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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin] FloorGenerator ( Updated 6-Apr-2017)

      great plugin! super work and thanks for sharing it!
      keep up the wonderful work!

      posted in Plugins
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    • RE: Place stones - searching for a plugin

      thanks for the help!
      i thought about building it with the oob-su http://oob-su.com/ but it can not build round things, or with jolrans Hatchfaces plugin 1.8. i will look into the texture way of doing it, but dont know if its working out, because i cant edit it flexibel enough.

      posted in Newbie Forum
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    • Place stones - searching for a plugin

      Hello,

      is there a plugin that can help me to build up following image?
      regards

      http://i.imgur.com/1UfujnR.png

      posted in Newbie Forum sketchup
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    • RE: [Plugin] Chronolux for Sketchup

      ☀ thanks kirill 👍
      ☀

      posted in Plugins
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    • RE: [Req] Sketchup to Minecraft

      hello,
      both sites explain it.

      http://www.patrickmin.com/minecraft/
      and
      http://www.minecraftforum.net/viewtopic.php?f=3&t=55910&p=1232529#p1232529

      posted in Plugins
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    • RE: Connecting SketchUp to Pachube v0.2

      thanks jim

      posted in Plugins
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    • RE: Connecting SketchUp to Pachube v0.2

      hello,

      first of all some grafics in the pop up window e.g. activate enviroment are not displayed but they are all in the images folder but not with absoulte path in the html file. After i wirte the code in the ruby console: load 'pachube2sketchup/start.rb' following text will displayed there:

      @unknownuser said:

      true

      Reading Pachube Environment...
      Active Environment is: 1
      It Contains 8 Pachube Enabled Components

      Object 0:
      Type: static
      Connected to Pachube Feed: 1908, Stream Number: 0

      Object 1:
      Type: scaler
      Connected to Pachube Feed: 1908, Stream Number: 2

      Object 2:
      Type: scaler
      Connected to Pachube Feed: 1908, Stream Number: 3

      Object 3:
      Type: scaler
      Connected to Pachube Feed: 1908, Stream Number: 0

      Object 4:
      Type: scaler
      Connected to Pachube Feed: 1908, Stream Number: 6

      Object 5:
      Type: static
      Connected to Pachube Feed: 0, Stream Number: 0

      Object 6:
      Type: static
      Connected to Pachube Feed: 0, Stream Number: 0

      Object 7:
      Type: static
      Connected to Pachube Feed: 0, Stream Number: 0


      Matching Entities...
      Logo Detected
      PachubeLogo ...Match Found
      pObj1#1 ...Match Found
      pObj2#1 ...Match Found
      pObj3#1 ...Match Found
      pObj4 ...Match Found
      pObj5 ...Match Found
      pObj6 ...Match Found
      pObj7 ...Match Found

      Loading Object 1 Data...

      everything looks fine. but i thing the loggin makes some problems? i dont know.
      also a javascript error window popup is coming up which says:

      @unknownuser said:

      line 129
      sign 9
      error 'pJ.datastreams[....]value.min_value' is zero or no object.
      code 0
      URL file//C:..\p2s.html

      thanks for looking into. maybe its developed only for mac users in mind 😉

      posted in Plugins
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    • Connecting SketchUp to Pachube v0.2

      i have problems using this plugin:
      http://community.pachube.com/sketchup

      @unknownuser said:

      With this tool, you are able to import both realtime and historic Pachube data (i.e. sensor and environment data) into popular 3D CAD package Google SketchUp. The incoming data can be used to generate or modulate a 3D model of a building or environment, and enables sophisticated design-decisions that are based on actual (and not simulated) sensor and environment data. Possible uses include designing interactive façades, undertaking post-occupancy evaluation (which is where you evaluate how well the design performs) and sensor-based form generation.
      Here's a video introduction – it's very basic, but shows how incoming Pachube data can modulate 3D elements (in this case just blocks) inside SketchUp:

      If anyone can help, my system is on windows xp with latest sektchup, the pictures of the popup screen are not there, and the connection to the feed is not connecting. I now that this is a problem for the pachube team but maybe someone is using this too and may have a look into the ruby code.

      posted in Plugins
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    • RE: Ruby Sketchup Scriting - Help required! Losing hair!

      any news here?

      posted in Developers' Forum
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    • RE: [Plugin] TrueTangents v3.0

      hey jeff, thanks for adding more videos. are you having custom toolbars for every project? 😉
      i love your work style and i must say again a big thanks to all ruby coders for making such things possible.

      posted in Plugins
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      toto ete
    • RE: [Plugin] TrueTangents v3.0

      thank u for this great plugin TIG!

      Hey jeff how do you make the pool? the video end to soon.

      posted in Plugins
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      toto ete
    • Orge mesh

      Hello,

      iam very interessed in developing things for the opensim 3d cosmos:
      http://opensimulator.org/wiki/Main_Page

      if found a plugin that exports orge meshes:
      http://www.di.unito.it/~nunnarif/sketchup_ogre_export/

      i think the .RB files need some config but iam not able to export an orge mesh.

      this models can be imported into the 3d world by this viewer:
      http://www.realxtend.org/

      It requires the RexMeshTool.

      but cant get it to work, maybe somebody can help.

      greetings

      posted in Developers' Forum
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