as for the origin, I agree, but once all the views are setup, its ALOT of work to move a reset up the views. unless there's some trick?
Posts
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RE: Texture breaks up into triangle on export
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RE: Texture breaks up into triangle on export
thanks to everyone who opened the model and looked at it. What makes this issue frustrating, is it isn't consistent. When I export a view from above (like cotty's) it looks fine. if I do it from below (like an int. persp. ) it distorts (see attached).
weird.
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RE: Texture breaks up into triangle on export
thanks for the initial response. here's some more info.
-By 'export', I mean exporting an image straight out of sketchup (file, export,2d graphic...)
-the face is properly oriented (per monochromatic check) and a simple flat plane
-I tried rendering it with the back face (inside wall)painted the same as the front AND with it painted a default color. they both render with the triangulated face.-I don't know if its a 'UV mapped' material. We typically create a new material by copying an existing material, changing the linked image and scaling accordingly.
I'll try to attach the file with just the wall.
thanks!
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Texture breaks up into triangle on export
I have a wood siding texture that looks fine on the screen, but when I export, it breaks up into triangles (see attached). its a simple flat plane. I've tried painting both sides and recreating the object.
thoughts?
thanks!