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    • RE: Fishing net modeling

      Thx you Oli ! I did realize about the reverse faces... It's my first test ! I really like artisan it's soo fun to play with it πŸ˜„πŸ™‚

      About the innerfaces... I hide the faces and then I select the edges and run lines to tube so I can delete the faces after.. Is it what you mean ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      I'm getting it ! πŸ˜„


      1.jpg

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Very cool πŸ˜„

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      It's what I tried previously πŸ˜„ Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Oli I like your caves very much, well done πŸ˜‰

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Is it possible to set the parameters for the distance between the lines ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Here is a try I did today.

      1- Sarted with a rectangle
      2- Applyed several time the subdivide selection tool from artisan
      3- Applyed the subdivide and smooth tool from artisan
      4- Turned on hidden line and selected style wireframe
      5- Selected the lines and get rid of the smoothing edges to get edges
      6- copied those edges
      7- Finally I used tube to cylinder plugin and It took 10 min approx of working progress

      I'll have no choice to go with this kind of work flow if I don't find anything better than this. End of semester is coming fast πŸ˜›


      fishnettest.jpg

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Thx Oli ! I noticed we can change the weight of the edges in the style option but it is just for the display and it do not affect the weight of the shadows casted. Is there any other way too make the edges solid ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      I'm wondering if there is a way to turn hidden geometry lines into edges !?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      @ Cotty, can you upload your file ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Super cool cotty ! how did you pass from the middle shape to 3rd shape at the very right ? Is this actual edges ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      I see ! The problem with the textrure is it won't cast the shadows !?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Very nice Box !

      Can you set the thickness of the lattice ?

      I added a quick test (sketchup v8) but I'm using 2014.


      fishnettest.skp

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Is there a way to transform wireframes to edges ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      I'm having trouble with selecting the profile curve ... should I still work in wireframe style while using this tool ?

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      I have this plugin, I'll try it right away ! Could tell me what is a lattice ?

      Thanks for the help guys !

      posted in Plugins
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      willipop
    • RE: Fishing net modeling

      Not as precise as this but here is the big picture :


      ernestoneto_1746772_a.jpg

      posted in Plugins
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      willipop
    • Fishing net modeling

      Hi everybody !

      I'm trying to make a model of a giant fishing net and I'm wondering if there's anyway or plugin available to do it.

      So far I already tried pipe along path wich makes my sketchup crash.

      I did achieve small scale success with the 1001 bit tools architecture plugin using Rectangular grille and circular grille tool, but it seems to add too much vertex and sketchup crash when I'm tying to apply it on a large wireframe surface.

      The actual method I'm using is :

      1 : I make the surface wich is about 50m x 8m with ondulation
      2 : I use artisan plugin to add vertex with the subdivide selection tool
      3 : I turn on hidden geometry and choose the style wireframe to only see the wireframes
      4 : I select the wireframe of the surface and apply the Rectangular grille tool of the 1001 bit tools pluggin

      Is there a better way to do this ? Thanks for your help !

      Willipop

      posted in Plugins
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      willipop
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