funny
Posts
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RE: DWanimations exterior project in progres C&C welcome
Hi Dirk, it's a really well done work, I'm curious about your workflow, what's done in SU and what with rendering engine or postpro etc.
I could make just a comment, if the final use is the building's presentation perhaps environment, flares and blur effects divert attention from the subject.
Cheers
Luca -
Tridem's WIP with SU and Kerkythea
an interior scene, the model is from SU warehouse, made by Surya Murali (she shared a lot of nice interiors!). just some adjustement to materials and rendered with KT, MLT+BPT method 130 passes.
C&C welcome -
Petition to stop software patents in Europe
Just read it, it's a really bad news for all europeans who works in IT.
If you agree with me please share it -
RE: The next Avatar
I think if I saw this in 3D coming out from the screen I could drop dead
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RE: Living room for presentation
Hi, delineator
nice work, I like it although has too dark tones for my taste. in terms of improvement I think it needs some smoothed edges expecially in the sofa and also a noise reduction eg with neatimage.
..and of course.. great movie -
RE: A Classical Guitar
nice one, Dale! it deserves some improvements, starting from a better lighting and higher render settings. A guitar you can show to guitarists is a difficult modeling work and I see you've done very well but a closer view (or a higher size) is needed to appreciate the details. looking forward next updates
Luca -
RE: Which render engine can render 360degree panorama?
Kerkythea can do, setting camera projecton to 'speherical'. other engines I don't know...
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RE: Somewhere... something...
very strict comment rick
okay I'll reveal the truth : the palms are plastic shilouettes so they can stand up on every terrain
As I wrote, the model is not mine, but I've to admit that I didn't noticed those oddities, the scene seemed charming and all details went overlooked -
RE: Somewhere... something...
@dspace said:
You kidding me
It won't be translated I suppose.online translators failed , someone of good will could do it for me
thanks to Scott and Majid, in fact I didn't manage the materials so much, so I was surprised myself that somehow it looks so good. yours it's more accurated, but I still haven't found a good sea material that provides also blueish depth color without fake surfaces like mine, I believe it's surely possible but expensive in terms of rendering time...
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RE: Somewhere... something...
@kxi system said:
OMG WTF?!?!
WHY IS IT ON WATER???
[mind not co-operating with eyes atm]
sorry, really I've not understood a word -
RE: Somewhere... something...
@unknownuser said:
I can almost see the Barracuda in the water..
Good idea Eric, next time ... why not?
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RE: My first building
hi dirt, rendering buildings (and generally exteriors) can easily give you some satisfaction with kerkythea, since you'll get good results without spending much time... but absolutely put a railing on that stair
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RE: Somewhere... something...
thank you both, indeed the subject could be funny for a 'render this', but this model needs a few improvements to be ready also for closer shots.
@dspace: if you knew how this water is a bad material... -
Somewhere... something...
as today is very cold here, I just played with this quick scene
I know, there a lot of issues... anyway crits are welcome
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RE: First Start : My Bedroom Wall
this last one has a lighting that doesn't convice me, in terms of realism, it's like the objects were matched... btw say your sister beware of that lamp! it's just at head highness
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RE: Re: Some Funny Pics.
not here too, please Kim , these days 90% post on facebook in italy talk about that.
anyhow this one is too funny, great Chuck. -
RE: First Start : My Bedroom Wall
@dspace said:
would love to have those jade mats.
truely? i was sure there were one into the translucent material pack, but is called gum... perhaps for a cheap figurine it's good enough
P.S. better those pictures than warhol