Texture optimization in 2016
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I haven't used SketchUp in several years, but it's surged in popularity in my industry so I'm back at it. I like to use textures on almost every surface, makes post in photoshop go much quicker. Of course once I start adding textures in SU, I'm waiting 20 seconds to switch tools and can no longer edit materials in real time. Using imported textures has always been a performance bottleneck for me.
Pre-planning texture size has always eluded me as a concept. I typically don't know how small I can get away with until I've seen the Imagination Viz preview, seems inefficient to keep resizing and reimporting the texture until I find the sweet spot.
I've been reading some old threads, most from 2011 or older on this "issue" (I'm sure the issue is my own workflow).
So what is the 2016 method for dealing with textures efficiently? I see a plugin called "Texture Resizer" that got some traction several years ago. Seems promising, but want to make sure I'm using the best method available today.
I'm hoping someone will tell me that I can now resample by pixel/inch, resize, trim textures to object shape within SketchUp natively, and that I've just missed the feature. That would be great.
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I am also giving Goldilocks a try...
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I guess I'll keep updating this even though my replies aren't showing up...
Goldilocks is very cool for determining which textures need love. Should be adopted by SketchUp as a standard tool, brilliant idea from whoever developed it.
Unfortunately, giving those textures love is proving to be extremely convoluted.
Can't get "Texture Resizer" to work. Even with a working copy of ImageMagick, it's a dead end.
Also, SketchUp's "edit texture in external image editor" function is broken for a lot of SU2015 users, myself included. Followed that rabbit hole for a couple hours and gave up. Other users with the same issue never posted solutions. Now I have to export .dae with texture folder, find the offending texture, edit in Photoshop, reimport the texture after deleting the old one and purging, resize and place the texture everywhere it occurs in the model... it's a 45 minute operation in some cases, and when I'm done I still have to check Goldilocks to see how well I did, and perhaps go through it again.
I guess I was expecting more after being away for a few years. Getting textures to play nice with SketchUp shouldn't be so difficult.
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The standard instal of 'Texture Resizer' on a mac uses sips, so it doesn't even call ImageMagick...
and it can use Goldilocks automatically...
if you had posted on that thread, others who have posted there will get emails and may be able to help...
post there and see who responds...
AS for editing materials from within SU, I and others have made a few post of how to get that working again...
john
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