sketchucation logo sketchucation
    • Login
    1. Home
    2. psychomuffin
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    P
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 22
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: [Plugin] Solid Inspector

      Thomthom, I must say, and I'm sure many others have, that this plugin is a lifesaver! It is amazing how some details so tiny can have such a huge impact to STLs. I would have never found the errors otherwise!

      Also... for anyone else having trouble with the installation process with rbz, I just searched google for "tt_solid_inspector.rb" and that regular ol' *.rb file is posted in other places =-)I put that in my plugin folder and it worked great!

      posted in Plugins
      P
      psychomuffin
    • RE: Proxy Tools

      When you say create instances of the the standard SU tools, it makes me think of the custom toolbar script. You can make a toolbar with any of the original SU commands, in any order, combo, even put the little verticle breaks where you want. I forget the link, its somewhere here. I'm not sure if this is what you're asking though.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Plugin Request- Ager

      I'm just thinking outside the realm of SketchUp. What would a good program for this question be other than SketchUp?

      posted in Developers' Forum
      P
      psychomuffin
    • [REQ] clean up multiple topos from earth

      I've been struggling with this for a while. Sometimes I want to model all the landform in the distance for view and view planes investigations and etc.

      However, since some of these landmarks are so far away, it takes multiple captures from earth to cover the entire area (I wish I could simple zoom out more in Earth, but no). When I do that the overlapping meshes don't line up at all, smoetimes with huge gaps.

      Is there anyway to break up and stitch these meshes into one clean mesh? I don't care too terrible about the geometry of the image, but if that can be retained, all the better. Is there perhaps a script for this? Is there anyway I can modify the resolution of the mesh?

      p.s. anyone find a workaround for the color vs B&W topos? Sometimes I've even thought of taking screen shots or earth and replacing the B&W with that. Anyway, not as important as this geometry.

      Thanks guys,

      Scott

      posted in Plugins
      P
      psychomuffin
    • Review entity count per group/comp?

      Hi all,

      I have a circumstance where I need every group in my model to have exactly 18 entities (12 lines, 6 faces). I have quite a few (hundreds) groups and componants by now that I have to keep track of. I was wondering if there is any way (either natively or ruby) to be able to review these numbers. I'm thinking of something like the outliner where I can see the number of antities. But anything really, as long as I can quickly find anything that does not have the 18 entities I need. My current process is going through each group and checking, which takes quite a while.

      Thanks guys,

      Scott

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Idea for an Orbit tool focused on single object

      best bet I think would be to probably integrate it with 3D connection's tools. I know they had some small programs which made an example of that. It was a somo cube and you had to use the cap to move and rotate each piece into place. I also know that in SU, the cap can rotate around the model on it's own, focused on an object (like normal SU), or rotate specifically around the selected object.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Req script to draw squares by specifying the area

      What I do for my massings, is just make an excel file and enter the program into that. One of the columns is =sqrt(X:#). In this way I have a squartfootage and the lengths of the sides, however if the rooms factors to a nicer rectangle, use that. I make all the boxes 8'-10', depending on the function. I usualy through some people and desks and chairs and such for scale. Then I take a bunch of pictures from about, put it in AutoCAD, and print to scale, and then lots of trace! I find its a lot easier to do bubble diagrams and start getting into schematic design with these scaled boxes. I usually don't go back into sketchup until I have a better idea of what I want.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Snap to nearest unit?

      I think what you're looking for is more like a grid snap, like in AutoCAD. SU only has (that I know of) a length snap, so you can start geometry anywhere, but the length is controled at intervals, which doesn't work very well when you want all of your objects to have the same relative snapped distances between each other. I would very much like to see this too.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: [IDEA] Particle cloud

      You could make your little clouds, then use this: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6913 to randomly place them all in a certain area.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Exporting to STL for 3D printing direct from SketchUp..???

      I sent a little test model down to the plotter. Worked fine. I'm not sure about all the mesh stuff, but the video at thier site explaines it pretty well I though. It just checking for leaks and setting all the different tolerences and such. I would think that if the STL compiliation works fine in SU, it should fine in the printer. I compiled some more complex models in US and they looked good after a few attemps. The first ones involed the program filling gaps too agressively. Turned it down (or up?) and than all my openenings were fine. But I havn't had too much experience other than that.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Coming Soon:Profile Builder

      Wow... I'm loving this. I'm sold. I love the video comilation, and the music.

