb said:

      ...

      Thank you, that's very interesting! The engine was apparently ahead of its time.

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @dennypool said:

      hi, i really like your work, i want to make some questions about your workflow? you have a private contact to talk? thanks

      Hey, denny! You can send me a private message through this forum, or if you use Twitter, you can also send me a direct message from there. My twitter is twitter.com/Xayzer

      @pilou said:

      Perfect beauty! ๐Ÿ˜Ž

      @pbacot said:

      That's just beautiful ๐Ÿ˜ฎ

      @mike amos said:

      It is marvelous.

      Thank you very much, guys, I'm glad you like it!

      Here's the render with the Hidden Geometry overlay:

      https://i.imgur.com/ZF5f1pf.png

      posted in Gallery
      xayzerX
      xayzer
    • RE: East German car "Wartburg 311" (still under construction)

      That's a great looking mesh, right there!

      posted in Gallery
      xayzerX
      xayzer
    • RE: Helicopter EC-135

      Mmm, so deliciously smooth!

      posted in Gallery
      xayzerX
      xayzer
    • RE: Trevithick's 'Penydarren' locomotive

      Beautiful work! I wonder if there's a reason why they made the rails arched back then?

      posted in Gallery
      xayzerX
      xayzer
    • RE: BD-SF with SU

      Lovely style!

      posted in Gallery
      xayzerX
      xayzer
    • RE: Chairs by Architects personal challenge

      That is some seriously good texture work! Alas, I don't have the patience to deal with UV maps.

      posted in Gallery
      xayzerX
      xayzer
    • RE: 1 cube + 1 sphere component

      Love the atmosphere.

      The concept behind it reminds me of the "one electron universe" theory, made famous by the late great Richard Feynman. It states that all the matter in the universe consist of only a single electron that is constantly traveling backwards and forwards in time, giving the illusion that there are trillions upon trillions of electrons.

      posted in Gallery
      xayzerX
      xayzer
    • RE: Traditional living room

      Looks great! If you're not done with this scene yet, I'd try turning on some of the interior lights as well to make things more interesting.

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      Hey guys. I haven't posted anything recently so here's something quick - a model of a Cadillac Coupe Deville from 1972 that I just finished making for a client.

      https://i.imgur.com/FKbH6FF.png

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      Here's another one of my comic book render experiments. It's of the Cyberpunk 2077 car model I made when the first proper trailer for the game came out:

      https://i.imgur.com/zdg7rYQ.jpg

      I've posted an image of this scene here on the forum before. This is what the original render I made looked like:

      https://i.imgur.com/HTfAvFN.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      @mike amos said:

      You continue to bring amazing images and I love 'em. Bloody marvelous and I hope to see a whole lot more please.

      Much appreciate, Mike! I'll keep posting new images at least until I'm forced to change careers, 'cus work has been weening lately.

      @pbacot said:

      it's great! I guess if you wanted it less busy, just removing the pews and letting there be some clear floor space with debris would free it up a little so the rest would stand out more. What a model and style!

      Thank you, pbacot, that's a good idea!

      @pbacot said:

      Looks like you could do a not-bombed-out church just as well!

      Ah, I actually start with a non-bombed out model and then proceed to add destruction, I've found it's the best way. I might still have the intact church model but it's buried somewhere, so I'll give an example with another one.

      A client needed a model of an offshore missile launch platform that had been bombed out. So I first built the intact version: (keep in mind these images were not supposed to be final renders, just quick presentations for the client)

      https://i.imgur.com/zaKD7wU.jpg

      Then I added some destruction as per the client's instructions:

      https://i.imgur.com/B2fDU0g.jpg

      But then it was decided that the model should look a lot more bombed-out, so we ended up with this:

      https://i.imgur.com/7ofiP5Q.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: A few of my models, used in the LAZARUS comic book

      Another experiment with the comic rendering style I've been developing, with added volumetric lighting and a bit of depth of field. This is a model of a bombarded church I made some four years ago.

      I'm not completely satisfied with the rendering, I think it looks a bit too busy. What do you guys think?

      https://i.imgur.com/6NI9o0I.jpg

      posted in Gallery
      xayzerX
      xayzer
    • RE: Cavour table

      Love the desk. And the lighting on the bedside table is so good, in the thumbnail it looks very real.

      posted in Gallery
      xayzerX
      xayzer
    • RE: Sports car studio render.

      I love the car and the lighting. Would love to see a different background and floor texture, something more suited to a car.

      posted in Gallery
      xayzerX
      xayzer
    • RE: Old bridge in the 80ties

      I love the moody feel of it that comes from the volumetric lighting. Great job!

      posted in Gallery
      xayzerX
      xayzer
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