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    Saladyne

    @Saladyne

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    Latest posts made by Saladyne

    • RE: Good Dynamic Component Examples

      Hi jster

      I've been pretty busy so I haven't been able to update my components following Howard's very helpful input; hopefully sometime soon!

      I initially tried to create a component that would cut the two wall planes in one go but as far as I can tell this is just not possible. Which is why I created the 'Front' and 'Back' door components; not ideal but better, I think, than forming an opening and placing a simple door component.

      I had to orientate both the 'Front' and 'Back' components around the same 'lengthwise' start point so that, once placed, so long as you change the size of the opening on both components the opening stays aligned. The specific sizes were to suit 'standard' British door sizes but I can see this won't suit everyone so I'm planning a suite of components from very simple openings (with variable input) to more complex specific 'real world' door sizes and types. Not sure when I'll get around to uploading all these - soon I hope!

      Hope this helps, S.

      posted in Dynamic Components
      S
      Saladyne
    • RE: Face with subcomponents...

      Hi tday
      I've had a look at your example and I'm still slightly puzzled. There are 4 individual dynamic components but no single component combining them - am I missing something? Also I can only see lines no faces - and I can't find anything hidden - are you hoping the individual components will combine to create a face? The individual component lines can't combine to make a face (even if they connect) as each component works just like a Group and is kept separate from the others.
      If I've understood the problem correctly and you want to see a complete face, with an outline, then individual faces will need to be present in each of the individual sub-components with the lines where the components meet hidden. Using the shape you have this won't work with triangles because you would be hiding edges that you want to be visible. The solution is to create your shape using only rectangles (with faces) hiding only the lines where two rectangles meet.
      I may have misunderstood but I hope this is of some help, S

      posted in Dynamic Components
      S
      Saladyne
    • RE: Face with subcomponents...

      Can you please post an example - as I'm finding it difficult to follow what is going wrong with the Component from your description.

      posted in Dynamic Components
      S
      Saladyne
    • RE: Good Dynamic Component Examples

      After playing about a bit with DC's I've managed to update my door componentDoorway03x.skpso it's a bit more flexible (still metric I'm afraid). You can now click on the frame to change its appearance and I've tidied up the facing detail to hide the part edges. Imperial version next!

      posted in Dynamic Components
      S
      Saladyne
    • RE: Newbie in search of answers

      Hi - I had a quick look at your component. It doesn't seem to be a whole table; when I download it I get a top and 4 legs and only the top is dynamic. It may not have uploaded correctly. To upload dynamic components right click on the component and select 'share component' - this should work and it will allow you to upload updates later.
      Regards, S

      posted in Dynamic Components
      S
      Saladyne
    • RE: Animate doesn't return to normal

      No-one else stepped in so I've done a bit more research and there is a problem with the coding in fizgig's DC. To quote the 'Assembling a Dynamic Component' example from this site; "When you want to reference an attribute value quotation marks are not needed. If you are telling an attribute to do something they are needed". The quotes are noticeably missing around 'swing_angle' in fizgig's component... adding them in fixes the problem of creating a rogue attribute. It doesn't however fix the referencing issues, but these can be corrected by moving the 'onClick ANIMATE' command to the BODY part of the component.

      posted in Dynamic Components
      S
      Saladyne
    • RE: Animate doesn't return to normal

      Jason - The file is available in fizgig's 'Anyone know why changing "RotZ" to 45...' thread.
      I would agree that this is a Sketchup bug; I was able to duplicate the problem in a new file using new Components. If a negative value is used in the OnClick 'Animate' or 'Set' functions a new Attribute is created when the negative value is reached; the Attribute is given the name of the -value; it can be deleted but not edited.
      I'm new to DCs but I checked the advice on usage in the 'Dynamic Components Function Examples' and I don't think there is an problem with fizgig's usage.
      Regards, S

      posted in Dynamic Components
      S
      Saladyne
    • RE: Anyone know why changing "RotZ" to 45...

      Oops! V7 version of model attached!


      test2_av7.skp

      posted in Dynamic Components
      S
      Saladyne
    • RE: Anyone know why changing "RotZ" to 45...

      There must be syntax issues - that I don't fully understand; perhaps a more experienced DC creator could comment? It would appear you can't have negative values or nested links (with this arrangement of variables)... However hopefully the attached solves your problem!


      test2_a.skp

      posted in Dynamic Components
      S
      Saladyne
    • RE: Anyone know why changing "RotZ" to 45...

      The axis on this component are reversed; the blue axis is downwards (-180). Double click on the component to see the start point and axis orientation. In other words the X axis rotation is -180 (you can show this by displaying the RotX and RotY attributes (Pro version of Sketchup only). For some reason (not sure why - maybe someone from Google could explain?) when you change any rotation in a Component the other two rotations are set to 0 so when you change the Z axis rotation to 45 the guy is 'flipped' to 0 rotation on the X axis.

      You can sort this by reversing the original axis direction of the component using the axis tool or by rotating the Component by 180deg (round the X axis). If you want two rotations in a Component; say RotX and RotZ you will need to 'nest' the Component and rotate the nested elements separately... see my comments on the 'DC "jumping" when moved/rotated' thread.
      S

      posted in Dynamic Components
      S
      Saladyne