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    • RE: [Plugin] OBJexporter v3.0 20130131

      I build a model in sketchup. Then i export it as .dae file, import it in blender and use remove doubles and limited dissolve. After that i texturize the model.
      In this step, I often find minor errors on the model which i can't repair in blender.
      This means back to sketchup, fix the problem, export as .dae an so on.

      Therefore i had the idea to apply the texture directly in sketchup where i directly can fix these minor errors and afterwards export it to blender. But in this case i had the problem that the texture in blender dissappears when i join objects to do remove doubles and limited resolve just once. Without that step ich have to do remove doubles and limited resolve more than a hundred times

      This is why i'm looking for other ways to export the textured modell to blender.

      posted in Plugins
      S
      Saturo
    • RE: [Plugin] OBJexporter v3.0 20130131

      The Collade exporter works fine if the model has no texture.
      I'm looking for a way to export objexts with texture and import it to blender.

      When i use the .dae fomat the texture behaviour is very strang for example: textures dissapear when i join objects.

      I was very happy when i found die OBJexporter because it exports the modell and texture very well. Unfortunally these distorsions make it unuseable.

      Maybe i have to test the .stl exporter too.

      posted in Plugins
      S
      Saturo
    • RE: [Plugin] OBJexporter v3.0 20130131

      This means no chance to solve to problem?
      Using the .dae export the geometry is also triangulated but there is no face distorsion.

      posted in Plugins
      S
      Saturo
    • RE: [Plugin] OBJexporter v3.0 20130131

      Here are the test-files.


      Test-0.zip

      posted in Plugins
      S
      Saturo
    • RE: [Plugin] OBJexporter v3.0 20130131

      The issue can be easily reproduced.

      Build a face. Place two other faces on it an put another material onto these two faces.


      http://picup.oliverlamm.de/files/IMG_2b4a64df798c484b7f040deabc7e0c36_36mzFlCf85_Ok_small.jpg

      Save and export as .obj-file.

      Import in Blender.
      After remove doubles and limited dissolve you can see normals not standing in 90° on the face, which are causing these shading errors, i guess.

      [
      

      http://picup.oliverlamm.de/files/IMG_9415199a237946b96b06371ef659aea7_36mzFlCf85_Ok_small.jpg
      ](http://picup.oliverlamm.de/files/IMG_9415199a237946b96b06371ef659aea7_36mzFlCf85_Ok.jpg)

      If needed, i can upload the used files.

      best regards
      Christian

      posted in Plugins
      S
      Saturo
    • RE: [Plugin] OBJexporter v3.0 20130131

      I have the problem that the OBJexporter sometime produces shading error like this:


      http://picup.oliverlamm.de/files/IMG_bf869069836ff46db79c3034ccec65c5_36mzFlCf85_Ok_small.jpg

      Any suggestions how i can prevent this?

      posted in Plugins
      S
      Saturo
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