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    • RE: Break on Command? (Impossible?)

      @unknownuser said:

      Is there a way for a fixed joint to be controlled, not tampered by any vehicle movements, but controlled so that it breaks on command? 😕

      Most likely not as the breaking force box is white which means you can only enter raw value data not ruby

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: MotorSketch

      @wacov said:

      It's called seamless texture generator. It's really easy to use, but I had to pay £45! I know about free ones, but they're way too complicated; this one blends the edges nicely, can remove highlights, and can do perspective correction and cropping. You can make textures any resolution you like, but the filesize gets pretty huge; which is bad for uploads. Again, it's £45, so not spectacular value; kinda depends on how much you're gona use it. Try the demo, it sticks a logo over the image you make, but you can see it working.

      Anyone tried corel texture. i have it kicking around on a disc somewhere. Had it installed on an old machine and found it quite easy once you get hang of it. Not got it on my laptop and didn't have sketchup on old machine. anyone tried it with sketchup?

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Rendering SketchyP. animations with Kerkythea

      @jppilot said:

      Ty for your reaction 😄
      I already know how to make the images together to a movie.
      I do this with VirtualDub (freeware).
      Recording with fraps is no option for me. Most models are to complicated to work smoothly.
      like this one:
      http://img22.imageshack.us/img22/636/enterprise4.jpg

      hyper cam allows you to set the record rate in frmaes per second and playback rate in frames per second. laggy models can be recorded at 10fps and played back at lets say 40 fps

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Rendering SketchyP. animations with Kerkythea

      @jppilot said:

      Hello all,
      I am wondering if it is possible to render animations made with Sketchy Physics.
      When i export an animation i get of every frame one .skp file.
      Now i can export every model to a Kerkythea known file type and render every model but that is gonna take a very long time.
      For example a movie of 5 seconds, 25 frames in every second means i have to render 125 images with the hand.
      Isn't it possible that kerkythea converts every skp file and also makes a render of every file? I don't think that is to hard.
      Greets,
      Jurriën

      possibly. i don't use any renderers so i don't know for sure. But you will still have to edit the renders together to make your animation again. if you want an animation of your model i would download something like hypercam from the web and use that.

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: SP3x Apr3 version.

      @frediivx said:

      I was wondering, is there any way to put scripts in the white boxes? Because I was trying to set the ratio of a gear to something like getVar('Ratio') but it won't let me type letters in any of the white boxes, so I tried copying getVar('Ratio') into it, it lets me do that but it's gone the next time I open the UI box.

      you can only put script in blue boxes not white

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: The SketchyPhysics Wiki

      @wacov said:

      Maybe there should be a projects page, where we can link to articles we can make about SP projects we're building; explanations about how they work, who's involved, etc... just a thought

      i like that idea.

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: The SketchyPhysics Wiki

      Ive put some stuff on it. I wrote a bit about bounding box determining the mass and how you can use that to change the COG. someone else has now wrote more about that in advanced tips and tricks. Don't know who. I also wrote about using thrusters for propulsion on a land vehicle rather than motors which is now my preferred method

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Piston and slider are the same, but I think...

      @cphillips said:

      I just typed that off the top of my head and made a few errors. Here is a correct version:

      
      > pos=getVar("pos")+(key("up")*0.02)+(key("down")*-0.02);if(pos>1.0);pos=1.0;elsif(pos<0.0);pos=0.0;end;setVar("pos",pos);pos
      

      Thanks. that works. Ive just tried it in a servo and a motor aswell. Works on those too.

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Piston and slider are the same, but I think...

      @cphillips said:

      @sgt.a.johnson said:

      That is a very good code but i found a problem with the second version. I'm yet to try the first one. It ignores the min and max values when you run it

      Controllers usually allow values to exceed 0-1.0 (the min max values). That can be very useful in some cases.

      If you want to clamp the values in the above example add:

      if(pos>1.0);pos=1.0;elsif(pos<0.0)pos=0.0;end
      >  
      

      Some reason adding that won't work. Im not good at code so perhaps i misunderstood what to do. i just copied and pasted first code in and then copied and pasted constraining code onto the end

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Physics Components

      @unknownuser said:

      Is the physics component available in SP3X? As i cannot seem to find it... ❓ ❗ 🎉

      Physics component??? anyway i thought you quit sketchup

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Robotic car

      @unknownuser said:

      I'd been trying to do something similar, to keep something flying, but to no avail (yet)
      I might have a go at that. I have idea for how to do it

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Gear tool won't work

      @cphillips said:

      Gears can be very finicky. Make sure you are clicking on the joint and not the object+joint group.

      Wheel and door work fine for me. Make sure you have a floor or some other object when you are trying to create something. They need an object to connect to.

      If that isn't the problem post a model and I will take a look.

      Thanks. Its working now.

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Destructable Car

      compared to most its not great but it looks better than most other examples

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: SP3x Apr3 version.

      Man thats cool. I want a go but ill never remember code to do it

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: SketchyPhysics3 Release Candidate 1

      @mptak said:

      First off...Y'all are incredible. It warms my soul to see people so jazzed about something
      with so much possibility (and reality in a virtual sense)

      However...I am still locked in a semi_autocad world and have found the following snafu.

      If I import a solid model from Autocad, I think that the program assigns names of group#1, group#2, group#3 to all of the solids.

      This seems to cause SP3RC1 to stop working.

      However, if I just used the entity info tool and edit out the names it all works.

      Anyone else have the same problem....I am introducing my Autocad students (it is in the course title) to workflow and this extra step might actually
      be good for them but on the other hand it is maddening when you just want to hook up an xbox controller and throw virtual tomatoes.

      Keep rockin!

      Ive never had this problem before but throwing virtual tomatoes is a bit of a new one. I hope your joking.

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Gear tool won't work

      Oh yeah. I'm using sp3x by the way

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • Gear tool won't work

      I've been trying to use the gear tool to make a simple gear train and I can't get it to work. I tried making 2 wheels with the wheel tool and it wouldn't make any so I made 2 wheels of my own with hinges grouped to each one. When I used the joint connector on one hinge to connect it to the other hinge it said "create gear between hinge and hinge" and then when i ran the simulation it the 2 wheels just rolled around as I dragged them as if they weren't connected to anything. Why is this? Oh yeah the wheel and door tools won't work but the lift one does.

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Sketchyphysics challenge

      @hobbnob said:

      Hello everyone I'm here to say that I've decided to restart an old campaign to replicate the 3d challenges in sketchyphysics. I urge anyone and everyone to come and have a go, regardless of skill, because with enough people i thin this could be brilliant. Here is a link to the site, the first contest will start very soon. http://sketchyphysics-challenge.blogspot.com/

      I'm gonna try and make an entry but i don't think i have the slightest chance on earth on winning

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: FPS Rig

      I might try and do an fps rig. it will probably end up keyboard control cos i don't have a gamepad though. I thought of a way of making one sprint though with a variation of the scripted transmission jake on the warehouse made.

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Piston and slider are the same, but I think...

      @sgt.a.johnson said:

      That is a very good code but i found a problem with the second version. I'm yet to try the first one. It ignores the min and max values when you run it

      First code won't copy and paste into text box. looks pretty much the same though

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
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