Very great image...my only critique would be to straigten out the verticals. I think it will help make the house look a little more dramatic and dynamic.
Posts
-
RE: Psycho!!
-
RE: First Sketchup to 3ds Max + Vray Attempt
I think freeagent just said it best. SU is just too quick and intuitive for me to replace it yet with max (if ever) for the core my models. For me, I work a lot off of CAD plans and elevations, and SU makes creating walls and such so easy and accurate. And navigation within your model feels more at your control with SU than max (that may just be my preference). I think that autodesk realizes the exact situation that we are discussing right now and that is why they created a script to directly import SU models in max 2010.
Thanks Nomer, I am glad you like it. I hope to post some tips and tricks sometime soon on the ASGvis thread I had started a bit ago.
-
RE: First Sketchup to 3ds Max + Vray Attempt
Thanks pete: Yeah that grass could use some work. I wanted to use vray fur or vray displacement for it but I guess the plane i was applying it to was too large and they both kept crashing my comp. So I was left with trying to come up with something in PS and I am not happy with the results yet. But with your level of expertise in VUE, I would definately stick with that...but dont forgot about what you told me before of how VUE and vray are incorporated into one another in max...or at least they are plannin on this.
Daniel: thank you for the feedback. always appreciated
-
First Sketchup to 3ds Max + Vray Attempt
I used this project as my first attempt at using this sort of workflow of going from SU to 3ds max to render with vray. After working with it for some time, I am becoming more and more persuaded to move to this sort of workflow. I modeled the core of the scene all in SU and brought it into max to add all the high poly stuff that SU cant handle (trees, shrubs, and etc..) Also to challenge myself a bit and force myself to learn it, I did all of the texutre mapping in max + vray. It may have taken me a bit longer but I am glad I went through the exercise. All in all, I am quite happy with the process. The nice thing about working with vray in max is that in the viewports you get a sort of preview of how your lighting will act as you place lights. It is poor quality, but it make setting your multiplier values so much easier than in SU and eliminates a lot of the time you spend guessing and test rendering. Also the materials have a similar idea and you start to see signs of reflections and such in your materials as you work. Like i said, it is not very good quality but it still gives you an indication of where your model is heading. Lastly, vray for max is much faster. I hope this does not sound like a bash to SU, because it was the foundation of all of this and I see this sort of workflow becoming the standard for me and many others. The scene is not perfect by any means, but feel free to ask any questions and I will do my best to help. Hope you like the image.
-steelers05
-
RE: Abu Simbel WIP
like these a lot. Very cool to see someone using zbrush as part of their workflow
-
RE: Video Rendered
ande..this really turned out nice. What software did you use to composite the movie after you cllected your frames? And are those people strictly modo people? None the less...you did I really good job. Congrats.
-
RE: Re: Simas_Gallery_RED GREEN BLUE
very nice...i especially like the wild west one
-
RE: Condo/high rise
That definately proves that vue can be used in this sort of application. Great job
-
RE: New Marina Restaurant Renderings
thanks micha... i will test this water out and see what i come up with. Much appreciated.
-
RE: VRAY HELP
I am pretty sure your image is applied as like a dome and wrapped around it. So you will only see parts of it depending upon your viewing angle. If you turn your view around you will start to see different parts of it. If you want to see the entire image...save your final rendering as a .png file and that will give it a transparent background and then you can add your sky in photoshop or something. Hope this helped.
-
RE: Nightime renders
these are really nice images...did you use HDRI for the environment lighting and backgrounds?
-
RE: Tom and Pete's Sears collection
thats awesome to know. As soon as I get time, I am going to try and play with it because integration with vray would be awesome, especially when seeing the quality of your images. Thank you for the explanation..very much appreciated
-
RE: Tom and Pete's Sears collection
Pete these vue renderings look great. You keep impressing more and more with every image. I have a question for you...do you see VUE as being a viable tool for an architural visualization studio? You keep doing these great images that seem to be more artistic than what you typically see and I was wondering how you would see VUE working with doing more commercialized, skyscraper type buildings...ones that may not be as heavily focused on creating the great environmental atmosphers that you have been creating? Would you consider it as competition to vray? Your images are just so impressive and are making vue look more and more appealing. Keep up the great work man.
-
RE: New Marina Restaurant Renderings
The ghost figures were used for a few reasons. First, we needed to have something to give the client a sense of scale. But, at the same time, we did not want to take away for the building. The biggest reason , as many will tell you, is because people can be very challenging to composite into a scene and even more so when doing night scenes. Especially if you do not have a good package of people. I, unfortunately have been relying on what I can get from free sites, self made iamges, and form fonts and have not be given the permission to purchase any people packages. About 99% of what I have are people that were taken from daytime scenes and that would just make it awkward to put them in these images, and we did not have the time to look for and do the work to get people that would work with these night scenes. It was a sacrifice, but I personally did not mind it. I dont mind this type of presentation, because as pete had mentioned, a lot of the time clients get caught up in how well or bad the people look and for a lot of architectural situations that can really take away from the true intention of the image...the building.
Micha: As for the water...what is it that bothers you about it? I was happy with it, but knowing why you dont like it can only help. Does it make any difference to you to know that it is river water?
But thanks guys for all the critiques and feedback. It all really helps.
-
RE: New Marina Restaurant Renderings
Thanks pete...thats the unfortunate part of using a little exilim camera for my photos. I need to convince my office to get a good camera.
-
RE: New Marina Restaurant Renderings
thank you daniel.... I used vray & photoshop
-
New Marina Restaurant Renderings
Here are some of my most recent renderings. This project literally was designed and rendering in about a week and a half as a proposal for a restaurant. The building you see in the background of the one image is an old cork factory that was converted in to lofts and the owner was thinking about creating a restauarant beside it that had part of its deck hanging over the river with access to the neighboring marina. It was a fun project that moved very quickly and I would change some things like some of the photos that were used for compositing the backgrounds, but we did what we could with the given photos & time frame. I hope you all like the images.
[img]http://farm3.static.flickr.com/2523/3811310407_e45f13c16d_b.jpg[img]