This thing is beyond cool:
http://www.dumpert.nl/mediabase/16913/ce82e3ee/index.html
Im going to get one as soon as it is released here in The Netherlands, around christmas
This thing is beyond cool:
http://www.dumpert.nl/mediabase/16913/ce82e3ee/index.html
Im going to get one as soon as it is released here in The Netherlands, around christmas
True holding your pen still when right clicking is frustrating. With my MX1000 Laser mouse I can customise all 11 functions to any program, you only need the numpad off your keyboard then for entering parameters, works fast as hell. On top of that I have my mouse speed spettings set at a ridiculous high level, when people sit behind my computer they ALWAYS lose the mouse because off the speed, so minimal movement maximum efficiency, relieves the strain on your wrist after a serious CAD session.
I have a WACOM graphire 3, and it has seen it fair share of use, I already had to replace the tip of my pen and the cover because of all the scratches and it is currently due for another but I am thinking of buying an A3 sized tablet as a replacement, initious wacom offcourse.
As for the programs I use it for, painter and photoshop, nothing else. I have no idea how a penpad would be easy to use in SU or 3dsmax, I have tried, failed horribly.
Hmm right you are, though why does it display:
Challenge! Section on top?
Great Idea, I'll contribute my detail which ill be making next semester, though thatll take a while and this forum will be deleted by then perhaps this should be moved to the components and such forum...
Probably your textures are too big, try uploading the file without textures.
Yes I see now, your plan and front and side textures are still in the model, get rid of those and you will be able to upload.
@bill wilson said:
I think that this is the oddest request that I have seen to date. In this forum nothing is impossible, but if you read through the posts you will notice that sometimes, in order to answer a question, a little bit more information is required.
In order to be able to meet your request we need to know:
- Why do you NEED to know?
- Why have you left your profile blank?
Other members of the forum may need other information in order to meet your requirements.
Such as:
a/ What is your annual income after tax?
b/ What is your bank account number?
c/ What are your credit card details?
I get the first 2 but a b and c??? Why the hell would you ever want to release that data on the net? I mean that data is for me and me alone unless I want to buy something with a recognised firm.
I have had the opposite happen to me I exported to dwg but the format scale was 1000 times off, changing my units from meters to mm helped there 
It indeed is a shame that true potential is wasted and people don't realise that that potential should be used, eventhough experience (time wise) might not be present. This especially applies to people who just got their uni degree and are seeking employment. However luckily they do have talent scouts walking around. However they have a limit to the number of people they can select. Not everyone who puts their hart into what they do and are actually good at it get recognised.
Myself I am currently following a honour track in my architecture studies, I got an A in a design project in my first year which is unheard of. The first A they gave out in 5 years on that project and eventually you still end up sitting behind autocad 90% of the time. A shame really. At my uni they lean too much on the end result instead of the actual process of designing. Yeah they increase the attention to that over the years however the end result weighs way heavier than the design process. Which I find to be a waste of my time to be honest seeing acad work becomes repetition after you have got the program down. The idea is already there in sketches and more detailed drawing. Its the concept that matters
I am known for my great marketing, presentation skills and my ability to learn everything within a day if needed. Heck I got 3ds max down fully in a week, everything from the moderate modelling to texturing to a decent level. And eventhough my boss knows about these skills of mine, and that I have brought him concepts he chooses to use these concepts however he does not choose to involve me further into the development. Which is in fact the actual design process. In my opinion I am limited in what I do where I work now. Quite the frustration from time to time, the inability to grow in your current position because other people are limiting for what reason what so ever.
Thats why I favor group work, people working together with everybody working on their own respective planes of specialty, and coming together as a whole instead of a chain of command. Yes a chain of command has to be present in order to streamline operations however it does not have to be present in the operations themself.
Anyway so far my rant 
Well Im my case I was attacking the statements he made in this topic, not meant as flaming but it came close to it because of pure frustration; I get about 5 people adding me to msn a day asking me shit about 3D and 2D out of the blue without proper introduction. And most of them are questions like how do you did that often making reference to a piece of work which took ages.
And if not that it are questions which can be answered with a simple google. So im guessing that my frustration blew out on Masta. Sorry for that not very fitting for me as a moderator here.
But Bill has a got a point. It sounds like you are mass producing for your work. Not very fitting for a genius. Myself I have a similar job which requires very little of my true potential. However it pays decent and I can combine it with my studies at the university, so thats a big plus. However if you are working mass production as a full time job, it might be time to search new employment. However keep in mind don't throw away your old shoes before you got new ones.
Rob
See you understand now. And I was not flaming in here, it's just when you mention you are a self proclaimed genius or whatever twice in one topic when you didn't even bother with a simple google search you can expect comments.
Next time try to rest before posting. Hmm k? 
You do know that my post on the normal-bump mapping mwas a direct qoute out of wiki??? I dont know where you get the idea of you beeing a genius if you can't understand a wiki paragraph on mapping.
And I would like fries with that and 2 hamburgers and a melon banana shake with crushed ice from the southpole!
But as to the normal and bump mapping the diffrence is that bump mapping perturbs the existing normal (the way the surface is facing) of a model, normal mapping replaces the normal entirely. Like bump mapping, it is used to add details to shading without using more polygons. But where a bump map is usually calculated based on a single-channel (interpreted as grayscale) image, the source for the normals in normal mapping is usually a multichannel image (that is, channels for "red", "green" and "blue" as opposed to just a single color) derived from a set of more detailed versions of the objects. The values of each channel (color) usually represent the xyz coordinates of the normal in the point corresponding to that texel.
Now what height mapping does is it actually creates that geometry based on a height map, so it actually creates the poly's. Not much difference between a bump and a height map though, they are basically the same. However it's not called a height map but a displacement map. And these can be get quite easy to get from an existing texture with a program called CrazyBump. A quick google will help you out. It also would have helped you out with your other questions, but hey we are here to help no?
As to the clip mapping. Isnt that just texturing??? Though with a special degrading pattern map used to compensate for large virtual spaces? Just apply a texture????
As for the fence, open a high res shot of a shackle in photoshop, erase the parts you don't want and make it tileable, and save it as a png. Cmon youre not that lazy are you??? 
Hope this helped.
Note that Shift erase hides the edge, however control erase smooths out the edge.
The easiest way to hide edges is to switch to wireframe mode and select the edges and then hide them, that way you won't have to deal with all the faces in your model.
However an easier way is to just switch off show edges, make a render, switch on show edges, make a render, and place those to in 2 different layers in photoshop and just erase the part of the edges image where you dont want any edges. At least this is faster when you are dealing with ALOT of edges and don't want to mess up your model.