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    Recent Best Controversial
    • RE: My Wall Of Wheels

      Here too: awesome job on the great variety on wheels and even more respect that you share it all ๐Ÿ‘

      Did you make the wheels as dynamic components so you can easily modify the with/height?

      I'm also stunned by your texturing qualities.
      Do you use special UV-/texture plugins for this or just all nstandard SU-tools?

      Must admit that you inspire me in car design and diversity ๐Ÿ˜Ž

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Messin' around with my '56

      Dude, this is impressive to say at least!!!

      Such smooth surfaces and detailed parts without using a tool as Asrtisan is proof of a great modeler!
      I take my hat of for you sir ๐Ÿ˜‰

      I'm not that much into american (classic) cars, but you are making me a fan ๐Ÿ˜„
      Can't wait to see the progress!

      Keep up the awesome work!

      Fan +1 ๐Ÿ˜†

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Aconnolls WIP

      Great model!

      It strikes as an awesome machine too ๐Ÿ‘

      Love the style!

      PS: keep trying Artisan an carmodeling. Eventualy it all falls together ๐Ÿ˜‰
      If I can help in any way, just let me know

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Metal Gear Rex

      Way to deep for my pockets too, but in figurine-world, the prices are all absurd.
      But, in this absurd world, this 500 is quite a good price, seeing the sice and options for more stances and quality (3A is one of the best producers).

      Thank god for SU ๐Ÿ˜„

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Metal Gear Rex

      Big bucks for a Big Rex ๐Ÿ˜„

      http://4.bp.blogspot.com/-pxhesIf6PxI/T0uo6xUTiLI/AAAAAAAATqQ/9y7TnZd5U6g/s1600/mgs4.jpg

      Link:
      Click me

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Metal Gear Rex

      THx ๐Ÿ‘

      It is gonna be quite a project indeed ๐Ÿ˜„
      Hoped to get it done without using Artisan. Not beacause not liking Artisan/SS (loving it!) but because the models exists of alot of fases and vertexes if modeled in full detail, it will turn out very complex all together.
      In this I hoped 'Round corners' would help me out if I kept it al in quads.

      Yesteday thought it all through and realised SS-ing couldn't be avoided if I want it to render real nice.
      'Just' have to think of some solutions and explore new techniques that are out there.
      Never stop learning ๐Ÿ˜„

      @unknownuser said:

      think i saw 1 on the warehouse thu

      True, and it's not even that bad of a model the man build!
      But I'm confinced I can do better ๐Ÿ˜†

      If all else fails, I'll just buy the figurine for a mere โ‚ฌ500,- ๐Ÿ˜ฒ

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Fiat Punto MK2a (picture heavy)

      Thx ๐Ÿ‘

      Your problems with smoothing the surface/lines is not unknown to me. The only thing I can say on that subject: don't give up and try, try and try again. A 'bit' of patience is the only must have ๐Ÿ˜„

      Did you tried the e-books from Elisei?
      They help a great deal and brings alot of light in de darkened world of car-/organic modeling ๐Ÿ’ญ

      @unknownuser said:

      you seem to go from about a zillion polys to a much more reasonable number, how do you do that?

      Do you mean from this

      http://farm8.staticflickr.com/7099/7358497392_311286e4ef_b.jpg

      to this

      http://farm8.staticflickr.com/7098/7358497214_c144edd879_b.jpg

      ?

      If so: I don't ๐Ÿ˜„
      I build it all in the 'simple' style and SS it from time to time to check the progress and results and then undo (ctrl-z is your best friend ๐Ÿ˜„ )it.
      Before EVERY SS action I save my file (save copy as...), cause you never now if SU may crash or not ๐Ÿ˜ฎ
      I also make a variety of files with different functions, so they don't bite eachother. I.e. a file for building in simple meshes, a file for the SS'd parts and a file for the SS'd parts wich need altering like lowering/tilting/painting.

      @unknownuser said:

      Also, on the same subject, how the heck do you get it to work on an object without affecting the edges of it, shrinking it all out of shape?

