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    tomer1981

    @tomer1981

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    Latest posts made by tomer1981

    • RE: [problem] slider moving from fast to slow

      hey hpnisse.

      tried that, with all kinds of different combinations. it help a bit when it concerns small distances of movement, but when you go large, it still behaves very violently...

      if only i could transform the stable rotary movement of the "motor" to a linear movement, without getting caught up with gears...

      posted in SketchyPhysics
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      tomer1981
    • [problem] slider moving from fast to slow

      hey.

      you must have noticed this phenomenon. when i configure a slider like this:

      getVar('something')
      

      it automatically gets a value of "0" (zero). during the simulation, when it gets a different value by:

      setVar('something',1)
      

      it reacts violently to that, and moves very fast at first, and by the time it reaches the end of it's path, it slows down. the thing that bothers me most, is the fast acceleration, since if you hold a box, for example, with a claw, or something, then the fast acceleration causes the box to fall.

      is there a way of making slider move in a constant speed? or at least, reduce the acceleration at the beginning and the deceleration at the end, without losing the overall speed of movement?

      posted in SketchyPhysics
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      tomer1981
    • RE: Rendering workshop - Whisky Glass

      Hey guys.

      For those of you who don't remember - I was the one who modeled the whiskey glass & ice cubes, and I'm quite honored that you all use it for your renders.

      I'm not quite familiar with the rendering program/plugin you're using, but in the I rendered it with FryRender (found at: http://www.randomcontrol.com/). I saw you were discussing the lighting methods for the rendering, and I must tell you (what you probably already know) - LIGHTING IS EVERYTHING. In my render I didn't use any light fixtures. Instead, I used an HDRI, for IBL (Image based lighting). Meaning - a 32 bit image (.hdr format), which is "wrapped" around an imaginary sphere around the model, and is applying light to the entire model. This method is extremely efficient, and gives awesome results, in less time.

      About the materials - Fryrender uses it's own materials, and it doesn't rely on the ones from sketchup. So, it doesn't matter what material you specify in sketchup (color, transparency, etc.) - the one you pick in Fryrender can be different.

      I don't know your rendering program, and I don't know if it supports IBL, but from what I see - it gives pretty nice renderings.

      You can check out more renderings i did with fryrender, and observe the lighting methods:
      http://www.flickr.com/photos/41836385@N07/sets/72157622515799491/

      posted in SketchUp Discussions
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      tomer1981