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    • RE: Ruby/Google SketchUp/Modelroom

      The problem lies in:
      SketchUp-Ruby + knowledge
      -Find the correct algorithm

      Key points:
      Digital Model-Building
      Rooms extract
      Coordinates of wall edges in the same coordinate space of the rooms
      transform
      -Nearest Neighbour Search, depending on the amount of data, two-step procedure,
      First nearest neighbor and only then take into account nor the normal

      Wall view from above:
      A wall is defined as two pairs of opposing surface area (front side and back side) include a hollow space.
      Thank you

      posted in Plugins
      S
      soue
    • RE: Ruby/Google SketchUp/Modelroom

      hello TIG,
      Thanks for your interest in helping out.
      Thats what I meant TIG

      posted in Plugins
      S
      soue
    • RE: Ruby/Google SketchUp/Modelroom

      yes i have two images (see attachment).Thanks


      Testkorp.skp


      RAUMKONSTRUKTION.skp

      posted in Plugins
      S
      soue
    • Ruby/Google SketchUp/Modelroom

      Help please,

      *sorry my englisch is not very gut !

      I am facing the problem to create an automatic assignment of wall pairs.
      Requirement is the implementation of multidimensional search trees (with
      a window looking in Ruby for Sketchup), that are needed for the
      (statistically) the automatic assignment of vertices or faces.
      Using this tool, I would then build a wall surface (observation)
      topology or allocate land in different rooms walls (wall map of relative
      dimension pairs). With the help of two plug-ins for Sketchup space
      extraction should succeed me - if I only knew HOW ?????
      Whom I could ask there? Which specialists are there? Could I please get
      a hint as to whether and where such an issue is discussed?
      Towards the despair,
      Thanks
      Souebayar

      posted in Plugins
      S
      soue
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