Hello Fredo,
Thanks for looking into this.
The problems on quitting are bugsplats. I started not reporting them because they were happening so often. Is it better to keep reporting? Let me know if there’s anything I can do to help further.
I have to do a number of similar animations for my project so I want to clearly understand your message. Several questions…
I tried to run the file you sent but it won’t animate. How can I fix this?
What do you mean by “making the movement hatched when played interactively”.
I need to show the spring motion decelerate (or accelerate for other cases later). Having 4 spheres allowed me to show constant motion as the spheres approached from a distance and then decelerated as the spheres interacted with the spring. Can I show constant motion and then deceleration with just 2 spheres? If so, how?
Would it be best for me to start this animation over? I think part of my problem may have been that I moved or renamed my file a few times. If I start over I’ll keep the same file name and location.
If the fix for Scaling will be in the next version of LibFredo6 should I wait for that before continuing to work on this?
Thanks for your help, David