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    • RE: Sketchyphysics vehicles rendered with Twilight (UPDATE)

      SP is free. most recent version http://forums.sketchucation.com/viewtopic.php?f=61&t=17877

      posted in Gallery
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      shareck
    • Sketchyphysics vehicles rendered with Twilight (UPDATE)

      Hi. Would like to share with you my recent Sketchyphysics creation rendered using Twilight.
      Its a german assault gun from ww2 - Stug3 Ausf.A
      Still having problems with Twilight camera and will have to rerender the animation adding some 3d trees to the scene.
      [flash=800,396:htjtc200]http://vimeo.com/moogaloop.swf?clip_id=7172155&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:htjtc200]
      The other one is a model of a Mitsubishi Pajero. The model isn't mine, took it from the 3d warehouse, don't remember who made it. I just rigged it and rendered this little animation:
      [flash=800,396:htjtc200]http://vimeo.com/moogaloop.swf?clip_id=7186979&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:htjtc200]

      posted in Gallery
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      shareck
    • RE: Recent Renders...

      Amazing. Is this Vray for sketchup or max? Is thre a displacement map on the carpet on the first image or some other trick?

      posted in Gallery
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    • RE: New TwilightRender can render Sketchyphysics animations.

      Thanks for the comments. The animation has about 400 frames, resolution was 500x256 and it took about 4-5 hrs on the lowest setting. my system is core2duo 2ghz, 3gb ram

      posted in SketchyPhysics
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    • New TwilightRender can render Sketchyphysics animations.

      Hi all. If some of you don't know yet there is a new rendering engine called TwilightRender. It's very cheap, works inside sketchup, very easy to learn and the most important thing: IT CAN RENDER SKETCHYPHYSICS ANIMATION with great results. Heres my little example http://www.youtube.com/watch?v=q3Lp-fAg0oM . There is one thing that you may be dissapointed with: it doesn't allow to touch any controller in SP while rendering, but if you frame program your motors and servos it will do fine.

      posted in SketchyPhysics
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    • RE: Acceleration script (working)

      Very good! But please tell me how did you achieve such a good grip??

      posted in SketchyPhysics
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    • RE: Tank Museum UPDATE - new renders

      Some renders from last months. Still learning Kerkythea and texturing.
      Challenger II late sunset render.
      chal1.jpg
      King Tiger.
      king of steel.jpg
      King tiger textured (metropolis light transport, not more than 6 passes)
      kingerser.jpg
      kingingi.jpg
      kingiskokolek.jpg
      kingokokokoser.jpg
      kingoskok.jpg
      kingtigrys.jpg
      kingusiernia.jpg
      King Tiger - photon map
      kingphotonmap.jpg

      KV-1
      kv111.jpg
      kv12.jpg
      kv342.jpg
      kvdsds.jpg
      kvnoise.jpg
      T-34 scene WIP. this is a scene with 2 t34 tanks. the tanks are low poly SKETCHYPHYSICS tanks i've done some time ago. I got them to ride over some bricks and then i started modeling the destroyed buildings.t34.jpg
      t34 s.jpg
      t34single.jpg

      Panther tank
      panzer5river.jpg
      Panzer 4
      p4small.jpg

      posted in Gallery
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      shareck
    • RE: Less "rubbery" hinges?

      Would love to see stronger joins in the next release.

      posted in SketchyPhysics
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    • RE: Vienna 3D / visualization of the final output of my diploma

      Bardzo ciekawy projekt i doskonale wykonanie!

      posted in Gallery
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    • RE: SketchyPhysics3 Release Candidate 1

      can someone tell me how do i use image export option thats been added to sketchy replay?

      posted in SketchyPhysics
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      shareck
    • RE: Is it true that this is not the final version of SP3?

      why bother with gmail chat and msn? just keep on using this thread. πŸ˜„

      posted in SketchyPhysics
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    • RE: Tank Museum UPDATE - new renders

