@carto said:
Hello titusc, I'm by no means the expert on these forums but right away I would say your lighting is a problem. It appears as your scene is lit with only the sky. Keep in mind rendering is just like photography, without good lighting you will not have a good image. Search online for studio lighting setup and IBL lighting (HDRI). In addition your materials, surroundings and camera settings will also have a significant impact. Checkout the link below from ChaosGroupTV, it contains a great assortment of videos to walk you through the basics. Cheers.
Hi Carto thanks for the pointers. I'll check out the link later on.
- I actually looked at the IBL Lighting technique but I have understood it as a way of providing background scene based on real image. This actually is beneficial to make the scene looks more real with real clouds in the sky or grass on the ground as an example. However I thought that's where the benefits stop, and the actual light coming from IBL shall be the same as if I'm not using IBL. I guess you are suggesting that this is not the case? But how can any one do photo realistic render before IBL is available?
- For studio lighting are you referring to IES?
- In my model I actually am modelling cove lighting all around by using the VRay's Panel Light. I thought this would give quite a bit of light and should be sufficient to lit the scene. Are we saying despite this is the case just because the way it renders it still needs IBL in addition to having properly lit internal lighting sources?
@unknownuser said:
Bevel your geometry, apply texture maps (diffuse, bump, and if need be, spec maps), set up your lighting in a realistic manner, and if your materials are reflective, make sure there's stuff in your model to be reflected (be it actual geometry or an image mapped to a plane).
Stinkie also thanks for the comment but ...
- Can you elaborate what you meant by "bevel your geometry"?
- For the materials I used VRay material, clicked on the "M" button on the Diffuse layer, and selected the texture option. That's how I created the marble floor and wood pattern for the cabinet. Are you saying this is not enough and we need to use a photo to apply texture instead?
- What are "spec maps"?
- "set up your lighting in a realistic manner"
I can totally use some pointers on exactly what I need to do here. - "make sure there's stuff in your model to be reflected"
Um ... I actually wanted the cabinet, walls, ceiling all using a matt paint color. The only place where there can be reflection is the marble floor. Are we saying for rendering in order to make things photo realistic, even matt surfaces need to use some gloss by adding a reflection layer?
Thanks!