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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: [Plugin] follow me rotate

      The path must be a curve which is constructed with several segments!

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      look the pic


      .jpg

      posted in Plugins
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      wikii
    • RE: Coming Soon:Profile Builder

      really cool!
      😍

      posted in Developers' Forum
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      wikii
    • RE: [Plugin] SUTool 0.38 english version released

      Sutool current version is 0.55.
      English version is coming soon.

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      To load a rbs file,you can try to use Sketchup.load

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      @dave r said:

      Interesting plugin but this is what I get.

      select a face without it's border

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      @plot-paris said:

      and I have a suggestion for a future update:
      if you have a face with it's midpoint not at the starting point of the curve, the cuve will be moved to this centre point.
      would it be possible to prevent this from happening, so that you can use a shape with an offset, that is twisted arround the path with a certain distance.

      Try to select one curve , one face and one construction point , then , using FAR. The construction point will be treated as the center of the face.


      far_2.jpg

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      @daniel s said:

      Now works..
      thank you Wikii!!
      πŸ‘
      Solo...
      install the latest version, and under Plugins you will see "FollowAndRotate". Select first a curve and a face.

      Daniel S

      😍

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      Sorry , I modified two classes.
      Please download again


      Select welded edges as path and a face before using this script.

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      Select welded edges as path and a face before using this script.

      posted in Plugins
      W
      wikii
    • RE: [Plugin] follow me rotate

      A curve path


      far_1.jpg.jpg

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      @daniel s said:

      Wikii
      I get a error on the ruby console
      I attach a image.

      Daniel S

      Select welded edges as path and a face before using this script.

      posted in Plugins
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      wikii
    • RE: [Plugin] follow me rotate

      Try a curved path.

      posted in Plugins
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      wikii
    • [Plugin] follow me rotate

      It is still in developing, here is the current version.

      [flash=600,338:1c4nqdq0]http://www.youtube.com/v/mVQ51i0G7AM[/flash:1c4nqdq0]

      Get the latest version as an RBZ from the PluginStore:
      http://sketchucation.com/pluginstore?pln=Far


      far.jpg


      Select welded edges as path and a face before using this script.

      posted in Plugins
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      wikii
    • RE: [REQ] 360 camera snapshot

      http://www4.zzu.edu.cn/arch/sutool/tt/test.htm

      http://www.sketchupbbs.com/viewthread.php?tid=4533&highlight=360


      2.jpg

      posted in Plugins
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      wikii
    • RE: [REQ] follow me rotate

      just finished one
      http://www.sketchupbbs.com/thread-13577-1-1.html


      .jpg


      1.jpg

      posted in Plugins
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      wikii
    • Problem of using FxRuby in Sketchup

      Run following code in Sketchup , when I click the button "Quit", The promopte "Quit has been clicked!" can be printed,but the dialog does't disappear . It sames that method "exit" for application can't finish the program in Sketchup! But in Ruby 1.8 , it works well. Why?

      
      require 'fox16'
      include Fox
      application = FXApp.new("Hello", "FoxTest")
      main = FXMainWindow.new(application, "Hello", nil, nil, DECOR_ALL)
      a_button=FXButton.new(main, "&Quit!", nil, application, FXApp;;ID_QUIT)
      a_button.connect(SEL_COMMAND){
      p "Quit has been clicked!"
      application.exit
      }
      application.create()
      main.show(PLACEMENT_SCREEN)
      application.run()
      

      http://www.sketchucation.com/forums/scf/download/file.php?id=14596

      posted in Developers' Forum
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      wikii
    • RE: FxRuby and GUI's

      Run following code in Sketchup , when I click the button "Quit", The promopte "Quit has been clicked!" can be printed,but dialog does't disappear . It sames that method "exit" for application can't finish the program in Sketchup! But in Ruby 1.8 , it works well. Why? ❓

      require 'fox16'
      include Fox
      application = FXApp.new("Hello", "FoxTest")
      main = FXMainWindow.new(application, "Hello", nil, nil, DECOR_ALL)
      a_button=FXButton.new(main, "&Quit!", nil, application, FXApp;;ID_QUIT)
      a_button.connect(SEL_COMMAND){
      p "Quit has been clicked!"
      application.exit
      }
      application.create()
      main.show(PLACEMENT_SCREEN)
      application.run()
      
      

      hello.jpg

      posted in Developers' Forum
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      wikii
    • RE: FxRuby and GUI's

      FxRuby is really cool to extend SU_Ruby!


      Run a fxRuby program in SU

      posted in Developers' Forum
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      wikii
    • RE: [Plugin] Remove Inner Faces
      
      module Wikii
      def Wikii.remove_inner_faces
        fs=[]
        Sketchup.active_model.selection.each{|x| 
        if x.typename=="Face"
          to_be_delete=true
          x.outer_loop.edges.each{|y|
          if  y.faces.length<=2      
            to_be_delete=nil
            break
            end
          }
          fs << x if to_be_delete
          end
          }
          Sketchup.active_model.start_operation "remove_inner_faces"
          fs.each{|x| x.erase!}
          puts fs.length.to_s+" faces removed !"
          Sketchup.active_model.commit_operation 
        end
        end
        #Wikii.remove_inner_faces
      
      
      posted in Plugins
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