      Every line you want to become/stay an edge after SS, you dubbelline it ๐Ÿ˜‰

      See pic below and look carefully at the edge from the cover and you'll see it's dubbellined.

      http://farm9.staticflickr.com/8024/7513598718_7d3856cb4e_b.jpg

      The closer the two lines are together, the sharper the edge will be.

      Hope this filled a bit of void in that great thinking machine of yours ๐Ÿ˜„ and keeps you challenging using Artisan and become a great carmodeler โ—

      posted in WIP
      sh00ksS
      sh00ks
    • Metal Gear Rex

      Wanted to start a new project with some diffulties and searched for days, till it hit me:
      My all time favorite robot/mech: Metal Gear Rex from the Metal Gear Solid game-series ๐Ÿ˜Ž

      After I decided it could be a good kandidate for a new project, I was worried I couldn't find enough pictures and such to transfer it to my own model.
      Lucky me: big figurine producer 3A just anounced and released (?) a full on Metal Gear Rex figure in full detail and with working joints so there is enough info to go on.

      I intend to model/render it in full detail. So first up is the modeling of all the pieces, parts and plates and then detailing all the stuff. It's gonna take a while, but the greater the reward ๐Ÿ˜Ž

      Time to start then ๐Ÿ˜„

      Should turn up something like this

      http://trampt.com/images/products/000/038/203/Metal_Gear_Solid_REX-Ashley_Wood-REX-threeA_3A-trampt-38203o.jpg?1330203394

      Progress so far

      http://farm9.staticflickr.com/8039/7886753516_6671b28332_b.jpg


      http://farm9.staticflickr.com/8032/7886753354_dd7969d089_b.jpg


      http://farm9.staticflickr.com/8029/7886753180_e962c4dbfd_b.jpg

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Fiat Punto MK2a (picture heavy)

      512 views, 12 posts....don't be shy ๐Ÿ˜†

      Let this project rest for a while, but tend to start soon on the interior as the standard interior is and then a race interior (rollcage, stripped, etc.).

      Little render on a dreamed of colour

      http://farm8.staticflickr.com/7135/7544519938_40daaac3d0_b.jpg

      Testroom 01_2.0 by sh00ks, on Flickr

      posted in WIP
      sh00ksS
      sh00ks
    • RE: WIP Assault Rifle

      Compared to my knowledge of guns, you are a gunnut to me ๐Ÿ˜‰

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Marian's W.I.P.s

      What an awesome and impressive portfolio!!

      Also cool to see the learning curve through the 12 pages. You rock in space Marian ๐Ÿ˜Ž

      posted in WIP
      sh00ksS
      sh00ks
    • RE: WIP Assault Rifle

      Cool, gun nuts ๐Ÿ˜„ ๐Ÿ‘

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Spaceship (Collaborative Project)

      Cool to see this teamwork and sparring of ideas ๐Ÿ˜Ž

      Keep it up and I can't wait what the proudct of this adventure will look like ๐Ÿ˜„

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Fiat Punto MK2a (picture heavy)

      @solo said:

      Great stuff, Thea render?

      Thea all the way, yes ๐Ÿ˜„

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Fiat Punto MK2a (picture heavy)

      @bryan k said:

      Wow! Well done!

      Would you explain more about the plug-ins, please. I'm already considering buying Artisan, but you also mentioned Tools on Surface?

      Thx!

      Tools on Surface is a free plugin and makes you draw lines on connected curved faces, wich makes it way more easy the the standard SU linetools. Check the topic, give it a quick search ๐Ÿ˜‰

      When did I used it in my model?
      To make detailed components on an object. E.g.: When I completed the general outline and shapes of the door, I used Tools on Surface the put in the doorhandle and -lock.

      I would also strongly recommend to get the modelingbooks from Elisei, if you're thinking about picking up carmodeling ๐Ÿ˜‰
      It has a nice promo on it right now Click Me!

