very beautiful scene, you definately have a way of making your figures become an art piece withing your renderings. Any chance you could share your tutorial with me as well for the rug? I am also curious about the sofa, it looks like a micro-suede and I have never really seen that pulled off so well in vray/su rendering. Keep up the good work man, very inspiring.
Posts made by steelers05
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RE: ThE liViNg RoOm
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RE: Some Recent Exteriors
Thanks guys, now that I look at these on my monitor at work I see what you mean about the saturation and color balancing with the people...my laptop really isnt doing me any justice when doing post processing. Will work on em and udate hopefully
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Some Recent Exteriors
Here are a few new scenes from a recent project. As always, comments and critiques are welcome and greatly appreciated. Hope you enjoy.
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RE: A few new exterior shots
yeah just email me and i can send you the settings. As for the file itself, I cant because its for my work and not my own. Sorry
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
amazing. Great work man. This will truely change a lot of model approaceds.
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RE: IRender renders
Is that one of your custom trees? Liking the images, especially the first one.
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RE: A few new exterior shots
No problem at all...i like what you did with it. Very cool.
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RE: A few new exterior shots
Thanks for all the comments guys. These renderings were done in V-ray. And the trees were in the warehouse...I must say, navigating the warehouse kind of stinks. I never bashed it before because of all its great content but search results are always a little off; you would think these trees would show up just by searching "trees" but you guys may have never discovered them because you need to search "smart trees". That just suprises me how it works. I also wish we had tab browsing through the warehouse. I dont know, just little things that bug me. Anyways, here are the links for them.
http://sketchup.google.com/3dwarehouse/details?mid=6de18db14a5293be3ccbdf02fbce58dahttp://sketchup.google.com/3dwarehouse/details?mid=eac96742327fd4f2e923ce621ca7d7c
Solo: The brick material was from cgtextures. If you look real close you can see some seams that I didnt get a chance to fix but I think they are well hidden just by how much else is going on in the scene. And about v-ray like you mentioned in your thread...it is a lot to take in at first, but once you get comfortable and develope a work flow, it is a very quick setup and rendering speeds are great. It has its quirks that hopefully they will be addressing them in the next version, but I really feel its one of the top rendering engines...if you can get past the price. But it really is worth every penny(at least its cheaper than the max version).
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RE: First class
Very good start solo... looks like youve been using vray for a while. My only critique is actually something you could work with in PS...the image just seems a little muted-maybe a little more saturation/contrast. But good work.
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RE: A few new exterior shots
Thanks guys. The trees are actually models I got in the warehouse...the only post processing that was done was the leaves in the first image and some shrubs in a few of the other ones (plus some basic color, hue, brightness, and contrast adjustments)
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A few new exterior shots
Here are a few new renderings from a recent project. Some of them still need photoshop work, but im posting them anyways because I know I will enver get around to it since the project literally got cancelled 10 minutes after I hit the rendering button . So I let them run anyway. Comments/critiques are always welcome and greatly appreciated. Hope you enjoy.
Solo... these are the trees I was talking about in your thread about your plant package. In my opinion, they were very efficient and effective...props to andeciuala
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Does anyone think they can create this ruby?
I am looking for a ruby that allows you to have longer scene transitions than the SU max of 100seconds. This is in order to use V-ray network rendering and would really help a lot of people out that want to use v-ray for animations. It would be nice to have an unlimited amount of time to set for the transitions between tabs, but anything more than 100 would be better than nothing, because 100seconds between tabs only gives you about 3-4 seconds of animation, unless you want to use jerky SU camera movements between scene tabs, but I am trying to eliminate having to use them by having longer animations for just one tab to the next. If anyone thinks this is possible, please let me know...not that I will be able to create it because I know nothing about this sort of thing...so if anyone could even make it, that would be great too. The SU, especially v-ray community would be grateful. Thanks for any responses and help.
-Steelers05
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RE: Organic Chair Model Question....I need help?