      I've been trying to render some of these tanks. I'm using Kerkythea and still have a lot to learn. Have a look at some renders of KV-1 in a warehouse i've made. I'm still not happy about the light and shadows. Also the warehouse needs some dirtied textures, the current ones are from sketchup.
      kv3.jpg
      kv4.jpg
      kv5.jpg
      Any tips on kerkythea settings?

      posted in Gallery
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      shareck
    • RE: Tank Museum UPDATE - new renders

      @kilgo said:

      [attachment=0:17u1qora]<!-- ia0 -->JAGDPAN.jpg<!-- ia0 -->[/attachment:17u1qora]I did these renders a while back, I got the SKP model from the warehouse, did you make this or was it someone else?

      It's a Jagdpanther and it's not mine.

      posted in Gallery
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    • Script question

      Hi. I've made a model that uses pistons controled with frame timed scripts. Is there a way that the sequence could be initiated with the press of a button and do not repeat untill the button is pressed again, instead of just going all the time, over and over again?
      something like: if(press the buttn)than(do tehe sequence)
      There's alink to this model http://sketchup.google.com/3dwarehouse/details?mid=cd90a0017123bf487a6a01149be78798 its a autoloader for tank gun. What i want to achieve is to have the system reloading the cannon after pressing fire (firing the cannon)
      Thanks
      By the way, check the video of my latest sketchyphysics 3 tank: http://www.youtube.com/watch?v=OwXMBCPW-W4

      posted in SketchyPhysics
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    • RE: Tank Museum UPDATE - new renders

      Well. The only surfaces that are hard to make without any plugin would be the shapes of the cast turrets (t-34, t-62, sherman). Those are kinda organic shapes that cannot be done with the follow me tool and this is why they're either low poly or non accurate. Everything else is quite easy to achieve. It's mostly straight lines and "follow me".
      I'm not working in design studio or anything like that so my computer at work is a simple, dated office pc - P4, integrated video card, 480mb RAM πŸ˜„. So you can see that i must have some patience. At home it's not much better. Still pentium4, 2gb ram and a proper graphic card. But i'm ok with that as long as i hide the layers i'm not working on.

      posted in Gallery
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      shareck
    • RE: Tank Museum UPDATE - new renders

      texture size ranged from 1200 pixels wide to 2400 pixels wide. the model without textures with copied components weights 7mb. with the textures and many of the components exploded its 26 mb.

      posted in Gallery
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    • RE: Tank Museum UPDATE - new renders

      Hello again. Thanks for the kind words. The texture for king tiger i painted in photoshop. I used the right RAL colours that has been used on these panzers from 1944. Paintbrushed green and red/brown patches over the dark yellow base. Then added some darkening where needed and lots of dirt using some dirt brushes found on deviantart. i made texture for left side, right side, top of the hull, top of the turret, rear of the tank, front of it, bottom hull sides, bottom of the tank and the gun barrel. These textures were projected on to apropriate parts of the tank. the most dificult part was to match the top texture to the side texture. I'm gonna make these proper renders soon but for now you can see some SU renders πŸ˜„
      01.jpg
      04.jpg
      05.jpg
      08.jpg

      posted in Gallery
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    • RE: Tank Museum UPDATE - new renders

      The King Tiger is now textured completely. I will post some renders later. For the moment have a look at partially finished model rendered in kerkythea. The bump map needs a lot of tweaking cos it looks crappy.
      king 4.jpg

      posted in Gallery
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      shareck
    • RE: Tank Museum UPDATE - new renders

      The texturing of King Tiger has started. Here's a sneak preview of what its going to be.
      textured.jpg

      posted in Gallery
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    • RE: Tank Museum UPDATE - new renders

      Hi All. The King Tiger is nearly finished. I'm posting a quick render from kerkythea. i'll be trying to put some textures on it later.
      king tiger.jpg
      the render came out too bright and the reflection shouldn't really be there but i've no patience to run it again.

      posted in Gallery
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