I remember nearly crying when Bruce left the poor little fella to tend the forest.
Great looking render Martin and thanks for the model.
Posts made by redot
-
RE: Huey - Drone from Silent Running
-
RE: South wind #2
Those pics are fabulous Michalis.
Texture baking is working a treat. You'd never know they were low poly. -
RE: Bridge over the river Dodder
Thanks for the advice Michalis,
the trees, I know are all over the place, a combo of trees in the model and background.
Are burn tools the same as brightness & contrast tools? I use corel photopaint which doesn't have anything called burn.
Ed -
Bridge over the river Dodder
The design for this bridge was done by my cousin last year as a competition entry for a footbridge in Dublin.
CC's very welcome, especially on how to get people to match better.
-
RE: Why do we render?
As said above rendering is a great way to communicate/translate drawings & sketches to clients which is one of its great strengths.
The other, for me, is the wow factor. I've had clients who giggle when they see (semi)photo-real images of their projects. -
RE: Amazing Chalk Drawings
Unreal is reight.
If the last one is real it must have taken well over an hour and more than 10 chalk sticks to finish. -
RE: Kitchen Render | SU to Kerkythea
72 hours???? You have the patience of a saint.
Awsome render and great ps'ing.
Thanks for the great curtains. -
RE: House I built - Rendering
What a brilliantly detailed model. Did you model the column/pillaster heads yourself. They're great.
Lovely lighting too. -
RE: Another Internal Render
I hate to crit anything about your render because it is lovely.
But: the wooden chairs seem to be over glossy compared to the other surfaces in the scene.
Great render though and I do like the vertical verticals.
Ed -
RE: Calling someone clever for VRay assistance...
Hi there Danny,
Floor: you may have applied the wood material over an existing texture but VRay is stiil rendering the old one. Try removing the underlying material from your "in model" library and update the wood material in the VRay material options window.
Light: try using the map attatched. It was posted here a while back (can't remember by who, forgive me). Place it in the transparency map in the diffuse section of your light base in the Vray material options window. Turn your transparency colour to white (edit: oops, I meant to say black).
Wall: play around with different maps and reflection settings.
Hope this helps,
Ed
-
RE: Some more Vue renders
Beautiful images Solo.
I love the soft shadow in the first pic. Is that raw vue output? -
RE: Hey Bruce (Modelhead)...
You can call me Bruce if you like.
That's a whole heap 'o blue.
Another great image Tom. -
RE: Internal Render
Great image Oliver, it illustrates the space nicely and the brightness is fine on my screen too.
My only crit would be the viewing angle as the sides cave in too much for me. What angle did you use? Increasing it will help get more vertical sides.
Ed