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    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here
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    • RE: Failure to save file error

      @atrodler said:

      Did you ever find a fix for this? I've been going through the same thing, following your (and some others) threads here and on reddit. Extremely frustrating bug. I'm getting the exact same results as you. Currently having to export textures in .dae format anytime I need to edit one. Then re-import, resize, replace, purge old, etc etc etc.

      posted in SketchUp Discussions
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      turnerartla
    • RE: Texture optimization in 2016

      I guess I'll keep updating this even though my replies aren't showing up...

      Goldilocks is very cool for determining which textures need love. Should be adopted by SketchUp as a standard tool, brilliant idea from whoever developed it.

      Unfortunately, giving those textures love is proving to be extremely convoluted.

      Can't get "Texture Resizer" to work. Even with a working copy of ImageMagick, it's a dead end.

      Also, SketchUp's "edit texture in external image editor" function is broken for a lot of SU2015 users, myself included. Followed that rabbit hole for a couple hours and gave up. Other users with the same issue never posted solutions. Now I have to export .dae with texture folder, find the offending texture, edit in Photoshop, reimport the texture after deleting the old one and purging, resize and place the texture everywhere it occurs in the model... it's a 45 minute operation in some cases, and when I'm done I still have to check Goldilocks to see how well I did, and perhaps go through it again.

      I guess I was expecting more after being away for a few years. Getting textures to play nice with SketchUp shouldn't be so difficult.

      posted in SketchUp Discussions
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      turnerartla
    • RE: Texture optimization in 2016

      I am also giving Goldilocks a try...

      posted in SketchUp Discussions
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      turnerartla
    • Texture optimization in 2016

      I haven't used SketchUp in several years, but it's surged in popularity in my industry so I'm back at it. I like to use textures on almost every surface, makes post in photoshop go much quicker. Of course once I start adding textures in SU, I'm waiting 20 seconds to switch tools and can no longer edit materials in real time. Using imported textures has always been a performance bottleneck for me.

      Pre-planning texture size has always eluded me as a concept. I typically don't know how small I can get away with until I've seen the Imagination Viz preview, seems inefficient to keep resizing and reimporting the texture until I find the sweet spot.

      I've been reading some old threads, most from 2011 or older on this "issue" (I'm sure the issue is my own workflow).

      So what is the 2016 method for dealing with textures efficiently? I see a plugin called "Texture Resizer" that got some traction several years ago. Seems promising, but want to make sure I'm using the best method available today.

      I'm hoping someone will tell me that I can now resample by pixel/inch, resize, trim textures to object shape within SketchUp natively, and that I've just missed the feature. That would be great.

      posted in SketchUp Discussions sketchup
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      turnerartla
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