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    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      Ah, thanks for the quick reply Fredo, I look forward to it.

      By the way, any plans for integration with other rendering engines? Specifically, does animator work with rendering software that uses Sketchup's Scenes functionality to work, for example Kerkythea? I dont see any way in animator to turn the animation into scenes in sketchup (admittedly, thatd be a lot of scenes), so I'm assuming it's not very practical.

      posted in Animator Beta
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    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      @fredo6

      Hi, I've been testing Animator, and for a long time I got nowhere; cameras didn't seem to move, nothing faded in or out, etc. I think I've finally got an animation working (at least partially built), but I noticed that I had to set a lot more options, which I hadn't previously because I didn't know they existed. As it is now, Animator 1.3 works for me, in the sense that I can animate my model to move as I wanted, but it is very clunky because I am clicking invisible buttons and relying on hovering the mouse to find where the options are.

      For example, I figured out how to set Fade Out on cameras, such as InOutPolynomial, by clicking in what appeared to be empty space. It appears that the options (Linear, Sine, Exponential and In/Out/InOut variations thereof) do exist, just the menu isn't visible. I can navigate to the options by hovering the mouse and hoping the hint text shows up (either the yellow box next to the cursor, or in the bottom left of my Sketchup window).

      Animator Invisible Menu X.png

      Equivalently, the camera path options also do not appear; I had set camera Fade Out to InOutPolynomial[2.0], only for the animation to freeze at the end of the duration of a camera (for example, playing the animation would get to "-------->1.0s/20s", and then do nothing. No popup, no crash, no freeze. I can click anywhere to stop the animation and the editing mode works fine from there. It appears that once I select any of the Camera Path options (Bezier/Circular/Linear), then the animation plays fine with all camera movement intact. As you can see below, the options for camera paths are not visible, though can be clicked. My guess is that when a new camera is added, and Fade Out set, there is no 'default' option as to bezier/circular/linear, so the animation just stopped playing once it got to the fade out, but I'm not entirely sure if that's the case.

      Animator Invisible Camera Path Menu X.png

      Finally, there are a lot of options that disappear for me. Buttons show up when a camera is added, but once clicked, disappear. Some of them return to being visible when clicked again (such as Fade Out's On/Off toggle which is visible when Off but disappears when On), others disappear permanently. Not sure why on this one, but the behaviour is consistent on my end (i.e. buttons that disappear always disappear, Fade Out always is visible only when off, at least during my testing).

      Animator Invisible Buttons X.png

      I'm running Sketchup 8 Free, Windows 8 (old versions...sorry...) with Animator 1.3a and LibFredo 7.3a. Sorry to have to point out so many issues, I hope on the bright side at least this can confirm for you that Animator is indeed functional on Windows 8 with Sketchup 8 Free (I can create an animation and export image sequence), just a few visibility glitches here and there. Thanks again for the plugin. πŸ˜„

      EDIT: Forgot to mention, Animator was installed by downloading the (.rbz) from SketchUcation, then via [Window->Preferences->Extensions->Install Extension] in Sketchup.

      posted in Animator Beta
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    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      @fredo6

      I'm not sure if LibFredo6 v7.2d and FredoTools were aimed at just @topbobster or not, but I tried them anyway, reasoning that I could revert to my older versions if required. I'm not sure what's been changed in v7.2d, but I can confirm that it installs and functions for me on (Win8, 64 Bit, SU8Free). A few messages popped up from Curviloft/RoundCorner/FredoScale, but once those plugins were updated to their latest versions, the plugins all worked fine, no error messages popping up. The auto-update functionality still means an error message pops up saying that a script has failed (has been that way for me since v4.7a, so this is probably just me). Not a huge issue, reinstalling manually worked fine. Just an interesting quirk. I've yet to test on Win10.

      Regardless, thanks for the quick updates, so glad it's working now. Whatever black magic was used, was definitely worth it. πŸ˜‰

      posted in Plugins
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      Treadshot A1
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      @fredo6

      Thanks for the quick reply, and the alternative file. I've tested the new file on the same machine (Win 8, 64 Bit, SU8Free) as before, unfortunately it's not working.

      footprint.PNG
      msg.PNG

      That said, it did improve somewhat. Previously, once I removed the old LibFredo6, none of the Fredo plugins worked. This time, the error message on startup mentioned "traductor" (either traductor.rb, or "uninitialised constant traductor" or variations thereof). I found a "traductor.rb" in my plugins, which was NOT put there by LibFredo6 v7.2, instead traductor.rb was there from the old v4.7 installation of LibFredo6. I don't know what traductor.rb does, but I tried deleting it, which had the side effect of making Joint Push Pull's toolbar show up again (sloppily highlighted below). I'm not sure why JointPushPull showed up but none of your other plugins did.

      jpp_valid.PNG

      Side note: I tested the new encrypted version of LibFredo6 v7.2 on a different machine (Win10, 64Bit, SU8Free), with a fresh install of Win10 and SU8 (so no Plugins other than LibFredo6 v7.2 and whatever example/default plugins that come with SU8). Error Message shows Traductor as an uninitialised constant (I do NOT have the "traductor.rb" file on this machine, that the first machine had), and there is no LibFredo6 Settings option in the Tools nor Window menu in Sketchup.

      msgWin10.PNG
      footprintWin10.PNG

      Hope this information is in some way helpful. Thanks again. πŸ˜„

      posted in Plugins
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      Treadshot A1
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      Hi fredo6,

      I'm getting the same error message from v7.2 regarding its corresponding folder.
      msg.PNG

      The folder appears to be there (the .rbz was installed through Sketchup's Extension Manager).
      footprint.PNG

      I see other users found workarounds through using 2014 or newer versions of Sketchup (apparently to bypass Ruby issues with accents); is this confirmed necessary? I'm running Sketchup 8 Free, on a Windows 8 machine (upgrading to a newer Sketchup is extremely undesirable), which previously was running LibFredo6 v4.7a (very very old version, I'm aware) with FredoScale/RoundCorner successfully. I've checked the file path to my Sketchup Plugins folder; no accented characters as far as I can tell. Is there a way to make this version of the library work on SU8, especially so I can test Animator's beta release?

      Thanks for all the great plugins. πŸ˜„

      posted in Plugins
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