Just introducing myself.
I am a rank newbie to CAD/CAM (I know what it does, but my day job was in the s'ware engineering, not mech engineering department; the closest I got to AutoCAD was looking over other people's shoulders). Now I'm retired and working on boats for fun and occasional profit, and I am kind of excited about using Sketchup to model boat hulls and interiors -- first project would be modelling the interior of my own boat, in order to visualise various options for a planned remodel.
The catch is of course that boats are all made of weird angles and complex contours -- nothing is parallel or orthogonal and a lot of surfaces have compound curvature -- and curved surfaces seem to be kind of an advanced topic (requiring plugins of various kinds) in Sketchup. [I did get "skin23" plugin but so far have not managed to get it to do anything at all
I suspect it may require some other plugin that I don't yet have -- either that or it doesn't like SU7.] I'd sure like to know how the authors made e.g. the sails of the various spiffy boat models I've been looking at. Being able to warp or deform plane surfaces by various (catenary, hyperbolic, parabolic, spherical, etc) algorithms would be very handy.
At any rate, my top priority is to learn how to make flat shapes into complex curves, such as fabric (or sheet steel) under tension; sail forms, hull forms, foils, etc. Any tips or pointers would be most welcome.