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    • RE: Sketchup and Kerkythea

      Thank you, a quick test on a single part shows that seems to have fixed things πŸ‘

      posted in Newbie Forum
      R
      RicME85
    • Sketchup and Kerkythea

      Been a lurker on here for a while, just been collecting SU plugins and mopping up information like a sponge πŸ˜†
      I have created a Formula One car model for the Khamsin Virtual Racecar Challenge and ow want to produce some realistic looking renders to show off my car, the only problem is that when I have used Kerkythea and various materials I am getting patchy renders.

      To explain better here are some screenshots:

      http://i9.photobucket.com/albums/a63/richardelsby/Car1_zps921a8a71.jpg

      This was my first attempt, I used the basic plastic vol 2 mat pack for the body work.
      The main bodywork in blue has developed some light patches. I cannot remember which preset I used for rendering but it wasnt a highly detailed one as it was processed in 30mins.

      Next up I tried a render using the car pain vol 2 mat pack and then preset 20:

      http://i9.photobucket.com/albums/a63/richardelsby/Car2_zpsf83ece88.jpg

      As you can see I am still getting the light patches on the nose, sidepods and around the head protection.

      This is what the model looks like in Kerkythea before rendering:

      http://i9.photobucket.com/albums/a63/richardelsby/Kerkythea_zpscb361ef4.png

      ...and this is what it is like in Sketchup:

      http://i9.photobucket.com/albums/a63/richardelsby/Skethup_zps2b14da5d.png

      I have used minimal colours in Sketchup so that I could change areas easier in Kerkythea when adding better materials.
      Does anyone have any idea as to why I am getting this light patches?

      posted in Newbie Forum sketchup
      R
      RicME85
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