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    • RE: Aircraft W.I.Ps

      Hi numbthumb,

      Probably the paint scheme would be something like this:

      http://ipms-stlouis.org/images/Tempest (Gateway).jpg

      ultimatez

      posted in Gallery
      U
      Ultimatez 32
    • RE: Aircraft W.I.Ps

      Hi numbthumb,

      no, I'm not planning to get rich, scratch that post. Actually I think that I have no absolute reason why I model them low poly. Also, I'm probably wrong about that whole low poly thing too; I don't check out those websites too often. I'll probably make a new plane with more polys soon, but then again I can't stand the sight of that black gooeyness, so I'll make one with no more than 20.000 polys. Ok then, that's my limit.

      ultimatez

      posted in Gallery
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      Ultimatez 32
    • RE: Aircraft W.I.Ps

      Thanks for the comments guys!
      Numbthumb, I keep them low-poly as I plan to sell them someday and currently all the planes I know in the market except in formfonts are high poly. Also, high poly destroys my laptop πŸ˜‰
      Anyways, just to let you know, all the planes I've made so far are all under 5000 polys; actually my highest poly plane is about 3600 polys.

      ultimatez

      posted in Gallery
      U
      Ultimatez 32
    • RE: A Fun Little Game, Continued...

      Granted, your the person in your avatar

      I wish I could model a single aircraft in sketchup in one hour

      posted in Corner Bar
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      Ultimatez 32
    • RE: Aircraft W.I.Ps

      Thanks for the link numbthumb! Anyways, a tiny update, added the cockpit and fixed that cockpit hump.

      4.png
      ultimatez

      posted in Gallery
      U
      Ultimatez 32
    • RE: Aircraft W.I.Ps

      Hi Fritz,

      No, there won't be any more polys in the main fuselage body, as I would like to keep my planes low-poly. I got those cross-sections from colacola, Just click those airplane renders and there's a download link below giving the blues and cross-sections. As for your first plane, I would recommend the spitfire, not really hard, yet not really easy too. (Sorry, don't have cross sections for that). Anyhow, here's the basic wing shape completed.

      3.png
      ultimatez

      posted in Gallery
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      Ultimatez 32
    • Aircraft W.I.Ps

      Well here's another airplane I'm working on, the hawker tempest. The shape's difficult but good thing is I have the cross sections so it becomes easier to model the shape. Here's where I am so far.
      1.png
      2.png

      posted in Gallery
      U
      Ultimatez 32
    • RE: New to sketchup. Help adding logo to boat hull

      @niko said:

      because I have 7 pro..

      Haha I use 7 pro there too! As for your problem there, it looks like the lighting's wrong.
      I don't really know, as I don't use that software.

      posted in Newbie Forum
      U
      Ultimatez 32
    • RE: New to sketchup. Help adding logo to boat hull

      Alright here's the video as promised.
      [flash=800,450:yvu5suo0]http://vimeo.com/moogaloop.swf?clip_id=10321666[/flash:yvu5suo0]

      posted in Newbie Forum
      U
      Ultimatez 32
    • RE: New to sketchup. Help adding logo to boat hull

      Hi Niko,

      After you delete the excess, you are left with a sort of frame right?
      If so, select the frame, then go to Edit-Cut. After that double click
      Hull and then go to Edit-Paste in Place. If you still don't
      Understand this, I'll make a video showing this process in a
      Few hours. Currently I'm quite busy so I can't make the video
      Right now.

      Ultimatez

      posted in Newbie Forum
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      Ultimatez 32
    • RE: Messerschmitt WIP

      A small update:
      seven.png
      ultimatez

      posted in Gallery
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      Ultimatez 32
    • Messerschmitt WIP

      Well, currently I've been working on another aircraft, the messerschmitt bf 108 taifun. Progress so far:
      one.png
      two.png
      three.png
      four.png
      five.png
      six.png
      ultimatez

      posted in Gallery
      U
      Ultimatez 32
    • RE: New to sketchup. Help adding logo to boat hull

      Niko, just click the attachment. OR, try this link:
      http://forums.sketchucation.com/download/file.php?id=45107

      posted in Newbie Forum
      U
      Ultimatez 32
    • RE: New to sketchup. Help adding logo to boat hull

      Hi Niko,

      Here's a tut, if what I'm thinking is the same as what you want. Hope it helps.
      Tutorial projecting a material into a curved shape.skp

      ultimatez

      posted in Newbie Forum
      U
      Ultimatez 32
    • RE: AERO-SPACE DRAWING

      Hi dolf,

      great stuff so far! I've also been modeling aircraft for a while now, here's a thread I posted a while back with some of my airplanes: http://forums.sketchucation.com/viewtopic.php?f=81&t=26709

      ultimatez

      posted in Gallery
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      Ultimatez 32
    • RE: RAILWAY DRAWING

      nice updates! what's the poly count so far?
      I'd like to render it too (ultimatez.n.s at gmail.com)

      posted in Gallery
      U
      Ultimatez 32
    • RE: Tube that gets wider. How to do this

      no need for plugins... πŸ˜„
      Tutorial creating a wider curve.skp

      posted in Newbie Forum
      U
      Ultimatez 32
    • RE: Planes and NPRs

      Hi TBG,
      Here are the steps for creating the sketchy images:

      1. Build your model
        ad1_navyplane_1916_one.png
      2. Render your model, use the render engine of your choice, although make sure that you render it unbiased, and around 10-15 passes.
        ad1_navyplane.png
      3. Export a 2d linework image of your model (Hidden line, no shadows)
        ad1_navyplane_1916.png
      4. Open an image editor of your choice, and then open both images
      5. Paste the linework image into the render image, and then merge the two layers.
      6. Go to Filter -> Blur -> Gaussian Blur and then add a slight blur about 0.4 - 0.6. (I use PS)
      7. Done!
        ad1_navyplane_final_1916.png πŸ€“
      posted in Gallery
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      Ultimatez 32
    • Planes and NPRs

      Well, currently I've been working on a few planes and also a few NPR renders using twilight and PS.

      A.D 1 Navyplane 1916
      Edges = 7513
      Faces = 3893
      ad1_navyplane_1916.png
      ad1_navyplane_final_1916.png

      Grumman XF5F Skyrocket
      Edges = 4901
      Faces = 2241
      grumman_xf5f_skyrocket.png
      grumman_xf5f_skyrocket_final_one.png
      grumman_xf5f_skyrocket_final_two.png

      Cessna 172 Skyhawk
      Edges = 3452
      Faces = 1766
      cessna_172_skyhawk.png
      cessna_172_skyhawk_final.png

      Supermarine 224
      Edges = 5369
      Faces = 2718
      supermarine_224.png
      supermarine_224_final.png

      ultimatez

      posted in Gallery
      U
      Ultimatez 32
    • RE: The "Duh!" thread (aka the Doh! thread)

      My Duh! of today...

      I just noticed you can use 'paste in place' for moving ungrouped geometry inside an already grouped geometry. It helps a lot when you are outlining something in a blueprint and then paste in place in a group, like a plane's wing for intersection.

      ultimatez

      posted in SketchUp Discussions
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      Ultimatez 32
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