Hi guys, The exported kmz (zip) file contains a kml file with the camera definitions of the scenes. It will add a <LookAt> tag to every scene you have in the skp file and can even "play" them as an animation. So briefly and strictly speaking, there is indeed no camera location in the Collada/dae file itself however there could be some possibility to extract the camera data from the kml file itself and use it somehow for the model file (out of my realm of course). Note however that these camera locations are pretty far from (i.e. not exactly the same as) what you can actually see in SU so I am not sure it's worth the effort. See a kmz file with three scenes (you can "play" those in GE and renaming to zip, you can access the kml file, too) which would look something like this: [image: VgSH_CameraLookAt.png] GaieusLoc.kmz