      Well, I could have sworn I posted here already, but it's not showing up for me.

      I was wondering, how does the profiling do with spiral, or helixes? A tube works fin in these, but with follow me if it something not radial, you'll see that face twists along the line whlie its traveling up the helix. This would be an important thing to consider if say, you're making a handrail for a spiral stair. The hand rail must stay oriented with the ground. Will this have an option for that? And will all those different profiles shown in there be availiable, as well as adding our own?

      posted in Developers' Forum
      P
      psychomuffin
    • RE: [Req] Bump or Collide

      what you could do is place all the 'candy' or 'apples' above the bowl, then using sketchy physics, let them all drop into the bowl. Then take your selection (before you reset) copy it, and paste it somewhere else. Your model will stay in the 'fell into place' state.

      posted in Plugins
      P
      psychomuffin
    • RE: Repair Broken triangles??

      With what method of exporting and importing are you using? I have found that the simple file extension is not the only factor, but through which programs and which files your data has gone through makes a difference.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Rotate a texture

      Please excuse my lack of understanding, but how does one take the code you provided, and turn it into a plugin? Does it need compiling or anything? I really don't know anything about ruby... sadly.

      Thanks

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Rotate a texture

      Textures have driven me craxy so many times in SU. I really hate how sometimes groups will rotate the texture, or sometimes, the object will rotate, but the text keeps it's orientation, lol. SU does not have a good mean of using textures it seems thus far, I would love a good plugin that can make this kinda stuff easier.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: [Request] Rotation for Individual Objects

      @antantantant said:

      Is there a way to divide the screen into smaller scenes so that I can orbit each one independently?

      That... would be neat. Multiple viewports. I could see aplications where one might want to see multiple sides at once. All panes would reflect the work you're doing.

      I like that. But I have now idea how that would get done though.

      -Scott

      posted in Plugins
      P
      psychomuffin
    • RE: Animate geometry.

      Thanks Morisdov, I'll be looking at those. New Plugins for me to learn 😃

      posted in Developers' Forum
      P
      psychomuffin
    • RE: Animate geometry.

      This has been something requested I think even by me. All I could find out is that the next best thing is to put geometry on different layers, and turn layers on and off between scenes. I don't know of any thing where you could get smooth animations. I suppose the only other thing would be Sketchy physics and one of its companions that can record the physics, but thats different than an animation I would think.

      posted in Developers' Forum
      P
      psychomuffin
    • RE: [Obsolete] F-Spline (extension to BezierSpline)

      I have a question that not really for this F-spline specifically, but for splines or beziers in general. I don't know anything about these other than that I like how rounded out they make geometry.

      What I am wondering is if these spline or beziers can be used to smooth out non-coplaner lines.

      An example of the application I have in mind (that I completly made up on the spot) is if, say, I want to make a cable that runs off a ledge, down to the ground, and is coiled up. I'd use lines to rough it in, then bezier it, then follow that up with a circle and follow me or something. Clearly, this is non-coplaner. Is that possible? (I don't know that math involved behind these) Or is there a better way to make that.

      BTW, for those who wanted the rest of the plugin:
      Link to archive:
      http://www.crai.archi.fr/RubyLibraryDepot/Ruby/en_edi_page.htm
      link to zip:
      http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Bezierspline.zip

      posted in Developers' Forum
      P
      psychomuffin
    • Video display stopped working and recovered - nvlddmkm

      Hi,

      Display Driver Stopped Responding and Has Recovered. -nvlddmkm

      Been looking around on the internet for solution for this, but being that this issue ONLY happens with SU, I thought I'd post here. I haven't found that many good solutions. Wondering if any of you make heads or tails.

      Basically, I get the error only in sketchup, and only when I'm doing some kinda of operation (move, orbit, push pull, etc) However, it seems that this happens most often when the file is autosaving. My paranoid self set it to a minute (hey, I can do a lot in a minute) so it can crash a lot.

      Anyone have any work arounds? I'd rather not set my autosave for longer periods.

      posted in SketchUp Bug Reporting sketchup
      P
      psychomuffin
    • 1
    • 2
    • 1 / 2