Collada - Camera Data
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I don't seem to be able to export a Collada file from SU that contains camera data. I am using 7.1 Pro. Is there something I am missing?
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Is it that the export fails if there is camera data included?
Or is it that the other software that you are trying to open the file in does not recognize any camera data from the SU collada file? If this is the case, what other software is it that you are attempting to open the collada file in?
Chris
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It's not a limitation of the collada format; which does handle camera (and animation) properties.
I exported 2 models - one with no Scenes and the other with Scenes to see if the model needed to contain a Scene for the export to define a camera object. I searched the exported files and there is no sign of "camera" tags in either. I don't know what that means, but I assume if camera data were exported, at least some form of the (multiple) <camera*> tags would be in the file.
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I m trying to export a Sketchup file to Cinema 4D using Collada. As Jim mentioned, there are no camera tags in the file. If I export a scene from C4D using Collada, there are camera tags in the file. If I export the same SU scene using 3DS format, C4D picks up camera data. Unfortunately, the limitatations of 3DS come in to play (triangulation, etc) so I would rather use Collada if possible. Is this a limitation of Sketchup's implementation of Collada?
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Hi guys,
The exported kmz (zip) file contains a kml file with the camera definitions of the scenes. It will add a
<LookAt>
tag to every scene you have in the skp file and can even "play" them as an animation.So briefly and strictly speaking, there is indeed no camera location in the Collada/dae file itself however there could be some possibility to extract the camera data from the kml file itself and use it somehow for the model file (out of my realm of course).
Note however that these camera locations are pretty far from (i.e. not exactly the same as) what you can actually see in SU so I am not sure it's worth the effort.
See a kmz file with three scenes (you can "play" those in GE and renaming to zip, you can access the kml file, too) which would look something like this:
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