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    Posts

    Recent Best Controversial
    • RE: Villa Savoye in winter - NPR

      @unknownuser said:

      Very quiteful! β˜€

      Here one of the first house of Le Corbusier! πŸ˜‰
      La Maison Blanche (in English πŸ˜‰ (White House)
      1912 / La Chaud de Fond / Swisserland

      Yeah, I know this one. I wonder which one is more tenant-friendly. πŸ˜‰

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: Learning V-ray for home remodeling

      Great - you definitely brought it to life! The lightning is fantastic.
      I wonder if this is a professional work or you are doing it for yourself?

      posted in Gallery
      unrealVizU
      unrealViz
    • Villa Savoye in winter - NPR

      Here is my recent NPR of one of the first modern houses - Villa Savoye by Le Corbusier.
      Made in: Sketchup + Kerkythea + Fotosketcher + Gimp.
      Tree silhouettes and sledge are taken from 3D Warehouse.


      SAVOYE_winter_small.jpg

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: Simple bathroom render

      OK, thanx - I've never played with panorama, but this way it sounds like something to try!

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: Simple bathroom render

      I was wondering where is coming from this light, delicate, reddish glow on the vase in the second plane, which a I like actually. I thought - wow, the guy is making a bathroom rendering and he even thought about making a light effects from the fire place in a room that isn't even visible!:D Panorama made it clear - I'd love to have such a bathroom by the way πŸ˜„. Nice work! I'll have to give Indigo a try - I only used it once a long ago. How long did it take to render panorama? I know it depends on gear, but I'm curious anyway. Again - nice job!

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR church

      Wow, this is some inspiring workflow! I liked the part about using the date and time to make soft shadows most - very creative.

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR house - Ashoka Canggu

      Hi, thanks - probably the screen makes a big difference - here, in my workplace it seems much more like you said, then in my home, where I created it. I guess I should calibrate all the screens I use πŸ˜„.
      However - that was my goal, to make it look like a sunny day, where everything melts a bit in sunlight πŸ˜„. I'm sure it could be done better, so any tips are most welcome!
      Mike

      posted in Gallery
      unrealVizU
      unrealViz
    • NPR house - Ashoka Canggu

      Another NPR rendering - again SU+KT+GIMP. And some Fotosketcher. This one helped me a lot with developing a post-process workflow in GIMP, so that I can use it as a base for future works.


      Ashoka Canggu

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR church

      Yeah, thanks cotty. I've got a question to it - what is the advantage of using a plane with sky mapped on it instead of just a background sky? I can think of maybe a bit more control over it, but any other?

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR church

      O yes, all thumbs up! I'm adding myself to the workflow question. It would be nice if we would always share some general workflow info, like software used. Except sketchup of course πŸ˜„. I wonder if some of you guys use tablets for post production for example?

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR Bridge in sunlight

      The lightning is beautiful! It looks like some bloody Monet or something! πŸ˜„ Great! Can you write some more about post production?

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: Train Station Animation

      Hi, nicely done. What I like are those hand-held shots. They give it a doze of a tension and drama πŸ˜„. But I would like to draw your attention to those fast shots at the beginning. They seem just a bit to fast, to chopped. Like chase scene in the accelerated movie from the old times, if you know what I mean!:D

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: Element house by Sami Rintala - NPR

      Thanks! After you guys drew my attention to that rickety tree - it now annoys me to a bit! πŸ˜„ Now I recall, that I made it inspired by a photo, which had a completely different look, and it was framed from a different angle but it had a tree crossing the first plan. That's how the twig got there πŸ˜„. I think that I'll leave it there, I got used to it, but it is a bit annoying!

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR Apartment a Remake

      Yes! Thanks! Bookmarked and added to the shopping list!

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: Quick NPR Church Additions

      Hi! Nice work! And a lot of work too! I'm quite new here, but I would like to add some tips: be careful with colours. This is always something to remember about in my opinion - no matter if you are doing NPR or photo-real. It's good to have some general colours plan for your renderings. And just to add to allanx tips on reflections and highlights - there is a great place for tutorials called http://www.sketchupartists.org, which is probably known by most of you, but it's worth mentioning nevertheless πŸ˜„.

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: NPR Apartment a Remake

      Great work of course! Love it as usual! I tried to find an ebook on aoc4.blogpost.com, but can't. Where can I find it?

      posted in Gallery
      unrealVizU
      unrealViz
    • RE: What's your beginners tip?

      There are some repetitive tasks - in modelling, texturing, rendering nearly in every phase. I always try to make notes of them - they are like algorithms. They've got to main tasks - to remind you those repetitive jobs and not have to invent the wheel from scratch and to help you in improving those jobs. From one time to the next of using such an algorithm you will try to make it better, simpler, or more effective. Every time you find a good improvement idea - change the algorithm note. That'll make your progress keep a good direction. It's nice to use some notes tools for it, like evernote or springpad. Which would be my next advice πŸ˜„. To use a useful tools!

      posted in Newbie Forum
      unrealVizU
      unrealViz
    • RE: Element house by Sami Rintala - NPR

      Wow, thanks everyone - this is SOME welcome I got from you!
      allanx - nice to hear from you - I'm following your great works for some time already and well, it's just nice to hear some appreciation from you. Hope to hear some nice constructive critic as well. ;D I'll probably give you plenty of occasions for that πŸ˜„.
      wtrouser - hehe, the damn tree took me a while to place it there. I just felt, that some first plan tree would be nice. So I tried - tilted left, tilted right, straight, more branches, less branches, hell... Eventually left it like that πŸ˜„.
      novena - thanks, the architecture sure is nice and simple - you probable know Sami Rintala, but if not - I strongly recommend. It's quite interesting to trace his architectural path.

      posted in Gallery
      unrealVizU
      unrealViz
    • Element house by Sami Rintala - NPR

      Hi, this is my first post here, so hi everyone! To introduce myself quickly - I'm trying to build and develop my skills in NPR. So probably I couldn't find a batter place, as what some guys are showing here is just amazing! So here it is, my most recent work - Element house by architect Sami Rintala:


      Element House in autumn NPR. Ske3tchUp + Kerkythea + Gimp

      posted in Gallery
      unrealVizU
      unrealViz
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