Thanks Dave R
Posts
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Surface/face problem after intersect
Hello to all.
I need to cut a hole into a cylinder.
But when I did it my cylinder surface is ragged.
How to fix that problem? Is it a problem with geometry?Do you have any idea?
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RE: Bend modifier
I know how to make this 3d model but I don't know how to make the curved texture.
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RE: Bend modifier
Yes I have it - but I still don't know how to make the curved bricks
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Bend modifier
Hello
I am trying to make something like this with the curve texture? What plugin should I use?I am looking for a something like SHAPE BENDER but to work on the textures.
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RE: From evermotion to sketchup
Ok Thanks
I used this plugin and exported 3d model.
When I open exported model it doesn't show all materials. Why?I think the best and the fastest solution for the high poly models is using the proxy.
But proxy doesn't have vray materialsOne more time - I want to import 3d model from 3ds max to sketchup with all vray materials with all maps like bump, opacity, diffuse etc. (from vray for 3ds max). Is it possible?
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RE: From evermotion to sketchup
I tried to export simple teapot with 4 segments from max to sketchup as a OBJ format.
But when I imported the OBJ file the teapot has a missing faces. -
RE: From evermotion to sketchup
I have a Sketchup 2015 Pro 62 bit version and there is no possibility to import OBJ
Also I can't export in .3ds because model has too many faces.
Is there any other solution?I've tried to import model as a vray proxy - everything is ok but sketchup miss materials
Also I tried to use collada format - but I have message in sketchup: "import filed"
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From evermotion to sketchup
Hello there.
I am new in hereDoes anyone know how can I import models prepared by evermotion team to sketchup with all textures?
Is there any possibility?
Also is there any plugin for sketchup like multiscatter or forestpro (3ds max)?Regards
Bart