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Fiat Punto MK2a (picture heavy)

      Had some time off the last couple of days and spent them fully on the model.
      Finished nearly all the detailed stuff what you can see from the outside.


      http://farm9.staticflickr.com/8163/7513598412_a28170130c_b.jpg

      sh00ks HGT 01_16 by sh00ks, on Flickr

      http://farm9.staticflickr.com/8143/7513598968_0c7d9aa68d_b.jpg

      sh00ks HGT 01_11 by sh00ks, on Flickr

      http://farm9.staticflickr.com/8024/7513598718_7d3856cb4e_b.jpg

      sh00ks HGT 01_13 by sh00ks, on Flickr

      And then, setting up the rendermodel ๐Ÿ˜Ž
      I thought building the car was a tough job, well, getting all the materials and lighting the way you want it (and I'm still a noob in rendering, so most of the time I don't even now what I want ๐Ÿ˜ณ )

      But here we go, My Punto HGT digitalized

      http://farm8.staticflickr.com/7127/7513574268_3b88186635_b.jpg

      Loadingdock 01_1.0 by sh00ks, on Flickr

      http://farm9.staticflickr.com/8152/7513573260_bf94363666_b.jpg

      Loadingdock 02_2.0 by sh00ks, on Flickr

      http://farm9.staticflickr.com/8282/7513571880_f74aff8900_b.jpg

      Parking Garage 01_1.1 by sh00ks, on Flickr

      http://farm8.staticflickr.com/7137/7513575674_418c1914d4_b.jpg

      Industrial Hall 01_1.0 by sh00ks, on Flickr
      [url=http://www.flickr.com/photos/sh00ks/7513572190/:3sxnnuco]
      http://farm8.staticflickr.com/7269/7513572190_2e1fc7829d_b.jpg
      [/url:3sxnnuco]
      [url=http://www.flickr.com/photos/sh00ks/7513572190/:3sxnnuco]Logo 01_1.0[/url:3sxnnuco] by sh00ks, on Flickr

      What say yee?

      posted in WIP
      sh00ksS
      sh00ks
    • RE: WIP-Audi A5 Sportback 2010

      Awesome modeling ๐Ÿ‘

      Love the level of detail you have put in it!
      Can't wait to see the finished render(s) ๐Ÿ˜Ž

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Amazon theatre

      Awesome, once again ๐Ÿ‘

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Biplane (not a copy of a real plane)

      Realy nice model and modeling! ๐Ÿ˜Ž

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Fiat Punto MK2a (picture heavy)

      Thx a bunch for the compliments!

      I'm mainly using Artisan, but also a lot 'Tools on surface', as for plugins.
      But the most work is done with the move-tool with some fancy camerawork to get al them angels/flowing lines exactly right ๐Ÿ˜„
      Patience is a must have for this one ๐Ÿ˜†

      Progress:
      Finished all the nessecary work for a good render


      http://farm8.staticflickr.com/7097/7401889256_596160c5a9_b.jpg


      http://farm9.staticflickr.com/8142/7401889460_da4ccd39d0_b.jpg


      http://farm9.staticflickr.com/8155/7401889714_12d7eabd3c_b.jpg


      http://farm6.staticflickr.com/5333/7401889920_d54673b5e7_b.jpg


      http://farm8.staticflickr.com/7083/7401889056_bde7891e5f_b.jpg

      Colored them to get ready for TR

      http://farm8.staticflickr.com/7244/7401888644_00152148bc_b.jpg


      http://farm9.staticflickr.com/8016/7401887116_5289b868e6_b.jpg


      http://farm9.staticflickr.com/8008/7401887678_99c510b385_b.jpg


      http://farm8.staticflickr.com/7103/7401888506_6d715332da_b.jpg


      http://farm8.staticflickr.com/7075/7401886770_cbf7f696d2_b.jpg


      http://farm6.staticflickr.com/5199/7401888040_f3af873631_b.jpg

      ToDo

      • Render Enviroment
      • Windowsprayers (?)
      • Wipers
      • Sunroof
      • Antenna
      • Logo
      • Detailed headlight
      • Detailed taillight

      Prepping the model to export to TheaRender.
      Also still have to come up with a good enviroment. An HDRI is a good way, but was also thinking about modeling an underground parkinglot with some nice, 'hard' lighting.
      Any advise on this one?

      posted in WIP
      sh00ksS
      sh00ks
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