I gave it a try, it's a typical stiff and edgy AutoDesk application and not so nice flowing as Sketchup. They may have some nice features, but it's 2.5 D working on planes. I still prefer Sketchup spiced up with Some really good plug - ins.
My first impression was that like in other AutoDesk applications you have to focus on how to do it rather then just let the creative energy flow.
Latest posts made by Taylor64
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RE: Autodesk 123D
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RE: Adding objects into a group/component
@croviax said:
Hahah, didn't know the 'Paste in Place' command exist..
Thanks a lot
This may be a helpful hint, you can customize your shortcuts on your keyboard, by going to window/preferences then pick short cuts from the menu and set your "paste in place" command to e.g.: "Ctrl-shift-v". I don't know why this isn't in the default settings???
Also use the common shortcuts such as Ctrl-C for copy and Ctrl-v for paste. I can't remember if sketchup does the Ctrl-d for duplicate.make any sense?
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RE: PlayTime_02: Gothic Panel
Hi Simon,
Thank you for making this incredible tutorial, on a very interesting topic.
I did try to do some Gothic windows in the past using Sketchup only to find that the circles are either not-precise or the resulting geometry will create to many faces.
So I resorted to drawing these in AutoCAD and then when I had the intersecting points brought the whole geometry back into Sketchup.Your work is impressive and you seem to have found a way to work around the circle resolution issue in Sketchup.
I'd love to view your tutorials and learn how you did what you did but some links are broken and I don't want to sign up to photo-bucket. Any ideas?
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RE: SketchUp-LightUp-Unity first try
@pixero said:
@taylor64 said:
I wonder, reading your post, if you ever tried to import the doors or moving objects separately?
You could move the part in question to the origin assuming the pivot point, then export to .FBX move it to where you want it to be in the scene.
Just an idea ....I haven't tried writing scripts for moving doors yet. Do you have any knowledge you could share on the subject?
Thanks
I've thought about it but not done it yet.
I've tried it and it works, saves me from having to add another step and having to use yet another app.
When you have a component in your drawing, "save it as" which will create a new drawing of that component, adjust the origin in the new drawing to where you want your pivot to be , and export it to unity from the same.
Just wonder if any of you Guys have experience in writing scripts (Unity) to make e.g. the door rotate or a drawer to slide in and out?
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RE: SketchUp-LightUp-Unity first try
@onlysean said:
The best thing I learned while working with UNITY this summer was a simple workflow:
SketchUp -> Blender -> UNITY
u can leave out Blender for a static scenes, but the last time i checked, if u wanted movement or interaction, i.e: opening doors, u needed blender. Because all SketchUp Objects (groups) have the same origin (0,0,0) which made transforming or moving SketchUp geometry in UNITY a nightmare. I never found a function in UNITY that allowed to me reassign an objects origin to its center. Luckily all it takes in Blender is hitting to buttons once everything was selected. To figure out this workflow however, I spent 2 days Importing, Exporting and wildly swearing at my mac. If anyone has a better way pls let me know!
format used from SU to Blend: .3ds
format used from Blend to Unity: .blendHi, I've been working on a couple of test projects combining Sketchup and Unity to make walk about presentations.
I wonder, reading your post, if you ever tried to import the doors or moving objects separately?
You could move the part in question to the origin assuming the pivot point, then export to .FBX move it to where you want it to be in the scene.
Just an idea ....I haven't tried writing scripts for moving doors yet. Do you have any knowledge you could share on the subject?
Thanks