New Marina Restaurant Renderings
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Here are some of my most recent renderings. This project literally was designed and rendering in about a week and a half as a proposal for a restaurant. The building you see in the background of the one image is an old cork factory that was converted in to lofts and the owner was thinking about creating a restauarant beside it that had part of its deck hanging over the river with access to the neighboring marina. It was a fun project that moved very quickly and I would change some things like some of the photos that were used for compositing the backgrounds, but we did what we could with the given photos & time frame. I hope you all like the images.
[img]http://farm3.static.flickr.com/2523/3811310407_e45f13c16d_b.jpg[img]
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Stunning images! What program(s) did you use?
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thank you daniel.... I used vray & photoshop
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I really like the renders, but do agree that the photo environments do not work very well.
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Thanks pete...thats the unfortunate part of using a little exilim camera for my photos. I need to convince my office to get a good camera.
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I don't like ghost figures, I don't like sea water as it looks either. The rest are perfect, nice work.
More and more architects use these ghost style figures. What is this? Is this a joke? Or it has a deeper meaning, one I don't like to talk about it... -
I think the water looks fine, as well as the overall feel of the renders, but I wondered about the "ghosts" as well. What is the reason for using them versus photo-real people?
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The reason many folk use the 'ghost' characters is so not to take focus away from scene and the ability to see features behind them. I personally do not use any people whatsoever in an archvis render unless the client specifically requests it and I cannot convince them otherwise.
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The ghost figures were used for a few reasons. First, we needed to have something to give the client a sense of scale. But, at the same time, we did not want to take away for the building. The biggest reason , as many will tell you, is because people can be very challenging to composite into a scene and even more so when doing night scenes. Especially if you do not have a good package of people. I, unfortunately have been relying on what I can get from free sites, self made iamges, and form fonts and have not be given the permission to purchase any people packages. About 99% of what I have are people that were taken from daytime scenes and that would just make it awkward to put them in these images, and we did not have the time to look for and do the work to get people that would work with these night scenes. It was a sacrifice, but I personally did not mind it. I dont mind this type of presentation, because as pete had mentioned, a lot of the time clients get caught up in how well or bad the people look and for a lot of architectural situations that can really take away from the true intention of the image...the building.
Micha: As for the water...what is it that bothers you about it? I was happy with it, but knowing why you dont like it can only help. Does it make any difference to you to know that it is river water?
But thanks guys for all the critiques and feedback. It all really helps.
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Water has a lot of specs. In the third image water and floor have almost the same specs, it confuses me. Too much bump in water? Too much reflectivity? Try this map too, have used it in many renders, for every kind of water. BTW I like your renders a lot.
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thanks micha... i will test this water out and see what i come up with. Much appreciated.
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