OK here was my go at it with some organic modeling and I thought I was getting somewhere until I hit the sub+smooth button. The first image shows you how I subdivided and manipulated the geometry and the tufting itself actually worked out but it is the rest that was the reall problem. I tried creasing edges as well and still had poor results like you see in the second image. It just seems like sub+smooth never seems to respond how you would expect. Any of you pros and organics have any suggestions? Any help is greatly appreciated. But I am encouraged with the tufting so far, hopefully I can the rest to work out.
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RE: Soft modeling (organic)
Solo, check out these trees ande. made. (http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=5508.15) They honestly are the best trees I have delt with. They arent as cumbersome as xfrog (which end up just crashing my comp. anyways), and they look just as good in my opinion. But they use alpha masking, and they work fairly well. I think the trick with v-ray is to use the same file type for the actuall texture and for the transparency mask, because I have tried using a jpeg for the texture and png for alpha, and got bad results. So I usually take the png. file and make my texture and alpha in PS and then apply them to the component, foilage. I have fairly strong computer I was using but was able to get about 15 trees in my scene and I could have probably fit a fair amount more. They really were the best solution I have seen for SU. So I would try to encourage this technique with the model and png. texture included, but it ultimately is up to the artist. Either way I know you will give us something great. Keep an eye on the gallery, I am going to try to get the renderings up that I did with these trees sometime soon to give you a better idea of how they turn out.
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RE: Soft modeling (organic)
Great models man. Im still waiting on that tutorial of how your mapping some of these textures. They look amazing. Before shots of these, with the un-subdivided/smoothed geometries would be very helpful too, for n-b's at organic modeling like me...if you dont mind? Keep up the great work.
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RE: SU and Vray Animation
http://www.youtube.com/watch?v=SG2T1xP3OIo
That is a quick one I did a lil while ago.
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RE: Organic Chair Model Question....I need help?
Solo, how did I know you would give this challenge a try. Great looking work, you never fail to amaze.
Teezer, thank you for the explanation and su6 file. Much appreciation.
Im gonna give this one a try as soon as a get a moment away from school. For now, I think we are stuck using an imported model for this project due to time constraints. But I am definatelly going to try and give this a go and Ill post results if I have any success. Thanks again guys.
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RE: Organic Chair Model Question....I need help?
That is simply beautiful. I am really inspired now. I am assuming you used sub+smooth right? and did you just use the move tool to manipulate the geometry for the tufting and little details? and it would be very interesting to know a general idea of what areas you had to crease before using sub +smoothe? One last thing, how did you get your geometry to be subdivided into boxes of four triangles? mine only divides it into boxes of 2 triangles. (sorry if that does not make sense). Oh and do u think we could get an SU6 version of this. Again great work, and thanks to all for their suggestions
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RE: The Best Rendering Engine?????
All great insight you got here and it truely does come down to what your end goal is. If you are looking to really get into the mainstream of illustration work, you may want to consider v-ray as first priority. It is probably the most widely used in the industry, fastest, and produces top quality. Now, I am talking about final production work that big arcthitecture firms use and animation/illustration/motion graphics studios use. I know not everyone uses it, but it seems to be the most popular, plus it also is incorporated into most of the big name 3d aps., but there is unfortunately no standalone version. The other thing to consider if you are really trying to get serious about illustration is recognizing that there will probably be a point where you are going to need to make the a switch to the 3ds max, due to the limitations of SU in various areas, and v-ray is "THE Rendering Engine" for 3ds max, but from what I am told v-ray for su is fairly similar to vray for max. For just an architect, you may not need all this and another ap may suite you better, but like I said, if you want to get to the level of huge studios like spine3d or neoscape, you will want to learn v-ray. And if you have the time to learn it, which you will honestly need, the workflow can actuallly be very fast. Vray is more about what settings not to touch as opposed to altering a million different things. I recommend reading through the manual and just start playing with different materials. It will definately be worth it if you ahve the time to put into learning it. But the more apps. you learn the better you are so dont just look for one solution.