sketchucation logo sketchucation
    • Login
    1. Home
    2. renderiza
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 98
    • Posts 783
    • Groups 2

    Posts

    Recent Best Controversial
    • RE: [ruby request\question]nesting visibility toggle

      Well there is always the option to make different scenes and updating the hidden geometry with the scene manager accordingly to what you want to accomplish.

      If you still want to assign a single key to toggle the visibility of nested groups then you might want to study “knightgame.rb” by Scott Lininger. In his scrip he says the following;

      “# Change the visibility of the Hero components based on the current frame.”

      for subentity in entity.definition.entities

      	if subentity.definition.name == params['frame']
      		subentity.hidden = false
      	else
      		subentity.hidden = true
      	end
      end
      

      ^^^
      I have no experience in scripting since I only started to learn some ruby a few days ago so I can’t be of much help but maybe someone else could make some sense on the code above.

      Good luck!

      posted in Plugins
      renderizaR
      renderiza
    • RE: Plugin Idea: Image Link to URL

      This plugin idea will certainly be a great tool to have and I am sure many people will find creative uses for it. Chris fullmer the ruby named “link” will be improved if one didn’t have to only right click the object and choose “Get Url”. Instead it will be better if it had an option for it to automatically go to the url when you simply left click the object. The reason being is that you want to tell people a one-step instruction and not more than that because they might get lost, assuming this 3D model is in public display. Anyways thanks for the link because this can be very handy for me. 👍

      posted in Plugins
      renderizaR
      renderiza
    • Any alternative rendering solution for SimfonIA Animations?

      Hi,

      I bought the “SimfonIA Animation Tools” and since then I have been looking for an alternative rendering solution. Here are a couple of them;

      LightUp:

      The Good – I can use the SimfonIA’s own record video button and set the configurations there.

      The Bad – LightUP to my knowledge only recognize animations using the SimfonIA key frame editor and although it can animate multiple groups of object it can’t recognize the animations input for the subgroups. This is particularly bad since one of the best things about SinfonIA is to keep layering animations by giving different key frames to an object is subgroups.

      Also the camera's key frame animation works in sketchup viewport during lightUP simulation but doesn't when I export the video and another big problem for me is that I can’t get LightUp to recognize any animations made with the Transformation Processor of SinfonIA.

      Twilight Render: This plugin to my knowledge only renders sketchup animations using the scenes settings and also Sketchy Physics but no SinfonIA support that I know of.

      Anyone know a good solution for rendering SinfonIA animations?
      thank you!

      posted in Plugins
      renderizaR
      renderiza
    • 1
    • 2
    • 36
    • 37
    • 38
    • 39
    • 40
    • 40 / 40