You simply continue around painting the faces around with the same material. I used the material-browser's eyedropper tool to sample it from the end face [I copied it once off to one side to see better what I was doing]. I know it probably needs adjusting beforehand but it is only a demo ! You can adjust the position of a material using the right-click context-menu Texture tools - e.g. to position the texture. There are several scripts available to 'nudge' textures around - but learn the basics first... If you have one face with the material positioned just as you want then you can use the eyedropper to sample that and when you paint other faces it will be replicated with whatever adjustments it has [e.g. positioning] A couple of tips: Don't paint the block 'black' before applying the textures, it only serves to make it hard to see what you are doing ! There are many unneeded coplanar edges [diagonals etc] on the roof plane etc that can be erased using the Eraser tool, OR by using one of the several Erase/Delete-Coplanar edges scripts available... [image: 6vAf_Capture.PNG] FirstSketch.skp